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this is only thing I could do. I successfully make the portraits and its animations can be displayed in selection.
Highly requiring someone can completely update it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
Possibly have 2 versions of the race a advanced. with the custom tech and such and a basic
So i fixed it. Now when playing with the synth race it will auto kick of the required events for the synthetic evolution. This allows the player not to have to worry about food production but also not use the machine intelligence.
What I would like to do next is set this as the evolution for a human race to evolve into during gameplay.
I was working on this too.
I don't know whether to thank you or to curse your name and bar you from all Yugoslav ports
I do see what you mean. The Synth version should now have a grow population or habitability issues on planets. I will see about fixing this as im not 100% how to do it.
I will see how it works.
There are 2 versions a synthetic version that is biological but classed as a robot pop and a machine version for those who own synthetic dawn.
The Synth version shoould be able to use normal govt types while the machine one requires the machine govt type.
This mod seems interesting but I have a problem with the traits. I am said that the trait 'cybernetic' demands the archetype 'biologic' or 'lithoid'. What does it exactly means ? Should choose another apparence ? In that case it won't be the Xno race anylonger... Thanks for your support.