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I'm pretty eager to hear the experiences of others in using this mod with the current Stellaris release.
If anyone knows how to fix this that would be great.
Stellaris really needs what this mod offers, and then some.
By the way, I really love using this mod to enhance my military experience in game!
I have the same problem, I think it's a incompatibility mod problem - I tested it- between this mod and any other mod that changes the icons for armies.
This mod changes normal icons (ex: icon = GFX_army_type_imperial to icon_frame = 8). For some reason that change affects ships view in empire customisation.
Even with this it's mostly still just a matter of picking the most cost efficient army type and just throw units into the meat grinder until you win.
The army battle system needs a complete overhaul with different units working together.
As far as i know AI can use buildings and technologies from your mod but can it also use new armies from your mod?
That way crushing very weak empires is way less of a hassle while still maintaining the relevance of armies against tougher empires.
@The Destroyer: How sure are you it's this mod? I've had that but not from this one. Is there anything else you can say, like it occurs after setting up psionic buildings?
I feel like there's a difference between lasers on a corvette large enough for cooling systems assisted by the vacuum of space vs. Miniaturized lasers for personal defense.
Some time ago you said that the AI can use buildings and technologies from your mod but not the new armies themselves. Is this still the case? Is that a difficult/impossible task to implement?
Because also other mods concerning ground combat have this limitation.
Not really. Both this mod and Invasion! modify armies in some fashion; this one halving the damage of all armies, while Invasion seems to increase it, for example. Other than these conflicts, it is possible to use both mods with few problems, at least that I've seen.