Stellaris

Stellaris

Planet Glow Removed
24 Comments
noranora24a  [author] 4 Jul @ 11:27pm 
I'll update the PD version as soon as I can!
eqN 27 Jun @ 11:55am 
Awesome! Hoping the PD version can get updated as well.
noranora24a  [author] 27 Jun @ 10:22am 
Updated for 4.0!
arieviloj 22 Sep, 2023 @ 9:22am 
works in 3.9?
noranora24a  [author] 5 Jun, 2023 @ 10:12pm 
Updated for 3.8
At a glance, I don't think any vanilla planet classes changed, but please let me know if I missed anything new
noranora24a  [author] 17 Mar, 2023 @ 2:18am 
Small update to ensure that using this alongside Real Space - System Scale doesn't cause gas giants to appear tiny.
noranora24a  [author] 15 Mar, 2023 @ 3:11pm 
Updated for 3.7. My apologies for the long period of neglect.
tilarium 22 Nov, 2021 @ 4:51pm 
Sadly it needs a new update. It's invalidating the planet selection for all empires.
noranora24a  [author] 8 Nov, 2021 @ 2:17am 
Should be working now! I'll update the Planetary Diversity version soon 😊
noranora24a  [author] 6 Nov, 2021 @ 4:04am 
I've remade this mod on the newer files and updated it for 3.1, but it's currently not working, and I'm not sure why. Will keep working on it to see what's up.
Alex04 25 Apr, 2021 @ 2:41pm 
"district_set = standard" (for each planet class) is present in original 00_planet_classes.txt, but is missing in modded version of file. Probably that has something to do with districts disappearance. But i don't know much about modding, so maybe i'm wrong.
noranora24a  [author] 16 Apr, 2021 @ 12:38am 
dude 3.0 has been out for like 12 hours

I'll update it at some point when I can
Calibrated 15 Apr, 2021 @ 11:53pm 
abandoned
p6kocka 31 Jan, 2021 @ 1:43am 
After enabling this mod all my districts disappear.
Calibrated 18 May, 2020 @ 2:31pm 
Up to date?
noranora24a  [author] 17 Apr, 2020 @ 12:42am 
I've updated the mod to fix the issue with the Real Space gas giants. Thank you Pandora for bringing it to my attention.
noranora24a  [author] 26 Mar, 2020 @ 7:23pm 
I am happy to look at whatever is going on, but I use this mod alongside the Real Space - system Scale module (I even recommend it in the mod description) and I don't experience issues.
♤ |_Pandora_| ♤ 26 Mar, 2020 @ 2:17am 
Let me just give you screenshots of what is happening - if you turn on your mod and you understand what I want to convey to you.
noranora24a  [author] 25 Mar, 2020 @ 3:39pm 
I don't understand what you mean. My mod does not affect planet size whatsoever. The mod should work fine with System Scale enabled.

To be clear, Real Space - System Scale is the thing shrinking your planets, not my mod.
♤ |_Pandora_| ♤ 25 Mar, 2020 @ 4:36am 
But I just need it with System Scale .. Please try to make a compatibility patch. Gas giants become extremely small when played with your mod.
noranora24a  [author] 24 Mar, 2020 @ 9:10pm 
Yes, unfortunately edits to the 00_planet_classes file will disable achievements. No way around this, as far as I know.
tilarium 24 Mar, 2020 @ 5:01pm 
In case anyone is wondering, I can confirm that this mod will disable achievements :( It's a great mod and will continue to use it in my non-achievement runs. Gotta say, after having it running for a few days and then taking it out, it's noticeable and I very much prefer how things look with the mod in.
noranora24a  [author] 24 Mar, 2020 @ 4:55pm 
Real Space (System Scale) is the one that shrinks the planets, not my mod. If you don't want the smaller objects, you can use Real Space without the System Scale add-on, and it should be just fine.

Either way, my mod doesn't touch planet size at all, so it shouldn't need a patch for anything except mods that add new planet classes (like Planetary Diversity).
♤ |_Pandora_| ♤ 24 Mar, 2020 @ 3:11pm 
Could you create a compatibility patch with Real Space? Your mod works fine, it just reduces the size of the planets very much if you play with the Real Space mod.