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Other then that there is a array of 10 small atmospheric thrusteres on both sides. They are only cabable of stabilisation for the craft the cant support the hole ship and cargo. So dont fly with the left or right side rotated to the ground. Hope that helps
It is the new workhorse of my factions empire, Lol!
Thanks!!!
Subbed to all your mods :)
I am a no-good creative creator, I am thankful that guys like you are here to design ships that are both functional and great looking, mine always turns out as ugly boxes and flies like shit, I really like your line of ships and land rovers, especially the land rovers are a blast, I never paid any attention to those, but due to material shortages I had to build one in my last playthrough, and what a rush, those are rockets on wheels and incredibly fun and easy to drive (If you mind your speed that is :) ) also the functionality their share between designs, makes it easy to shift from one ship to another, without having to remember what this ship buttons do, great work!
On the Atlas reactors specifically, I am only able to reach the forward-facing and one of the rear where the "hatch" is just peeping out between armor, I am not able to use the conveyors it seems, even when turning them on for the reactors, is there a special trick to loading the last two?
Love your ships, and the work you have done to incorporate PAM into them as well.
I do have an odd problem that I am trying to track down -
I have 6 Atlas ships all set in drone mode with PAM, however I have a strange behavior that happens and I have not been able to isolate it.
When I go to setup another ship, Atlas that are docked will disconnect from connectors, and PAM will stop. It only happens to ships that are the same, IE, my 6 Altas will disconnect from connectors, their batteries will be in recharge mode. I have to reconnect them and restart PAM for them to take off.
I Have another one of your ships also set with PAM, the Ajax, and that one is not affected. I can only imagine it is because all of them share some names/module tags. I have adjusted the LCD to reflect different names, as well as Antennas to report different names.
Thoughts/Guidance on what I need to change to make sure that 1 ship does not impact the others?
1) pending on the size you make it, you could build a hangar bay for storing from 1-3 of the smaller miner for more precicion digging with the same enviromental characteristic as the big ship (Silas, Athena, Atlas) so it could be use for base building or pure miner or a combat ship for defense purpose.
2) juste cargo and need a base to unload and refine it ore or having a few refinery on board.
witch ever you pick there gonna be a down side to both. if you go for pure cargo then then you have the travel time to unload and if you go for the internal refinery you lose cargo space for refinery that might not be able to keep up with the mining load.
ps. i wonder if PAM would work for large grid miner?
I know that some block don’t have a large block variant like the Gatling guns so you can use the offensives block like the static version of the missile launcher instead, as long as they serve the same purpose it alright....
So will you take up this challenge my friend??
This vessel is awesome! Thank you for publishing it. Also, I noticed the upper row of drills on the Atlas rotate opposite of the bottom row. I am designing a tunnel driller and cannot figure out how to make this happen. Could you please share how this is done?
Thanks again.
Plus how you use the panel on the right were it says setup mining?
Hello s_lapking, i would Like to Check it out. So you want to Change the Text in the cockpits Central Panel ?
Sorry I just realised that my replay was not correct. I need to change the Help Panel text.