Counter-Strike 2

Counter-Strike 2

de_shiraz
57 Comments
yeLLow 19 Jul, 2023 @ 2:50pm 
Wir wollen nicht lügen und wollen nicht schwindeln! Ich habe deshalb ... ich habe deshalb es abgelehnt, jemals vor dieses Volk hinzutreten und billige Versprechungen zu geben.

Ich will Ihnen nicht versprechen, dass diese Wiederauferstehung unseres Volkes von selbst kommt. Wir wollen arbeiten, aber das Volk selbst, es muss mithelfen.
-Sehr richtig! Sehr richtig!

Es soll nie glauben, dass ihm plötzlich Freiheit, Glück und Leben vom Himmel geschenkt wird. Alles wurzelt nur im eigenen Willen, in der eigenen Arbeit.

Glaube niemals an fremde Hilfe, niemals an Hilfe, die außerhalb unserer eigenen Nation, unseres eigenen Volkes liegt! In uns selbst allein liegt die Zukunft des deutschen Volkes.
DENDE 12 Apr, 2016 @ 3:27pm 
np m8
ToaSty  [author] 11 Apr, 2016 @ 8:22pm 
yep thx for your feedback KTV
DENDE 11 Apr, 2016 @ 5:12pm 
B site what I didnt like about it was about how thin it was.Also that heaven spot I was talking about pls remove it ruins the game giving cts to much advantage ct players can easily kill any ts going heaven.So remove heaven on both sites.The lower entrance to B has to many stairs fix that pls it should just be like mirage's under pass where u only need to turn and look at one angle to see if there is any enemies.I also feel like this map is way to much ct sided and there was no creativity done to these sites beside the designs.Also u need to line up ur playes in a C shape so it would be easier to give ur teammates weapon.So pls take my advise and fix the map just like I told u or do none of it or some of it ur choice:) oh and also u have 6 cts in ur ct spawn.
DENDE 11 Apr, 2016 @ 5:12pm 
The bombsites are in a really awkward spot and I felt really vulnerable when planting,also the 2 entrances to A in my opinion should not be that close its basically the same thing.I think that u need to extend mid and make a entrance leading to A site In mid also remove double doors closes to Ts.Another reason to extend mid is that cts can stop the A push right away making A site plays harder for Ts. I also think that Ct spawn should be put alot more back as well as the sites.I also dont understand the huge outer layer of the walk to A site I think u should take out that huge sidewalk and wall it up.I also dont understand the heaven spots on both sites I feel like they need to be taken out completely.Does heaven spots made me feel like I found hidden boost spot that makes the game unfair.Also forgot to mention that the sites need to be more bigger dont make the pathways on A site bigger and u also need to make it look like a actual site.
Semen Cowell 19 Jan, 2015 @ 7:41pm 
Each site has too many access points, I don't think CT would be able to watch that many directions. I still think it should be added, it is an amazing map, I just think it will be a little T-sided. This is a map where smokes (for CT at least) really matter and I sort of like that. God job dude :)
ToaSty  [author] 5 Dec, 2014 @ 4:24pm 
lol interesting
✪ Persian.Honor 1 Dec, 2014 @ 1:00pm 
Lol i visited the actual Shiraz city a few years ago. +1
Heipau 9 Jan, 2014 @ 7:40pm 
Nice Map! ILike it. 've Added to my Collection.
I honored your map with a thumbs up.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=142796864  

RentnerStuebchen only Custom [HLStatsX:CE] by FGAH

Server IP: 95.156.232.202:28015
sam_Sportello 28 Dec, 2013 @ 5:39am 
Looks good, but it needs more details. Looks a little to sterile to me.
aeojqwopemwqoe 26 Dec, 2013 @ 3:38pm 
Googogogogooood!
Pickle Rick 25 Dec, 2013 @ 7:09pm 
Make it a bit more like dust2 how the T can chose to go A or B but if they go A they can get through the door. B has enough acces points that you could move the CT spawn closer to B.

Worth a try though if you move them maybe 100 units left and it doesn't take too long to build the map.
ToaSty  [author] 25 Dec, 2013 @ 5:23pm 
I was acually thinking about moving back the ct spawn area.
Pickle Rick 25 Dec, 2013 @ 5:18pm 
Or reposition the CT spawn closer to B
Pickle Rick 25 Dec, 2013 @ 5:11pm 
Is the B site closer than A? The problem with the entry to A path is that it's a choke point that can be stopped by quick CT. Throw a few flashes over the top and smoke through the DD's and Ts can't go to A anymore. Forces them into a secondary bottleneck either at the path up the road to B or in the underpass. I think CT should win at least 65% ~ 70% of the time. You could balance it out by adding a T connector from close to spawn to A path bypassing the double doors, think of dust2 tunnel.
ToaSty  [author] 25 Dec, 2013 @ 7:52am 
Thanks for the feedback kermy. Im going to be making a few changes so i will look at those locations you talked about as well. Interesting as to how the bots played in your session. My experience has been that the bots more often then not go for B probably 65% of the time.
Pickle Rick 24 Dec, 2013 @ 11:40pm 
Found a few bugs, few missing brushes, some brushes had nodraw on them and if you jump high enough you can see through them. stairs could be fixed to make transition smoother so that for instance if you're peeking with awp as CT on A stairs in underpass, the jolt ruins the aim. So you could create a brush to make it a smoother transition. Not a lot of cover at both sites, pretty open and pretty easy to retake, considering that each site really only has 2 main entry points except for B that has 4 and is T favoured.

I would be interested to know what the bot-bias was on the map and which site the bots planted at the most. When I played they either ran up mid (easy choke point for CT to wipe out T team) or went to A. Out of about 10 rounds they attacked B 3 times and B should be the more accessible site.
芳心纵火犯 24 Dec, 2013 @ 8:44pm 
不错
ToaSty  [author] 24 Dec, 2013 @ 12:51pm 
just above is says subscribe to download de_shiraz. then once you have downloaded it you can either play it on a server that may be running it or play it via the workshop tab in your csgo gameplay settings.
OakGhost 24 Dec, 2013 @ 12:49pm 
where should i subscribe i really want to download it
OakGhost 24 Dec, 2013 @ 12:49pm 
where?!
ToaSty  [author] 24 Dec, 2013 @ 12:45pm 
all you have to do is subscribe and it will download to you
OakGhost 24 Dec, 2013 @ 12:40pm 
i really wanted this game.., but i can't get it :(..
{C4}™WOOП︻デ 一 24 Dec, 2013 @ 9:21am 
added to cerebral gamerz server great map :)
{C4}™WOOП︻デ 一 24 Dec, 2013 @ 9:19am 
better than over pass wicked ass map love it .
D_Rock 24 Dec, 2013 @ 9:02am 
THIS MAP IS THE TITS
Syro 24 Dec, 2013 @ 4:45am 
Chefo Kray 23 Dec, 2013 @ 9:16am 
Nice one
Rabbit 23 Dec, 2013 @ 5:01am 
looks nice :)
Pickle Rick 23 Dec, 2013 @ 1:41am 
From the screens looks like a combination of dust, dust2, cache and tuscan. good maps for inspiration.
SpLuH 22 Dec, 2013 @ 12:59pm 
nice
cy8.org 22 Dec, 2013 @ 2:44am 
:-)
努力增肥 21 Dec, 2013 @ 7:29pm 
good
EnGeLcHeN Bibi 21 Dec, 2013 @ 1:44pm 
nice
Demon 21 Dec, 2013 @ 7:51am 
супер)
44 21 Dec, 2013 @ 6:44am 
ok:csgohelmet:
kFb# \*_*/ uwc3x.leaguecs.ro 21 Dec, 2013 @ 3:24am 
looks great
Polochon 21 Dec, 2013 @ 1:28am 
;)
Amg 20 Dec, 2013 @ 4:27am 
; )
оО "pH. 19 Dec, 2013 @ 2:48pm 
= )
Strike 19 Dec, 2013 @ 12:06pm 
nice
© S'BREAZY 19 Dec, 2013 @ 5:45am 
:)
ᗷᖇᎥᗩᑎ - add me 1640100284 18 Dec, 2013 @ 8:51pm 
make it for css
^2Yung ^0Gravy 18 Dec, 2013 @ 6:36pm 
looks like a good map. too bad i dont have cs:go...
skner 18 Dec, 2013 @ 2:49pm 
great map design. nice detail (not too much not too little) it's great to see new maps (not remakes) great job keep it up:gordon:
ToaSty  [author] 18 Dec, 2013 @ 12:57pm 
Thanks for the nice comments. Hope everyone has an enjoyable experience.
76561198039325827 18 Dec, 2013 @ 12:54pm 
Beautiful
Carl the Cacodemon 17 Dec, 2013 @ 8:32pm 
has a de_dust feel with it
B-DEAD 15 Dec, 2013 @ 7:59am 
added to my collection, good job Toast