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PeteTimesSix.CompactHediffs.Rimworld.Textures is a class that's only responsible for loading the textures used in the mod. Unless something somehow removed one of them or broke asset loading, I don't know how it could possibly be failing. Maybe try resubscribing in case steam failed to download one of them somehow?
Mabey even a manuel drag and drop sorta thing?
Also do you know "Better Health Tab Forked"?
That mod has this nice countdown-bar for hediffs that disappear with time, would something like that also be possible with this mod?
Love this mod by the way
It can get very messy when playing heavely modded
I use RimHud and Compact Hediffs with no issue. They touch different parts of the UI, so there's no conflict.
https://ibb.co/8KX0sqH
There's a minor incompatibility with Choose Your Medicine. When you try to choose specific medicine for a particular heddiff it opens the social tab. Kind of annoying. Ultimately not the worst thing, but would be amazing if you're able to fix it. Perhaps just an option to disable switching to the social tab when we click the Injury.
I don't worry about the lag on pawns with 100+ hediffs, just tell someone to fix them and hope they dont bleed out, if they dooo... well thats rimworld baby
It adds a medical care level button a la assign tab to each tendable hediff row. The author of CYM has a note on their page: " I took a glance at their code to see what would be necessary for a patch.
I think a patch on their side makes more sense and I will happily provide what is necessary if the author wants to make a patch."
Thank you!
The latest update(5.0.8.6) seems to be broken and causes massive chugging with health tab open, roll back to 5.0.8.5 via local version for now. Or wait for the author to fix whatever it is.
Very strangely, even after disabling the mod the issue persists when reloading the save. I resolved the issue by uninstalling the mod AND loading an autosave from before the mod was installed. Very puzzling.
Main issue is that chemical dependencies are being put into a single stack, and while it works, it cuts off a fair amount of the text, and makes it a pain to tell who needs what at a glance because of it.
Tended injuries cause no drops, while each bleeding(not sure if it also applies to non-bleeding, untended wounds as well?) wound 'stackingly' adds to drops in performance. Issue is only present when Health tab is open, thankfully.
Will keep this in my subs in case I ever do a drastic overhaul of my mod list. It might be a mod conflict that's not throwing any errors but causing issues anyway.