Stellaris

Stellaris

More Crisis and FE ships
Počet komentářů: 46
Wizard_ice 26. bře. v 18.10 
just wondering if this is up to date with the current setup in Stellaris.
세이렉쨩 4. bře. v 14.03 
Is it possible to update the fleet capital of Cetana's Royal Guard?
Inimicus 9. čvn. 2023 v 8.59 
It's okay if you're not able to update this mod man. I'll just start my game without it :). Hope all is well.
Red-Eyed_Gelynome  [autor] 29. kvě. 2023 v 1.32 
I already update some broken stand alone ships but now im currently working on this and large Ai fleet size. :steamhappy:
Inimicus 27. kvě. 2023 v 13.52 
No stress, cheers for the communication. Happy to put off a new playthrough for a week or two. Good luck :)
Red-Eyed_Gelynome  [autor] 27. kvě. 2023 v 6.24 
Yeah. But not today tho. Really slow progress
Inimicus 26. kvě. 2023 v 16.34 
@Red-Eyed-Gelynome are you still planning on updating?
Red-Eyed_Gelynome  [autor] 10. bře. 2023 v 23.37 
I'll be updating all of my mods after the release of the new DLC . (A Few days after it settled down)
Toxic 10. bře. 2023 v 23.06 
Any chance for update?
Inimicus 26. čvn. 2022 v 3.22 
Awesome, many thanks.
Red-Eyed_Gelynome  [autor] 26. čvn. 2022 v 3.15 
Updated to 3.4.
Inimicus 13. kvě. 2022 v 18.51 
Guess this won't be updated after all :(. Hope everything is going good in your life Champ, thanks for letting me enjoy this mod as long as I could.
Inimicus 23. říj. 2021 v 16.46 
Don't be sorry mate, life comes first. I'm just grateful you've continued this mod and are willing to update it.
Red-Eyed_Gelynome  [autor] 23. říj. 2021 v 15.50 
for 3.1, no. I'll go for 3.2 instead. for nov. Sorry. a bit busy.
Inimicus 23. říj. 2021 v 15.14 
Is this mod no longer up to date? Bugger, was one of my favourite bread and butter mods for my Stellaris runs. Upping the crisis strength slider just isn't the same.
乌拉拉urara 24. zář. 2021 v 16.34 
update plz?
Herald Rejn 15. zář. 2021 v 11.46 
3.1?
❗️❗️ Annex ❗️❗ 24. čvc. 2021 v 6.36 
Even at the bottom of the load order, this mod prevents any crisis from ever triggering. I can start them manually via console, and the FE and crisis fleets are stronger, but the crisis will never organically trigger. Other mods like ACE that control when crisis trigger will also never work while this mod is enabled.
Herald Rejn 21. čvn. 2021 v 14.54 
and also fallen empire expanded 2 is not working anymore with 3.0
Herald Rejn 21. čvn. 2021 v 14.54 
maybe make fallen empire stronger with crisis X option? Becouse i have crisis x25 and fallen empires are just weak as fuck xd
Red-Eyed_Gelynome  [autor] 27. dub. 2021 v 18.52 
m.christiansen: Hopefully, this should fix it, Because for some reason, notepad++ didnt fully save my edits on the codes.
m.christiansen 27. dub. 2021 v 4.51 
after today update your mod spams an empty message box after game start
Toxic 15. dub. 2021 v 23.58 
Update pls, thanks!
Inimicus 9. úno. 2021 v 9.56 
Cheers for keeping this mod up to date! This mod really helps make the FE and Crises feel like they're powerful; not just shitty 20-30 ship fleets.
Red-Eyed_Gelynome  [autor] 23. led. 2021 v 6.10 
@Pury: yeah happen sthat for the Prethoryans, they are buggy, I had to replace the whole file just to make it work, it should work now lol
Pury 27. pro. 2020 v 15.20 
Ok, asked because didn't work in a game I had playing.

For a matter of fact, i tried in a new game, only with this mod enabled: The FE's fleets are working, but, the crisis fleets are not (at least, the Prethoryan's are not): They swarms are the vanilla ones.
Red-Eyed_Gelynome  [autor] 27. pro. 2020 v 0.21 
@Pury: It will work if added to save games but it will only affect Crisis ships, If you want the FE to have about 6-12M+ fleet power, you'll need to start a new game cuz their script is run on the start.

Or you could provoke the FE then destroy it's current fleet, the `create_fallen_empire_reinforcements`script should run afterwards and give them a new set of fleets of about 4M+
Pury 26. pro. 2020 v 22.29 
Thanks! Just out of curiosity, this mod should work on on-going saves? Or need a new one? I

Stellaris event-triggers are weird sometimes...
Red-Eyed_Gelynome  [autor] 25. pro. 2020 v 2.58 
Pury: Not sure but most likely if you put it under that mod then dont change any value related to crisis/FE ship counts, start the game and if you see an FE with 12M fleet, yeah it working.
Pury 24. pro. 2020 v 20.09 
Would work with Dynamic Difficulty?
Red-Eyed_Gelynome  [autor] 24. pro. 2020 v 0.52 
Small patch for Zenith of Fallen Empire 3.0 users:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2332063091
Crazy Old Texan 22. pro. 2020 v 1.00 
Thank you
Crazy Old Texan 9. srp. 2020 v 14.01 
Thanks for maintaining this and making Stellaris fun again.
Ragnaradi 17. čvn. 2020 v 7.50 
Any chances to compatible with ACOT?
키으기 21. kvě. 2020 v 23.39 
Thank you I'll use it well
Red-Eyed_Gelynome  [autor] 30. bře. 2020 v 17.42 
nordstern: Well, the reason I took over of this mod is to make it as an Anti-FE ransacker from my Large AI Fleet Size / Ext and my stand alone ship mods. If you use that mods, you'll notice that after a century, almost every powerful non-FE empire has a standing fleet of 1M+, before, they usually bully FE and make things worse for them, so I updated this mod and increase them to 4-10m, preventing any non-FE empire from bullying them early game. You should try it too. LAIFS normal or Ext. but I recommend Ext for an extremely fun end game experience.
nordstern 30. bře. 2020 v 15.59 
i like the idea of the mod. But i think its to extreme. Maybe implement an menue at the beginning of a game were we can adjust the strength.

1,8M for one FE-Fleet is realy heavy. But the Horde breaks my game. After i destroyed an Hordefraction, the other horde aweaks and runs ammok in the galaxy. In 2287 really no country can handle a fraction which spams 130k fleets. Even i could not handle this. I think 1/3 of the strength is ok. 600k FE Startingsfleets and 40-50k Hordefleets are strong but not impossible.
Red-Eyed_Gelynome  [autor] 29. bře. 2020 v 1.34 
freddievelez1: Partially. The FE will get thier Massive ships from this mod then depending on your choice from Crisis manager, FE reinforcements and Crisis fleet power will be change.
freddievelez1 28. bře. 2020 v 19.39 
Not really too familiar with modding. Is this compatible with Crisis Manager or does it conflict?
Red-Eyed_Gelynome  [autor] 27. bře. 2020 v 16.11 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2037799408

LITE Version. All values divided by 2. You can switch to that at any point, but only AI reinforcements will get the new value. The current ships that are present will remain the same.
Red-Eyed_Gelynome  [autor] 27. bře. 2020 v 14.29 
Dark side: Depends. if you dont have any mod except this then even on late game, you cant fight them.

Crazy Old Texan: Is that awaken? or still sleeping?
Zhadow Glaive(Lord Tola) 27. bře. 2020 v 13.28 
can you even fight that.
Crazy Old Texan 23. bře. 2020 v 22.43 
Good God! I tip-toe around them now. Current game has one FE with 15 mil.:steamhappy:
Red-Eyed_Gelynome  [autor] 23. bře. 2020 v 20.15 
OH btw, the total fleet power of the crisis is just a guess, If they manage to acquire more reinforcements, that could reach 30m :P
Crazy Old Texan 22. bře. 2020 v 13.48 
I've got a FE with at least 5m fleet power lurking in my game. Thanks for another great mod. Have a Red Horse beer on me.