RimWorld

RimWorld

Vanilla Furniture Expanded - Spacer Module
716 kommentarer
Izmonster For 20 timer siden 
the wall tv shifts by one whenever you move your gravship
BrenTenkage 14. juli kl. 16:46 
ah thats fair...just really liked the original Spacer lamps for being both temp control and a cool looking light.
Hykal 13. juli kl. 22:07 
@BrenTenkage

Flood Lights from vanilla replaced it. Be sure to research Advanced Lighting.
BrenTenkage 13. juli kl. 19:35 
so why did you remove the spacer lamp by the by?
SquigglyV 12. juli kl. 18:26 
Liking all the new stuff in this and the core furniture mod. Any chance we can get light colour support for illuminated furniture though? It bothers me that they're pure white and I can't match them to the lighting in the rest of my base.
Illchymus 11. juli kl. 20:21 
Oskar I'm glad you changed your profile pic. You are an absolute GigaChad. Thanks for having it for 1.6 King.
Anon 11. juli kl. 15:37 
These mods have such bizarre arguments going on, a testament to the weirdos that rely on them instead of enjoying the game the way it was designed to be played.
Kubility 10. juli kl. 9:09 
Any chance the purifier also regulates temperature like dyson hot+cool? I'd like to set it to 21 and have it heat up if below the target and cool if above.
Jarvy 9. juli kl. 21:14 
cant wait to use this for the new dlc
Dr. Nornin 7. juli kl. 2:41 
Why the feck was the spacer lamp removed?
Potato Gaming 5. juli kl. 22:30 
I wonder how a team like vanilla expanded exists, its like the gods of mods for rimworld
Oskar Potocki  [ophavsmand] 2. juli kl. 10:54 
Modding is a huge umbrella of possible things you can do. Changing values of something, so it costs more resources etc, is easy, and I explained below how to do it. Anything more complex however requires knowledge of coding.
PaPa' SamBuBu 1. juli kl. 17:02 
@Gerewoatle

Genuine question, is modding this game actually that easy? Where would i have to look to start learning?
VoidEngineer 29. juni kl. 11:10 
Anyone else seeing this exception pop up when they start the game?

Could not resolve cross-reference to Verse.HediffDef named Bed_RefreshingSleep (wanter=neverTreatableHediffs)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Sir Cumcise 26. juni kl. 21:27 
im glad i was able to read this mental breakdown
Oskar Potocki  [ophavsmand] 25. juni kl. 3:58 
@Pauma del Sol
Illuminated furniture requires Advanced components because it provides bonus to rest effectiveness, not just comfort. It's the only furniture in the game that actually improves the speed of resting.

We have recently released a great Vanilla Temperature Expanded mod which allows you to build spacer-tier AC systems, that maintain steady temperature throughout the base. It wouldn't be wise of us to then just add a lamp that does the same thing.

As Gerewoatle said, you don't need modding tools. Notepad++ is a free piece of software you just download. Then you navigate to ...\Steam\steamapps\workshop\content\294100/, in here you find the mod you want to edit, and then you go into Defs folder, find the file name related to what you're looking for (for example Furniture) and edit it with xml. Then, it's very simple - everything is clearly labeled and all stats are exposed there.
Gerewoatle 24. juni kl. 21:50 
@Pauma - Four posts just to post a manifesto wailing about how people don't make things catered to you, personally.

You don't even need "modding tools" for this, but you'd rather be on a soapbox than take the trivial steps necessary to make things the way you'd apparently prefer them.
Pauma del Sol 24. juni kl. 21:35 
Maybe I'll look up modding tools, but dear gods if I do, I'm making the lamp, and also for the love of critical thought before joy is concerned, clay and mud structures.
Pauma del Sol 24. juni kl. 21:35 
Modders made this game what it is. Especially with the upcoming DLC, it is evident that the creator is recycling mods into the DLC and updates. Beyond that, we're playing for our own experience, and clearly the modding community has built much more than what is available to start. There's no difficulty to beat, I know with mods there's multiplayer, but this is a sandbox. there is nothing to balance against, just what items and concepts we can allow to exist in a world. It's foul and wild that there's so much effort put into slavery mechanics and conversely that nature loving people somehow abhor woodwork, a contradiction that doesn't exist on Earth, a flanderization of environmental concerns when folks decide to destroy entire forests for a quick buck, versus taking the wood we need.
Pauma del Sol 24. juni kl. 21:35 
Lights in dressers ought to take components and steel but it's not complicated in the real world. Nobody is going to be able to work with a substance like Plasteel for it to be required for devices and construction if it cannot be produced, but I long ago found mods to add it rather than persist in a sad bizarro world where a slightly better material that has more functions is not able to be produced.
Pauma del Sol 24. juni kl. 21:35 
Okay, you're more respectful than I expected so I'll be respectful: the base game is grossly flawed and has goofy exponential and wildly unrealistic economic ratios that unfortunately exist in too many games today, but mostly reminds me of D&D, where even marginal benefits have a disproportionately high cost. It's an efficient light that has a heater, after putting in technological advancement that is fair and earned. There are items in game that are less costly to produce and maintain in the real world, to some excess, not the least of which is that temperature control can be architectural, there are cooling roof and wall vents and heaters made of copper running without power.
Oskar Potocki  [ophavsmand] 24. juni kl. 16:09 
@Pauma del Sol
You couldn't be more wrong. If something was strong, stronger than the baseline set by the base game, it needs toning down. I accepted the fact that I can't satisfy everyone and there will always be someone unhappy, and I encourage you to use this opportunity to learn basic xml editing so that you can eventually enjoy making mods like we do! It's honestly pretty simple, all you need is notepad++ and to know what file to open in it.
Oskar Potocki  [ophavsmand] 24. juni kl. 16:07 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
SpeedingOffence 24. juni kl. 15:12 
A little pop-up that said 'check the patreon, there were some balance changes' would have been welcome. It's not reasonable to expect players to check the patreon and forums for every mod they have installed every time they boot the game- many of us have over 100 mods going on.

I found out about the changes when my stack of precious Healer Mech Serums - perhaps the most valuable item in the game, that I'd slowly gathered over years of gametime - vanished because I had repair benches queued up.
Pauma del Sol 24. juni kl. 11:18 
Balancing is just internalized enshittification. It makes me sad to see creative people ruining their creations for other people for kicks. If anyone can restore the item in a similar mod, please tag me.
Nitsah 24. juni kl. 10:13 
Was illuminated dressers/end tables color options removed?
Oskar Potocki  [ophavsmand] 24. juni kl. 8:58 
It's called balancing and it's perfectly fine that everyone has their own vision for it. This is mine.
@UltraEmailMan
It is just strange, to kill viability in most items and remove an absolute God being of this mod (spacer lamp). I am not sure what were the reasons and the sudden shift to more expensive and useless side.
UltraEmailMan 23. juni kl. 22:31 
@Pauma del Sol:
- The mod was updated recently.
- Spacer lamps were removed (old xml likely remains for backwards compatibility)
- New items were added.
- New textures were made.
- Resource costs were rebalanced.
- The stuffable materials allowed for most of the furniture are woody and metals.

All of this information is available in very easy to read infographics on the modpage you scrolled past to post your comment. The reason they now cost spacer components is probably because it's [h1]S P A C E R[/h1] furniture.

And for those of you complaining you weren't warned about receiving a free content update :
It was announced.
On their patreon.
In publicly viewable posts.
Pauma del Sol 23. juni kl. 15:42 
Hey, why in hell do the spacer electronics suddenly cost more expensive resources? Advanced components for lights in furniture? And for some reason I can't use stone to make them unless I copy an existing piece? And I can no longer find the Spacer lamp, I just assume that was a bug, especially since I still have many of them on the map.
KingNeo 22. juni kl. 8:40 
was there a reason for the illuminated series requiring advanced components now and not being able to use stone blocks with them? I'm only curious since they're the only source of light I use for bedrooms and generally I make everything with marble, so the update threw me off a bit
Tleno 22. juni kl. 1:32 
May I suggest the Purifier to also improve ImmunityGainSpeedFactor or would that be overkill with all the utility it already provides? Feels like it would be very fitting for hospital use.
Hykal 21. juni kl. 22:10 
@filipfrantz

The flood light in vanilla that you can get after researching Advanced Lights fulfill the same role!
filipfrantz 21. juni kl. 22:03 
i loved the spacer lamp, i loved having a big light source.
azure_wolf_22 20. juni kl. 17:43 
@Drag0nCh1ld its now the Hyperscreen TV
SpeedingOffence 20. juni kl. 1:20 
I totally appreciate all the work that goes into this stuff, but it's still frustrating when there's an unannounced change that breaks your base. In my case, it was my 50 repair benches suddenly requiring a whole additional nuclear power plant, and all of my healer serums (which I'd spent no small amount of effort getting) suddenly disappearing because I had a few more of these things queued up. Okay, like 60 more.

I'm inclined to say the 8 advanced components these things used to require was exactly right. That's still more than a nuclear power plant.

Anyway, turns out it was easy to fix. Use the in-game mod screen to find the folder, open up the Buildings_Misc file, just remove the line for the mech serum, put the advanced components back to 8. Also, the slot to change power consumption, super clearly labelled.

Back it up first, though.
Drag0nCh1ld 19. juni kl. 20:05 
What happened to the ultrascreen TV?
Prikov 19. juni kl. 6:08 
1.6?
DØZER 14. juni kl. 18:21 
No coloured lights on the illuminated furniture anymore? :steamsad:
faenadia 14. juni kl. 14:35 
@MichalPl111 gdzie? przeczytałam całą stronę, najnowsze komentarze i nie widzę XD
MichalPl111 14. juni kl. 12:19 
POLSKA Mentioned!!!!!!!!!!!!!
LuxAhri Sera 13. juni kl. 3:08 
guys how come i can't use stone blocks to build the illuminated furniture anymore?
RoboticLover 11. juni kl. 17:59 
Error in config Graphic for multiple things is null. I tried running this with only vanilla framework and Space furniture
RoboticLover 11. juni kl. 17:56 
Could not find a type named VFECore.Graphic_DarklightMulti
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

Multiple things are straight out missing their graphics. This mod needs to be updated
Bad Connection * 11. juni kl. 17:00 
i knew there was a reason this was updated just before the dlc was announced! thanks for the update!
Lemon caro 11. juni kl. 13:43 
is this CE compatible
Evono 11. juni kl. 10:45 
i made a Terribly simple patch for the repair bench to remove the mech healer serum but for this i made other costs more expensive whoever wants it , kinda made it for me but yeah https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3497225806
DTS 11. juni kl. 10:33 
Yeah, I saw the bug description. Just thought maybe you can check up on them to speed up the fixing.
Oskar Potocki  [ophavsmand] 11. juni kl. 10:27 
Your bug snippet literally says which mod has a problem. AdaptiveStorage.

They simply need to update their filepaths after Spacer module got an update.
DTS 11. juni kl. 10:21 
@Oskar Potocki
They said it's yours ))