Stellaris

Stellaris

Power of Remnants Origins
59 Comments
hattak 6 Apr, 2024 @ 11:59pm 
update?
this was sweet
:/
dust_onthecode 5 May, 2023 @ 9:09am 
alright
jtexasboyz  [author] 5 May, 2023 @ 7:29am 
Should have time in june to work on it but may have to just redo it.
joshuamlux 29 Apr, 2023 @ 12:13pm 
@dust_on_the_code It does not
dust_onthecode 28 Apr, 2023 @ 2:43pm 
does this mod still work?
joshuamlux 18 Dec, 2022 @ 6:30pm 
yea that's a full schedule and then some. no worries my friend. Life comes first
jtexasboyz  [author] 17 Dec, 2022 @ 10:34am 
If i find the time. Work 4 kids and in a Masters program.
joshuamlux 13 Dec, 2022 @ 12:36pm 
any intention to update this?
joshuamlux 27 Nov, 2022 @ 7:08pm 
seems with 3.6 this no longer works properly. I get a constant empty event box popup. close it and it immediately shows up again. even mashing the clear button, it clears that one but another is waiting behind it. please update for 3.6
jtexasboyz  [author] 4 Apr, 2021 @ 8:02pm 
ignore the warning, ship set usualy keep working unless there is a major overhaul
malthric 4 Apr, 2021 @ 12:21pm 
the warhammer ones
malthric 4 Apr, 2021 @ 12:20pm 
but none of them are up to date
malthric 3 Apr, 2021 @ 6:59am 
all of the communication screens with ai empires are glitched including ai leader outfits and is there a chance you can a separate ships mod
jtexasboyz  [author] 2 Apr, 2021 @ 11:15pm 
God not that again!
Hektor Varvaras {GR} 1 Apr, 2021 @ 2:31pm 
Tried the Dark mechanicus to see if the models comply battlecruisers are missing the models of all modules and i guess this goes for the rest of the ships... AI cant use the vanila weapons cause their damage is set to 1-1 they dont even fire. Is this mod broken ? Cant you add more to the description ?! :yawp:
Hektor Varvaras {GR} 1 Apr, 2021 @ 7:43am 
Looks like a great mod with all these races though it isnt NCS compatible,and a lot of unbalance inside for example chaos starts with ecumenopolis with huge bonus in everything except food and goods that you have to struggle to balance it out . Many planets and items are a bit glitched out ...
jtexasboyz  [author] 1 Mar, 2021 @ 10:56am 
Sorry forgot to update description. Update was right before bed time.
[JdG] Pejman 1 Mar, 2021 @ 10:46am 
Not a fan of adding the civial ships and stuff like that (or replacing sounds/pictures from vanilla content)
especially if there is no patch note (either in game or at least in mod description)

luckily there was a policy to turn off civilian fleets, my game lags enough as is xD
[JdG] Pejman 8 Feb, 2021 @ 1:16pm 
So this is where all dem warhammer civics and traits come from, took me a while to find >.>
PhilosopherKing 28 Jan, 2021 @ 10:08pm 
Is there anyway to spit up these origins or prevent the ai from using them and the buildings? because they often spawn with the battletech one or others.
jtexasboyz  [author] 30 May, 2020 @ 3:31pm 
I'm hoping to have most of the portraits fixed and no blank ones next update. Then i'll do a final go over any bugs and release a light version with no portraits.
Shaddev 29 May, 2020 @ 1:47pm 
Good luck on those!
jtexasboyz  [author] 29 May, 2020 @ 10:55am 
I've actualy been working on it and fixing a few things. Deep in my OSCP studies and labs though.
Shaddev 28 May, 2020 @ 4:30pm 
Hi again,
Looking forward to when the version of the mod without the extra portraits comes out.
Wish you the best
jtexasboyz  [author] 15 May, 2020 @ 2:00pm 
Mod could be better but I lack the time right now to make the changes I want to. I realy like to clean up and reduce the size.
krunk 15 May, 2020 @ 1:40pm 
That was the only issue I had. Thanks jtexas loving the mod so far
jtexasboyz  [author] 15 May, 2020 @ 12:39pm 
should be fixed. Anything else
krunk 15 May, 2020 @ 11:43am 
I used the observe command to check, since I saw that I had 2 Sol systems next to each other
jtexasboyz  [author] 15 May, 2020 @ 11:40am 
see if i can repeat this
krunk 14 May, 2020 @ 8:50pm 
When I enable this mod I get like 10 Sol and 10 Black Legion systems
jtexasboyz  [author] 7 May, 2020 @ 11:04pm 
next week
Shaddev 7 May, 2020 @ 6:55pm 
Can you make one without the additional portraits?
jtexasboyz  [author] 3 May, 2020 @ 3:58pm 
Anyone having a problem with the dyson habitat or relic station showing since last patch.
VoidNightmare 28 Apr, 2020 @ 9:58pm 
According to my search through my mods this is the one that added vanulasers. If so I would suggest nerfing them as they break any form of balance. On a only semirelated note I love the dyson sphere upgrade. I wanted a habitable one but all the ones I had are no longer compatible so this is amazing.
jtexasboyz  [author] 11 Apr, 2020 @ 11:44am 
i'll go back and make sure they are all set to not spawn. i believe one of the portraits I used to use did not save correctly which bugs me. If i can find which one ill delete it.
Thundercat 11 Apr, 2020 @ 12:02am 
Also not sure why but when this mod is enabled a bunch of in game sounds aren't working and the error log says it can't find the sound files, trying to troubleshoot not sure what's the cause
Thundercat 10 Apr, 2020 @ 11:26pm 
Love the mod, as a fan of wh40k and long time EVE online player I enjoy the eclectic mix! However would it be possible to set the new species to not spawn as randomly generated primitives/marauders/fallen empires etc? Not sure if that would require a separate addon, but they always seem to spawn with blank species and empire names.
jtexasboyz  [author] 10 Apr, 2020 @ 10:46am 
Please list any bugs or things needing improvement. My playtime has been limited since update so any input is valued.
jtexasboyz  [author] 8 Apr, 2020 @ 7:09pm 
Yes for the origins, I'll try to come up with some that don't need it if thats possible
maplesnow 8 Apr, 2020 @ 6:37pm 
I didn't see any extra origins after install this mod. Does it need Federations DLC to work?
jtexasboyz  [author] 8 Apr, 2020 @ 10:34am 
I'll see about it
Sunconure11 8 Apr, 2020 @ 9:15am 
Can you add support for the photosynthesis mod?

You would just need to add PLANTOID to the archetype file.
jtexasboyz  [author] 6 Apr, 2020 @ 7:29am 
I dont see why not since I often use that mod myself. If you see any conflict let me know so I can look for a fix.
M'aiqTheLiar 5 Apr, 2020 @ 6:09pm 
Just saw this mod today as I was distracted by Bannerlord for a while. Quick question. Does this work well with Gigatructural engineering mod? That mod is a staple for me on any play through but I so like the idea of habitable Dyson Spheres as well. Thanks for the help in advance. Mod looks really good
core_nxt 31 Mar, 2020 @ 4:12am 
oh you need federations dlc for the dyson remnants...
MThead 27 Mar, 2020 @ 9:10pm 
@jtexasboyz They're gorgeous, please consider uploading them
jtexasboyz  [author] 27 Mar, 2020 @ 8:33am 
Not that I recall I'll go and make sure to list them.
PURUNGUI 27 Mar, 2020 @ 8:28am 
Nice! Does it rewrite any vanilla files?
jtexasboyz  [author] 27 Mar, 2020 @ 8:16am 
MThead i made them with a lot of trial and error with gimp and game assets

VikingKim I'll see if more people think so since it's already extremely OP. That Origin is meant to be OP but dang. I might add a jury-rigged mechanic if that mods not updated.