Company of Heroes 2

Company of Heroes 2

(4 - 6) Lionskaya
180 Comments
RiX  [author] 17 May, 2022 @ 10:06am 
Sure @DragonFire
DragonFire 14 May, 2022 @ 11:04am 
Hey I made a video about your Mod I hope this is ok https://www.youtube.com/watch?v=oIAmiFhv3-0
RiX  [author] 21 Feb, 2019 @ 10:29am 
Go away, you are unwelcome. :steammocking:
mrgoal522 19 Feb, 2019 @ 2:51pm 
y is it that no one every includes map size in description????
RiX  [author] 24 Oct, 2017 @ 10:52am 
#thatsthejoke :steammocking:
LoTeK_ 24 Oct, 2017 @ 9:54am 
@DE BUSH etc etc... Both images don't work unfortunately. Anyway I'm pretty sure the objective of the author is to provide a port of this map, made by Relic, from CoH1. And I think he scored some hits there. Comments about historical/geographical accuracy should be forwarded to Relic, more than others. But I don't think that will change something anyway.
Flinchfly 5 Jul, 2016 @ 7:52am 
Not sure if it was just specific to the one time I played the map, but I did notice that tanks and infantry were able to cross the bridges even after they were destroyed. Took me by complete suprise I must say.
Skux Deluxe 27 Feb, 2016 @ 10:13pm 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Epic The Incandescent 5 Jun, 2015 @ 10:52pm 
bob your late.
Forza82 25 Apr, 2015 @ 5:12pm 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Hi_hat 3 Jan, 2015 @ 4:22am 
Nice work - thanks!
Super Mean Agent 28 Dec, 2014 @ 2:35am 
wow such a good map
Luka 27 Aug, 2014 @ 12:14am 
Very nice map best port of Lyon I've played too. imo :)
Invictus 6 Aug, 2014 @ 3:30pm 
There's just one thing I noticed when playing the map, all the splats (streekcorners etc.) are oriented the wrong way, I had it too when porting a map to Coh2. Love the map though!
RiX  [author] 31 Jul, 2014 @ 10:16am 
Thank you :B1: Great to see people noticing the effort :)
Papa Jacqvis IV 28 Jul, 2014 @ 2:47am 
You don't see too many people putting this amount of effort into a project, well done man.
RiX  [author] 21 Jul, 2014 @ 2:00pm 
Small bridges may not work as intended. This is for relic to fix. Nothing I can do about it.
RiX  [author] 18 Jul, 2014 @ 2:12pm 
Thank you. I have just added some details to make the map more lively:retreat:
Derteufel 17 Jul, 2014 @ 7:53pm 
Phenomenal job, hope to see your version of villers-bocage.
RiX  [author] 15 Jul, 2014 @ 11:22am 
Hotfixes:
-Winter Skins should now work properly for both versions
-Fixed floating action markers (Smoke and Glowing Craters)
RiX  [author] 8 Jul, 2014 @ 3:55am 
Hotfixes:
-Created Impass, so spawns work correctly
-Reworked snow layout (did an overkill earlier)
RiX  [author] 7 Jul, 2014 @ 10:57am 
Version 2.1
-Improved snow layout
-Redid the Ice
-Improved aesthetics once again
-Fixed minor bugs
-Aligned fire effects on destroyed cars correctly
-Turned Lights on

Extreme Version:
Upgraded to 500 Pop Cap & 8 Players Max
RiX  [author] 2 Jul, 2014 @ 1:36am 
You're welcome :B1:

Version 2.0 ate a lot of time, I really appreciate you subscribers rating this map up! I basically had to copy all objects/splats/splines/environmental details/etc. onto a new map, to get a larger playable area. Of this I had to remove a strip of 32 metres in which units now are able to spawn. Redrawing territories, the minimap, etc. made time matters even worse. You won't believe how long it takes to assign sectors properly:retreat:

In short, if you like this: please rate it up:morphine: It means a lot.

On the sync error issue. It might be that Relic fixes this with upcoming updates. If they do not, I will try and solve this on my own.
Silencer 1 Jul, 2014 @ 3:21pm 
Thanks for all the hard work thus far and the continuing support to keep the map up to date!
RiX  [author] 1 Jul, 2014 @ 2:33pm 
Seems like general issue. Due to time restrictions I can only test this map locally before releasing updates. Bug reports like yours are crucial! Sadly I cannot do much about this at the moment, since Airborne drops work fine in my test environment (= offline).

I will update this, as soon as someone explains the issue.
Silencer 1 Jul, 2014 @ 2:17pm 
I'll try and get more accurate reproduction steps shortly:
Multiplayer: 2 (We were both US) vs 2 (AI both OWK).
Airborne Doc player dropped 50 cal then the sync error occurred.

Issue also occured on other workshop maps but not any that were included in the base game.
RiX  [author] 1 Jul, 2014 @ 1:52pm 
Version 2.0 (another overhaul) released!
-Redid the Layout (imported previous version to new Map file)
-Spawns outside of playable area now work
-Minor visual improvements (no Pine Groves inside the city)
-More dense off-map forrests
RiX  [author] 1 Jul, 2014 @ 1:37am 
Has not occured to me. I need more details to reproduce this issue.
Silencer 30 Jun, 2014 @ 5:22pm 
Sync error occurs and ends the game when dropping the 50 cal from the airborne doc.
RiX  [author] 30 Jun, 2014 @ 9:19am 
New Update released:
-Known bugs have been fixed. (thx Rafner & others)
-Aesthetics were completely overhauled (vegetation now represents harsh winter conditions)
-High Pop Cap (300) version was published (see my workshop/collection for details)
Rafner 27 Jun, 2014 @ 1:42pm 
I started as Us In the corner, spot 2 i think, and when i build At guns they got stuck there because of a Machinegun emplacement. I had to use fire at ground to get rid of it.
RiX  [author] 23 Jun, 2014 @ 3:47pm 
Spawns for all four factions should be working now.

I also finally managed to fix the bug, that prevented vehicles from crossing a bridge.

The map should work perfectly now. If anything game-breaking happens to you, please report it here!
Joshwerds 19 Jun, 2014 @ 1:42pm 
I love this map
animefreund [-DPA-] 14 Jun, 2014 @ 10:08am 
Can you make more pictures of the map
ELEMENT 4 Jun, 2014 @ 11:30am 
Can I somehow get 300 pop limit ?
∞ | Pedo Bear 30 May, 2014 @ 7:37pm 
Nice map. Can I ask for this map to have 300? Thought it would be cool to compstomp with a bunch of tanks.Thanks.
Madara 24 Apr, 2014 @ 11:53pm 
good
RiX  [author] 21 Mar, 2014 @ 2:01am 
Try it with VPS. The city is harder to hold.
Luka 21 Mar, 2014 @ 12:09am 
Just like in the original CoH this map is not balanced. Whoever starts inside the city has the advantage through resources.
RiX  [author] 14 Mar, 2014 @ 2:44pm 
This is neither Stalingrad nor would anyone care about that :B1:
Japoleon 14 Mar, 2014 @ 12:26pm 
GOD DAMMIT IT WAS SUMMER WHEN THE MIGHTY WEHRMACHT REACHED STALINGRAD
RiX  [author] 2 Mar, 2014 @ 2:16pm 
Remove any Weapon Crew from that bridge (Mortar, HMG, etc). Should work then...
Kim bosong 1 Mar, 2014 @ 4:49am 
the vehicle can't go through south bridge.
Kim bosong 1 Mar, 2014 @ 4:48am 
Glitch. can't go through south bridge. .
RiX  [author] 9 Feb, 2014 @ 1:35pm 
:B1: We will see about that after my exams... <hint>
Hotshot 8 Feb, 2014 @ 12:35pm 
Lyon one of my favorites, i'd like to see Hochwald gap making its debute on CoH2 some day too. <hint>
RiX  [author] 29 Jan, 2014 @ 12:03am 
Glad to see this is still popular :B1: My exams have begun, so I might start working on this again in the upcoming month(s) :retreat:
DeMetz 28 Jan, 2014 @ 10:26pm 
I spent hundreds of hours playing Lyon in CoH. This is amazing! Thankyou