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(https://upload.wikimedia.org/wikipedia/commons/thumb/9/96/PontLaFeuill%C3%A9eLyon1900.JPG/800px-PontLaFeuill%C3%A9eLyon1900.JPG) ----- (https://commons.wikimedia.org/wiki/File:Lyon_vue_Fourvi%C3%A8re_1917.jpg?uselang=fr) ----- (https://s-media-cache-ak0.pinimg.com/originals/f8/92/a2/f892a2f430701301c057d012d561cee2.jpg) Peace all
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
-Winter Skins should now work properly for both versions
-Fixed floating action markers (Smoke and Glowing Craters)
-Created Impass, so spawns work correctly
-Reworked snow layout (did an overkill earlier)
-Improved snow layout
-Redid the Ice
-Improved aesthetics once again
-Fixed minor bugs
-Aligned fire effects on destroyed cars correctly
-Turned Lights on
Extreme Version:
Upgraded to 500 Pop Cap & 8 Players Max
Version 2.0 ate a lot of time, I really appreciate you subscribers rating this map up! I basically had to copy all objects/splats/splines/environmental details/etc. onto a new map, to get a larger playable area. Of this I had to remove a strip of 32 metres in which units now are able to spawn. Redrawing territories, the minimap, etc. made time matters even worse. You won't believe how long it takes to assign sectors properly
In short, if you like this: please rate it up
On the sync error issue. It might be that Relic fixes this with upcoming updates. If they do not, I will try and solve this on my own.
I will update this, as soon as someone explains the issue.
Multiplayer: 2 (We were both US) vs 2 (AI both OWK).
Airborne Doc player dropped 50 cal then the sync error occurred.
Issue also occured on other workshop maps but not any that were included in the base game.
-Redid the Layout (imported previous version to new Map file)
-Spawns outside of playable area now work
-Minor visual improvements (no Pine Groves inside the city)
-More dense off-map forrests
-Known bugs have been fixed. (thx Rafner & others)
-Aesthetics were completely overhauled (vegetation now represents harsh winter conditions)
-High Pop Cap (300) version was published (see my workshop/collection for details)
I also finally managed to fix the bug, that prevented vehicles from crossing a bridge.
The map should work perfectly now. If anything game-breaking happens to you, please report it here!
https://steamhost.cn/steamcommunity_com/profiles/76561198002532813/myworkshopfiles/