Stellaris

Stellaris

Ethics Evangelism
30 Comments
Gake 20 May @ 10:24am 
Please give us an update! Nobody else makes a ethics evangelism style mod!
Fisicosaurio 4 Dec, 2023 @ 12:04am 
Any update soon?
Fetfrumos96 12 Dec, 2021 @ 11:33am 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Hyperion 26 Oct, 2021 @ 1:20pm 
Pls update, this mod looks great
Arswind 2 Sep, 2021 @ 5:44pm 
Update please
greenche 9 May, 2021 @ 3:31pm 
Hi, the new GC mechanics provide a golden opportunity I do not have the skill to take advantage of:

what if you could form a "fanatic coalition" of some sort to apply 6 ethics to the galaxy? (mine would be fanatic egalitarian, fanatic xenophile, fanatic materialist. then based on the ethics picked it would do one of two things:

1. Break up all federations in the GC, form one new fed with an elected president that uses the imperial mechanics to have a Galactic federation fleet, with the fan egal and other two fanatic ethics. Those who refuse would spin off and form the empire ;)

2. Break up all federations in the GC, form the empire as normal, but impose fan auth and the other two fanatic ethics chosen.

What do you think? My multiplayer group that roleplays coldwars would turn off our six ethics mod and take this one instead, if we could impose six ethics at the galactic level.
The BlackVision 7 May, 2021 @ 2:27pm 
Love this. Seems 100% like it should be basegame - both balanced and fun - a rarity in mods.
Bronson 29 Apr, 2021 @ 9:22pm 
Would love to see your mod get properly integrated with the new Expanded Espionage Mechanics as a type of new spy mission as stated by Herr Maledictus Made. Hope you get a chance to work on it. Great mod!
Friendly_Robot 22 Apr, 2021 @ 9:50pm 
Does this still work in 3.0?
starchitec  [author] 21 Apr, 2021 @ 11:55am 
yeah... this certainly seems like it should tie into the new espionage system now. Ill figure out how to do that eventually.
ShinyNobody 21 Apr, 2021 @ 10:15am 
maybe make it a spy mission to change ethics or add time based attractions
joseph_anthony_king 21 Apr, 2021 @ 9:06am 
FYI... improving relations and harming relations are now mutually exclusive so this may no longer work as intended.
garyriley1982 19 Apr, 2021 @ 7:31am 
will this be updated?
starchitec  [author] 15 Dec, 2020 @ 12:53pm 
oh yeah, Converting other empire ethics is a big task
Starcomet1 14 Dec, 2020 @ 6:22pm 
It seems even with two envoys at an empire, it still takes a long while for their ethics to shift.
Starcomet1 12 Dec, 2020 @ 7:41pm 
This is perfect for my Fanatic Spiritual, Pacifist empire!
starchitec  [author] 26 Aug, 2020 @ 3:03pm 
Believe so yes.
Dust 26 Aug, 2020 @ 1:34pm 
does this still work?
starchitec  [author] 2 Jul, 2020 @ 11:35am 
Probably should add something like that, but havent done so yet.
WHR | TMaekler 2 Jul, 2020 @ 10:58am 
Haven't tested this mod yet but it sounds promisinig. Do you get a casus belli if an enemy epire tries to change your ethics so you can force the enemy envoys out or go to war if they don't remove them?
joseph_anthony_king 24 Jun, 2020 @ 8:40am 
Hi @starchitec! I downloaded the mod and I'm trying it out. I noted it was written for version 2.6. I took a quick look and everything looked good so I updated it to 2.7 in my local build. Just an FYI... the update is a quick fix.

Thanks!
Trabber Shir 4 Apr, 2020 @ 10:16pm 
I seem to have encountered a bug. Was minor in my case but could be a real issue for some people.

I spent several decades unsuccessfully trying to convert a fellow federation member with 2 envoys. I then had a need to actually improve relations with someone, so I did the following:
1. Move all my envoys to improve relations with the new guy
2. Change my diplomatic stance

Unexpected result: my relationship with that federation member dropped 200 points immediately as all those years of harming relations seem to have been applied retroactively.
starchitec  [author] 30 Mar, 2020 @ 5:54am 
Yeah. 1 improving and 1 harming relations is the max you can get in a single country.
Gavril 29 Mar, 2020 @ 10:54pm 
If he only has a trigger for when you are improving relations, more than one probably won't do anything since it's just a true/false. Could be wrong.
Juke™ 27 Mar, 2020 @ 5:45pm 
neat - I still prefer enforcing my ethics upon them with my 8k starting fleet from the scion origin
Amberlight 26 Mar, 2020 @ 2:20am 
So I should send 2 envoys to as many empires as I can, rather then try and focus on enlightening one at a time, I see.
I'd suggest adding a clarification text in game - in diplomatic stance description, perhaps.
starchitec  [author] 25 Mar, 2020 @ 8:57am 
Ah no. That is partly because I dont have a trigger to count envoys, just whether or not you are improving relations. But also the limit is probably a good thing, dont want you to be able to send 10 envoys for 100% ethics attraction that would be too much.
Amberlight 25 Mar, 2020 @ 4:59am 
A very interesting mod. One aspect isn't very clear from the description though - do multiple Envoys sack their effect? As in, can I send 4 Envoys and get 60% ethics attraction? Or is it capped at only 1 Envoy?
starchitec  [author] 22 Mar, 2020 @ 6:52am 
You can still improve/harm in other stances tho. If you use evangelist, you just are focused on something entirely different than relations. If I could make an entirely new interaction in the diplo screen to "promote ethics" I would have. That is less moddable so this was the solution.
cubelith 22 Mar, 2020 @ 4:16am 
I think that removing the basic effect of improving/harming relations is too much. Stances already have bonuses, and lacking such a bonus doesn't sound right. I think that the "evangelization" is a bonus in itself, so envoys should still do their job