Tales of Maj'Eyal

Tales of Maj'Eyal

Utility Supplies
3 Comments
VinchenzoTheJackal & Shoon 20 Jun, 2015 @ 5:28am 
Sounds like a genious addition!
ThatWhichIsMe  [author] 26 Dec, 2013 @ 5:56pm 
Oh, I made sure the stores carry large stocks of these, to avoid any need to "farm" for them. Because the goal of the addon was not so much to add anything as to remove something: annoyance --- the annoyance of getting hit by mental confusion effects when your wild infusion only covers magical and physical, or of getting hit by a sun infusion and having your wild infusion remove the illumination effect instead of the blindness effect, or simply of having your inscription stuck on cooldown when you need it most. Inscriptions in their current form simply can't replace consumables like these, because they're missing the most important property of the consumables: being always available.
Taikei no Yuurei 26 Dec, 2013 @ 3:09pm 
It's kinda funny because runes/infusions are in the game spesifically to replace this stuff. The creator wanted to do away with having to scour low level dungeons for extra healing scrolls and the like, so came up with infusions to make life easier. Now you want to take a step back :P Overall though, this just makes the game easier without really adding anything, as it gives you access to basically all the runes/infusions at once without needing to use extra inscription slots.