Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Khovrino Hospital
89 Comments
El Poto Magic 21 Jan @ 12:41pm 
Amazing work.. well done. Also uncredible from nature, that trees grow on top now
Dumbo Gumbo 2 Sep, 2024 @ 8:01am 
Thank you for this little slice of forgotten history.
Xenomorph Kitty 11 Feb, 2023 @ 9:26am 
It does not appear in the hospital list.
Akira43  [author] 12 Jan, 2023 @ 4:41am 
@RTA | KGB, yes the mod should appear in your mods/hospitals section on the left side tab in game.

There is a screenshot above showing the mod icon.
KGB 10 Jan, 2023 @ 1:15pm 
Where is the hospital located? its not in my hospital list? I checked all categories?
[FIRE] L4z0rr0b0tz 26 Jun, 2022 @ 11:30pm 
Best hospital in game and great looking centerpiece for one of my communities.
Akira43  [author] 25 Mar, 2022 @ 1:17am 
@Holyvision,
I am really not that much of an active modder, all in all atm I have made 9 mods in 2 years on this workshop and 3 of them are probably too old to be of much use by now.

It is a bad idea in general to batch subscribe to mods though, mods slow down your game in many ways even if you don't use them. Just subscribe to mods you need/want :)

Many thanks for your kind words, I am glad you like my work.
Holyvision 24 Mar, 2022 @ 7:16am 
@OP

Suggestion: Could you please create a collection in the Workshop that includes all your creations for the game in one place? It would be really nice to have a "subscribe to all" option and not have to go through pages and pages of individual stuff one at a time. Thanks for all your work that went in to enhancing the game for us all.

Stay safe out there!
Waltari 14 Feb, 2022 @ 3:11pm 
Greaaat thanks :-)
CommissarPigeon 11 Feb, 2022 @ 6:08am 
Yay, it actully got updated with helipad and pathing! Thanks!
Akira43  [author] 11 Feb, 2022 @ 4:06am 
It has been almost 2 years since the last update but I finally put my mind to it and decided to honor all the requests you have made since then.
Thank you all for still using this mod and for all your comments and feedback. Enjoy!

[h1]HELIPAD UPDATE 11.02.2022:[/h1]
> Added a Helipad on the rooftop for 1 helicopter
> Added scripting to support game vanilla heliports
> Increased ambulances parking spots to 15
> Increased patients capacity to 1200
> Tuned ambulances pathing within the building
> Added possibility to edit the caption on the building

IMPORTANT: FOR THE CHANGES TO TAKE EFFECT, YOU NEED TO REBUILD THE HOSPITAL!
Lomi93 7 Jan, 2022 @ 3:33am 
Please update for helis. Beautiful building.
Waltari 31 Aug, 2021 @ 9:19am 
ye same like previous post :)
Akturis 19 Aug, 2021 @ 2:19am 
Hello Akira. Can you still make changes? Please add a helipad on the roof in the middle of the building, receiving up to 1300 patients. Well, there are a little more employees.
snail on wheels 25 Jun, 2021 @ 6:35am 
thank you : )
hjkdsfkhjn 1 Jun, 2021 @ 10:58pm 
Will you please update it to omake it suitable for helicopters?
C*S*I 1 Jan, 2021 @ 6:10am 
May we have update with ability to write something on the roof and with grater number of workers for such expensive building?

@saurunus change parameters so it reflect it's huge size according to real stats (serve approx 1300 patients), successfully turning it into Central Hospital for large city (or even entire republic)
$WORKERS_NEEDED 360
$PROFESORS_NEEDED 300
Polska Krowa 24 Jun, 2020 @ 1:20pm 
I live in Khovrino:)
Sgt. Max Cockburn 4 Jun, 2020 @ 10:02am 
TIL... Thanks for the mod and the history lesson!
Коржик 29 May, 2020 @ 9:35am 
Decorative hospital. Very big model, but less employers then other hospitals.
Zbychu 5 May, 2020 @ 4:36am 
can u make more places for ambulances?
Comrade Joe 30 Apr, 2020 @ 3:23pm 
that's cool :)

time to max up the ambulances then : P
Akira43  [author] 26 Apr, 2020 @ 10:48am 
!!! UPDATE 26.04.2020:

> MAJOR IMPROVEMENT to the flow of ambulances going in and out of the hospital.
It is not perfect because of game limitations to parkings pathing but you will see a much smaller queue at the entrances and if no ambulances are going out, all ambulances queuing will go in at the same time.
This flow improvement also applies to construction vehicles when building manually.

IMPORTANT: THIS CHANGE IS SEAMLESS, YOU DO NOT NEED TO REBUILD THE HOSPITAL FOR IT TO WORK!
gnrnr 24 Apr, 2020 @ 12:07am 
Great work mate
Akira43  [author] 23 Apr, 2020 @ 7:55am 
Thanks to gnrnr's comments and some tips from more experienced modders I am working on an update that will make the ambulances movement in/out at least 50% faster.
The update should be out within a couple of days.
gnrnr 19 Apr, 2020 @ 2:13am 
Akira43, I had a play with trying ti use the in and out one way stuff with the hospital. No joy and it doesn't appear the change the operation at all beyond what I have already done. The points I added send them via the "front" entrance to exit so I set that to be the exit and the other to be the entrance. They continue to go in and out at whichever entrance is closest to where they are coming from or need to go.
Frosty 18 Apr, 2020 @ 11:32am 
building is great but its takes forever to park ambulance
gnrnr 18 Apr, 2020 @ 1:08am 
Took me a while to get your points mapped out in my head. Ended up graphing them in Excel just to see the layout for movement :D
gnrnr 18 Apr, 2020 @ 1:08am 
I tested in on Khovrino itself. The hospital has two connections completed, but may have only had the connection at the corner completed when I was trying this out. The fuel station with one way roads is in the experimental branch (where I have been playing) I think the file is gas_station_v3.ini. When 7 ambulances entered at once, they all were held up at the entrance as a single ambulance was still coming out. At that point there were no ambulances in the building at all and 7 went in one after the other. Once they start coming back out I only get one going in and one coming out at the same time.
Akira43  [author] 18 Apr, 2020 @ 12:15am 
Ok, Gnmr, now you have made me tremendously curious.

When you say "I've had 7 ambulances drive in at the same time", are you saying that you have tested the code you provided below on the Khovrino mod itself or on some other hospital? Was it a hospital with 1 road connection or more?

And I had also tried using 1 way road idea as you said but found out you cannot have 1 way roads inside buildings. Now you tell me the fuel station does that. Can you please specify which one and I'll double check it's coding to make sure maybe there is something I missed.
...
Akira43  [author] 18 Apr, 2020 @ 12:15am 
....[continued]
I really tried very hard to find a workaround to this ambulance issue and in the end when I saw that there was no solution, I went ahead and decided to have the most "entertaining" road layout inside the hospital (which was also quite complicated to code because of the shape of the building). Maybe it was a much better idea to leave only one entrance, that would have been more flexible for future modifications/fixes.

If your ideas/tests actually lead to better ambulance handling then I am more than willing to do a complete overhaul to Khovrino (the construction phase too can be improved).
gnrnr 17 Apr, 2020 @ 6:24pm 
Hey Akira43. I definitely have more ambulance throughput using the newer code, but yes it doesn't work as say it does for a road cargo station or bus stop. When no all the ambulances are out or the last one is leaving and they queue at the front, I'v had 7 drive in at the same time. When they start leaving again, it slows up, but I can still get one coming in and one leaving at the same time. I love the look of this hospital. What about making one road an entrance and one the exit? as done for the fuel station.
VodkaRedBull 17 Apr, 2020 @ 7:35am 
Хоть в этой игре появится шанс ее достроить.
Akira43  [author] 17 Apr, 2020 @ 7:20am 
Thanks gnmr for the suggestion, I have already tried all that.
I know how to code the advanced waypoints, done it on my next mod.

The problem is that these waypoints are for vehicles using the vehicle stations and at this time, the Devs have made the ambulances SKIP the vehicle station all together and go straight to the parking for faster flow. So the extra coding does nothing for hospital.

It works for the construction stage but you can only have 1 road connection and Khovrino has 2. So all in all, I'd rather wait for all together better handling of ambulances code by Devs and release a new version.
gnrnr 16 Apr, 2020 @ 10:26am 
If you are on the experimental beta if you add the following into the building.ini file for the mod, you can get on average 2 ambulances moving at the same time. I still do not 100% get the function, but it seems to work.

$STATION_NOT_BLOCK

$STATION_NOT_BLOCK_DETOUR_POINT_PID 0 34.15 0 32.2
$STATION_NOT_BLOCK_DETOUR_POINT_PID 1 30.65 0 34.2
$STATION_NOT_BLOCK_DETOUR_POINT_PID 2 27.15 0 36.2
$STATION_NOT_BLOCK_DETOUR_POINT_PID 3 23.65 0 38.2
$STATION_NOT_BLOCK_DETOUR_POINT_PID 4 20.15 0 40.2
$STATION_NOT_BLOCK_DETOUR_POINT_PID 5 16.65 0 42.2
$STATION_NOT_BLOCK_DETOUR_POINT_PID 6 13.05 0 44.3
$STATION_NOT_BLOCK_DETOUR_POINT_PID 7 9.55 0 46.3
$STATION_NOT_BLOCK_DETOUR_POINT_PID 8 6.05 0 48.3
$STATION_NOT_BLOCK_DETOUR_POINT_PID 9 3.65 0 37.6
$STATION_NOT_BLOCK_DETOUR_POINT_PID 10 0.75 0 33.9
$STATION_NOT_BLOCK_DETOUR_POINT_PID 11 29.2 0 23.75

$STATION_NOT_BLOCK_DETOUR_POINT 16 0 25
$STATION_NOT_BLOCK_DETOUR_POINT 8.5 0 10.5
$STATION_NOT_BLOCK_DETOUR_POINT 40 0 -46.83
Akira43  [author] 14 Apr, 2020 @ 12:35am 
I do appreciate your understanding Modern Sisyphus. Meanwhile still looking on the possibility of making this baby modular and faster to build... soon to come I think.
Akira43  [author] 10 Apr, 2020 @ 7:44am 
AND... A shameless promotion for my next mod : The Centipede House (Moscow)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055018079

Happy Easter everyone :)
UgandaNum1 2 Apr, 2020 @ 11:57am 
F за Ховринку
dayzru 30 Mar, 2020 @ 9:13am 
@Akira43 I totally agree. There are still some core mechanics in game that need to be reworked in my eyes. But it's already exciting to see how moddelers are doing such a great job and invent next-level designs.

Anyways, thank you for your work!
Akira43  [author] 29 Mar, 2020 @ 1:16pm 
@dayzru, thanks for the suggestion. These 2 sister hospitals look like baby sisters of Khovrino. The design idea is very similar.
But as you have said, until the Devs add better pathing to hospitals, the bigger the hospital the more inefficient it gets.
And big buildings in general in the game are not very practical for players so I don't think I'll be making any more such buildings anytime soon.
dayzru 29 Mar, 2020 @ 9:33am 
That's sweet, thanks! I wish devs would fix the 1-car-parking issue.

There is at least one more great soviet hospital building in our city. The very same building at 2 places in Saint-Petersburg (Leningrad):

Address:
Санкт-Петербург, Проспект Ветеранов, 56
Санкт-Петербург, Серверный проспект, 1

It's a quite unique 3-block building that would fit Soviet Republic (especially with old-style look, with no sandwich panels).
Akira43  [author] 28 Mar, 2020 @ 1:35pm 
You honor me Sir, will try to not disappoint :)
Minister of Wolves 28 Mar, 2020 @ 1:33pm 
Well you have gained another follower. I will wait patiently for your next creation. :)
Akira43  [author] 28 Mar, 2020 @ 1:18pm 
@Minister of Wolves00, my present project is detailed a few comments down.
No plans beyond that.
Minister of Wolves 28 Mar, 2020 @ 12:07pm 
Thank you for keeping this building alive. Are there plans in your future to bring about other historical buildings?
Akira43  [author] 27 Mar, 2020 @ 7:25am 
@CrazyRus29, if I add a Russian translation to my English wall of text the whole page will be wall to wall text lol
Besides, there is no need for translation really because the info is just informative, not really necessary to make the mod work.

Thanks for your offer though, really appreciated :)
CrazyRus29 27 Mar, 2020 @ 2:29am 
I can provide a russian translation if you need it
CHEEKI BREEKI 26 Mar, 2020 @ 6:20pm 
Господи,она уже в 3d)
♣Frikthisname♠ 26 Mar, 2020 @ 3:38pm 
Oh! There's more buildings then just that! :D

You'e welcome! i'm just i could help! :)
Akira43  [author] 26 Mar, 2020 @ 3:33pm 
HA H AHA, I was looking at the Palace of the Soviets a few days ago... It is amazing but WAAAY too big to be of any use in the game.
Thanks for the suggestions my friend. Appreciated.

I think I will go on with the "House on legs" ( https://www.pinterest.ca/pin/475059460667436124/ ) as I have already gathered research photos for it. Let's see how long it takes to make :)