Project Zomboid

Project Zomboid

Let Me Think - Open Menus and Queue Tasks While Paused [41.66+]
282 Comments
Tax 27 May @ 11:08am 
game is unplayable without this, thanks.
rjames0820 7 Mar @ 6:25pm 
for others who will read this in the future, there is a port of the alternativelmt mod for build 42, you no longer have to manually port it for yourselves
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397054894&searchtext=

side note i feel like not many know because it is not named as let me think
tilarium 4 Jan @ 9:30am 
Read the comment right before yours
pimatstudio 4 Jan @ 9:23am 
Could we have it in B42?
tilarium 30 Dec, 2024 @ 11:31am 
Well, if you really needed it you'd A) Go to the link that Oh God Spiders No posted and B) follow the instructions I posted there on how to get a local copy that works in B42
-✚-Mountainer-✚- 30 Dec, 2024 @ 11:29am 
we nee B42!!
tilarium 25 Dec, 2024 @ 7:34am 
When will this be updated? Never. Oh God Spiders No lost interest in maintaining it 2 years ago. He literally has the continuation linked 4 times all still on the first page. As for that one, it's not updated but it still works, you just need to update it locally on your own.
Warmaster 25 Dec, 2024 @ 7:17am 
when B42 ?
tilarium 24 Aug, 2024 @ 4:38am 
Because the mod is outdated and no longer works. Use the updated version.
maxpirk 23 Aug, 2024 @ 5:47pm 
I’ve tried ALT.
maxpirk 23 Aug, 2024 @ 5:47pm 
WHY DOES THIS NOT WORK? What am I doing wrong.
kps224 9 Jun, 2024 @ 8:08am 
@tilarium it is actually not as there is a mod that does this. I forgot the name, but it is out there and in my mod list for MP. @Fate just search it up on google or reddit.
Oh God Spiders No  [author] 20 Nov, 2022 @ 1:19pm 
I don't really feel like maintaining my mods anymore, so I recommend everyone switch over to this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2730246789
Auratian 13 Nov, 2022 @ 7:44am 
Alternative method in discussions compiled into a mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2730246789
Grommer 12 Nov, 2022 @ 4:25pm 
Brush tool is unavailable in debug context menu while this mod is active.
tilarium 26 Oct, 2022 @ 11:49am 
That would be way beyond this or any mod.
Fate 26 Oct, 2022 @ 11:00am 
Any way to add pausing to multiplayer? I play with just one friend and life disruptions make not pausing often fatal. Answer the door, run to the bathroom, die.
Drunkerd 21 Oct, 2022 @ 2:25pm 
Just a heads up. The "consolidate all" option on things like thread is unavailable while this mod is active.
Poltergeist 15 Oct, 2022 @ 3:39am 
Found a different way to go about this, check discussions.
Duality 30 Aug, 2022 @ 11:17am 
This mod is conflicting with the "Fuel API" mod. They don't crash, but Fuel API features are not working properly.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2688538916&searchtext=fuel+api
Lord of Cats 28 Aug, 2022 @ 9:59am 
@Red I also had that issue, didn't realize it was related to this mod though.
Thundercraft 25 Aug, 2022 @ 10:29am 
@ Oh God Spiders No [author]
Would it be possible to add support for "Better Towing"?
(The mod's description says it is "incompatible" with "Let me think".)
Oh God Spiders No  [author] 17 Aug, 2022 @ 4:57pm 
Looks like I'll have to update it again. I'll try to get around to it soon.
Red 17 Aug, 2022 @ 2:29pm 
Hello, in version 41.73 of the game, I cannot add fuel to cars with bottles of gasoline if I use this mod. I'm the only one?

Nice mod by the way.
tilarium 14 Aug, 2022 @ 7:00am 
If you open the map first. Opening the map is a timer action so needs to be done then pause the game.
ElyS☠︎n忍びRedesLocas 14 Aug, 2022 @ 6:22am 
can i take a look to map with pause on?
WxAaRoNxW 29 Jun, 2022 @ 11:12am 
does the queue system worked for 1 task jobs like sledgehammering or building multiple structures at the same time?
arbuz 19 Jun, 2022 @ 9:36am 
That's just like in anime
Malli 4 Apr, 2022 @ 3:12pm 
@seed you cant pause in mp lmao, this mod only works for sp afaik
seed 3 Apr, 2022 @ 10:36pm 
does this work on mp ? if so, how do i pause ? i need it for my mp server if possible
Kaka 14 Mar, 2022 @ 2:03am 
太好了,终于更新了,感谢
LAN 13 Mar, 2022 @ 2:52pm 
The 41.66 update fixed the map issues. Thanks!
Oh God Spiders No  [author] 13 Mar, 2022 @ 8:54am 
41.66 update posted

sorry for the slow turnaround this time
hop 7 Mar, 2022 @ 10:25am 
same issue as goxlove, changing graphic options causes error.
goxlove 3 Mar, 2022 @ 4:02am 
When changing the settings during the game, an error message occurs and the settings cannot be changed.
Also when I do a fresh install of this mod I get a belt.
LAN 1 Mar, 2022 @ 12:41pm 
Game version 41.66: Map symbols are getting partly pushed to the right off screen. Plus the map question mark button on the bottom vanishes. Happens in games where this is the only enabled mod. When disabled map symbols are in their normal position.
rjames0820 26 Feb, 2022 @ 7:26pm 
found a bug on this mod, if this is enabled, you get an extra belt in the inventory, its small but it shouldnt happen
Oh God Spiders No  [author] 26 Feb, 2022 @ 5:59am 
Sure, I'll send you a friend request and next time I'm coding I'll send you an example of one of the tricky parts.
Edin 26 Feb, 2022 @ 5:57am 
@Oh God Spiders No
Thank you for the elaborate answer! It sounds like you've run into the same issue that everyone who starts dabbling in lua-modding (or really any modding that doesn't consist of pure database editing) does, which is perfectly fine! I did so myself and am now learning Lua a bit more in depth during my spare time and, if it's not too presumptuous of me, would like to make a tentative offer of helping you sort things out and converting this mod to "best practices"?

Tentative because I don't know if my amount of free time will change soon, because I know how my gaming-habits work (new game, I dive deep, get almost obsessed, and then burn myself out for a few months, new game during said months, cycle repeats with maybe picking it back up later), and because I tend to forget things while making plans and then scheduled things collide.

But that's me getting ahead of myself: Me possibly helping; yes/no? Either answer is fine :)
Oh God Spiders No  [author] 26 Feb, 2022 @ 5:55am 
Oh, one last thing.

In regards to your question about applying this to your existing saves: try creating a backup copy of your savegame and then enable this mod on one of the copies. It might work just fine!
Oh God Spiders No  [author] 26 Feb, 2022 @ 5:53am 
(continued)

In my defense, my other mods do follow best practices, so it's not that I'm a total amateur. I don' think that any mod, including this one, can truly justify overwriting entire vanilla files. However, I do think that this mod comes kinda, sorta close to being an exception to that rule, for the reasons laid out in my previous comments.

In conclusion, I'd like to eventually figure out how to code this to best practices. At the very least I could get it to be better than it is right now. Like maybe it would still overwrite whole functions, but not entire files. Marginal improvement is still improvement.
Oh God Spiders No  [author] 26 Feb, 2022 @ 5:43am 
(continued)

It's a combination of few reasons. The first is that I embarrassingly don't have the requisite lua coding knowledge to patch every file correctly. Like, I literally don't know the syntax rules to do it in every case. Some of the files I could easily patch in the correct manner, no problem. However, a handful of them need to be patched "deeply" and when I've tried to do it, I've failed.

The second is that some files need to be patched so completely that it almost doesn't matter if I patched it correctly because in practice it would still be a substantial overwrite.

The third is a kind of laziness and inertia. I've got a pretty good work flow going when a new version of the game drops so I can pretty quickly find, copy, and patch all the necessary files. Doing something new would take time and effort!
Oh God Spiders No  [author] 26 Feb, 2022 @ 5:39am 
2. You use it with another mod that also overwrites the same vanilla files. If this mod "loses" the load order it just won't work which isn't too bad. If this mod "wins" the load order it might partially disable some, but not all, of the work of another mod which might have really bad effects because the other mod would come in "half-cocked" and behave unexpectedly -- ExampleFile1.lua might try to perform some function that relies on another function in ExampleFile2.lua, and this mod replaced ExampleFile2.lua then that interaction might fail, perhaps dramatically depending on the circumstances.

The natural question one might ask is why don't I code it according to best practices? That I will answer in an upcoming comment...
Oh God Spiders No  [author] 26 Feb, 2022 @ 5:30am 
It sort of depends. The root problem is that this mod isn't really coded according to "best practices". The way I "should" code it in general is by adding new files that selectively patch individual methods in the vanilla files. Instead, this mod actually replaces some vanilla files completely. which on its own is not typically a problem except under two conditions:

1. You use it on a different version of the game. If the mod is out of date after a recent update, this typically manifests as the game working correctly, but some newly added right-click related feature (like the exercise menu, as an example from a few months ago) is just missing. If you enabled it on an older version of the game, you'd probably see error messages, because the modded files from the future would be looking for stuff that doesn't yet exist in the vanilla files from the past.



(continued in upcoming comment...)
Edin 26 Feb, 2022 @ 3:56am 
I have a general compatibility-question with this mod as I have several mods that would likely conflict with this one, if the root for the conflict-issue still persists, but I consider it worth the trouble to try and make these things compatible anyway, if possible:

As far as I've understood it the reason this mod is/was incompatible with so many other mods that add new context-actions/radial-menu-options/etc, and often broke when new vanilla-systems where added via updates, is because Let Me Think used to replace some of the vanilla files in order to make the whole "Order/Queue Tasks while paused"-thing work. Is this still the case or did you manage to figure out a clever way around that?

Not accusing/casting blame, or anything like that, I'm asking because this would be an amazing QoL mod for me to add but as I mentioned I have several ongoing saves where enabling this mod, if it works via the same methods it used to, would absolutely shatter them.

Thank you for your time!
Poltergeist 22 Feb, 2022 @ 11:12pm 
No worries. Wouldn't want to break it for the stable version.
Oh God Spiders No  [author] 22 Feb, 2022 @ 8:13am 
I'll try to fix it soon, but I cant today