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The old Loki (on screenshot 7) wasn't CPU compliant, and all my design comply to all game restrictions. This is why I merged the Hades and the Loki design. But you can easily make a new one by a simple copy/paste.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2492482686
But I am bad at painting...
And I think that I can add some cargo and thrusters in these multiples.
Unfortunately, I can change the shape of multiples, but it still doesn’t look very good.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2490882848
Not finished yet. Just an idea comes from the game Gradius.
Have to admit i feel slightly bad because i dont use the loki as an intercepter but all around all purpose kind of SV, but it works for me just fine. So did the Gladiator! Also another fantastic build btw, used it until my game glitched and alas i could not recover it.
Again, great builds and best of luck to your IRL project!
I still do my best to keep this job updated but I don't think I would create something new. I'm working on a more ambitious project IRL.
I could just agree with you about the Loki, It's my best job but he hasn't had a big success probably because he's hard to handle.
All in all absolutely great work on these ships, like Achilles said that balance and utility/function of your vessels are top notch, Its ships like these that make me want to get more into the details of building, but its slow going for me lol. Hopefully we'll see more from the SI collection! hope all is well momo.
One criticism: performance mode is too responsive for me. I don't have the twitch reflexes like I used to. I had a hard time targeting and dodging, I'm a big fan of strafe strats and I had a really hard time not slamming into things (the ground) while using this beast. VERY responsive - like the max responsiveness.
Thank you Kithid