RimWorld

RimWorld

Caravan Cooler
47 Comments
Mlie 21 Feb, 2023 @ 12:20pm 
TurtleShroom 15 Jan, 2023 @ 10:18am 
"RImworld" is unplayable without this Mod. I hope you will consider updating it to V1.4 .
Theta 9 Nov, 2022 @ 8:31pm 
Please update to 1.4
VeronicaFoxx 30 Oct, 2022 @ 1:21am 
This was such a necessary mod... I hope it gets updated to 1.4.
VelxraTV 21 Oct, 2022 @ 3:21pm 
Please update to 1.4
Triel 24 Nov, 2021 @ 3:36pm 
Well, if you guys can figure out how to make a fueled cooler... go ahead
ProjectEW 9 Sep, 2021 @ 1:02pm 
Looking through the assembly and the defs, it doesn't use any kind of fuel and all it does it add a Harmony patch to some caravan methods to check every tick if the cooler is in the caravan inventory and, if it is, both prevents rotting on all food items and sets the rotting progress to 0%. So a little OP, yeah. Also it patches the "days left of food" text in a form caravan window to read as positive infinity if the cooler is there, so. It does require research: it's an industrial tech with prereqs of Passive Cooler and Electricity. Which, I'm not certain, might be given to non-tribal colonies at game start?
Thundercraft 1 Sep, 2021 @ 7:09am 
The description doesn't really explain the details.

Q1: Does this device use fuel to keep things cool?
Q2: What is the temperature inside the device? (Or, does it just magically prevent any deterioration?)

Until I hear otherwise, I would just assume that this must be an OP device that does not require fuel and preserves food indefinitely. Does it even require research to unlock?
Arcanant 7 Aug, 2021 @ 12:23am 
Anyone tried it with 1.3? :D
Zookes 30 Jul, 2021 @ 1:59pm 
Is a cool mod hehe
Akahige 22 Jul, 2021 @ 12:48pm 
Will this be updated for 1.3?
TurtleShroom 21 Jul, 2021 @ 10:03am 
Please update this Mod. I can't play "Rimworld" without it.
zinapple 12 Apr, 2021 @ 3:49pm 
How does this item work?
fatburner 3 Mar, 2021 @ 5:15am 
Where have this mod been all my life :P
理科生田 11 Feb, 2021 @ 11:52pm 
Make journey great again。:lunar2019grinningpig:
Inadequate Coin Champion 6 Feb, 2021 @ 11:10pm 
Amazing! Now all we need is a camping stove to have a the ultimate caravaning/camping experience.
ToyWalrus  [author] 3 Feb, 2021 @ 3:02pm 
Each cooler will work for the full caravan, only one needs to carry it. (because logic)
HydroFrog64 2 Feb, 2021 @ 7:49pm 
So does each pack animal need its own Caravan Cooler or does one cooler cool for the whole pack?
Arasi the Avali 6 Jan, 2021 @ 12:25am 
what happened to easy upgrades?
Proxyer 15 Aug, 2020 @ 2:25pm 
Nicy! Thank you update!
Tree42 10 Aug, 2020 @ 7:53am 
make the caravan cooler haulable
ToyWalrus  [author] 25 Jun, 2020 @ 2:40pm 
@sfstormx It can be built at a machining table
sfstormx 25 Jun, 2020 @ 2:21pm 
how do you build it, I researched it but no idea how to craft it.
Tree42 17 Jun, 2020 @ 5:23am 
This works with corpses right? I want to take my wargs with me on caravans but meat and corpses always rots quickly so if this just stops all of my bodies from rotting it will be a great help.
Tom 12 Jun, 2020 @ 4:30pm 
Ah finally. A way to export my ~~illegal organ harvesting operations~~ I mean, my organ donations across the Rimworld yes....
kebabbery 11 Apr, 2020 @ 6:48pm 
very nice! :)
ToyWalrus  [author] 11 Apr, 2020 @ 4:33pm 
@giubilante Yep, any caravan that is carrying at least one caravan cooler will have all of its items refrigerated. Doesn't matter which animal or pawn is carrying it.
kebabbery 10 Apr, 2020 @ 9:01pm 
oh wows! that's neat :) but what if.. its on one animal and some food gets put on other animals? its ok too as long as its same caravan (not splitted)?
ToyWalrus  [author] 10 Apr, 2020 @ 8:00pm 
@giubilante You don't, you just need to bring it with you on caravans and it will keep all perishable items from rotting.
kebabbery 7 Apr, 2020 @ 2:13am 
How do I take things in and out of the cooler?
okradonkey 27 Mar, 2020 @ 7:54pm 
Great idea for a mod!

Please feel free to use this minor revision [gist.github.com] of the XML patch that checks for active Royalty DLC before patching Royalty research layouts (to eliminate those pesky little errors @Suomu mentioned).
Yrm1e 25 Mar, 2020 @ 10:34pm 
Nice
ToyWalrus  [author] 23 Mar, 2020 @ 4:39pm 
@Winnamine Yep!
Winnamine 23 Mar, 2020 @ 5:17am 
This mod looks great! Can it be added to existing saves?
ToyWalrus  [author] 21 Mar, 2020 @ 12:25pm 
@Suomu, that's a good point, thanks for bringing that to my attention! As an answer to your question though, no it won't break the game. It'll just throw the error saying that the research items for piano, harp, and harpsichord can't be found, but nothing beyond that. Everything will still work as normal.
Yo 21 Mar, 2020 @ 5:45am 
Wish I had this a couple of days ago with all those heart i extracted from downed raiders.
Suomu 21 Mar, 2020 @ 3:40am 
It has an error about ResearchTabPositioningPatch.xml and pianos, harpsichord and other royalty(? I don't own royalty) instruments. Will it break game?
Think3r 21 Mar, 2020 @ 3:40am 
Awesome description. Would you consider a more balanced version? I suggest the requirement of a battery along the trip.
Suomu 21 Mar, 2020 @ 2:59am 
Lol brilliant
ToyWalrus  [author] 20 Mar, 2020 @ 9:17pm 
@AngelArm exactly! That's the right kind of attitude!
AngelArm 20 Mar, 2020 @ 8:35pm 
Nice! I could now transport my organs from my colony to another without it rotting along the way~
ToyWalrus  [author] 20 Mar, 2020 @ 8:17pm 
@eBlair, nope! Consider it self-powered! Just put it in your caravan and it's good to go.
eBlair 20 Mar, 2020 @ 8:14pm 
is there any sustained cost i.e. power/fuel of keeping it going or is it build/pay once?
DarknessLilly 20 Mar, 2020 @ 7:13pm 
yea love those quotes ^_^
Nixon 20 Mar, 2020 @ 5:16pm 
The quotes alone made me want to use this. Very nice tactic
Infyrno 20 Mar, 2020 @ 5:15pm 
FINALLY, Hallelujah! :D
Purp1eH8ze 20 Mar, 2020 @ 4:22pm 
Nice!