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It's somehow logical and not an issue of these mods. Non Terrain Conforming Props as well as Tree & Vehicle Props are generated at a specific point in the loading process (they are not stored!) This means using these assets in mods, will lead to the issue that they cant be loaded, simply because they are not created at the moment the networks and other things are loaded.
I've created some assets myself and one of the bothering things about it is to create the LOD models, independent PROPS and stuff. So this is amazing and practical!
WARNING
I think it's not recommend for everyone, specially for those playing on weaker hardwares or building big cities. That's because IMO people usually plop some PROPs of their favorite assets only, so transforming all your assets in props is heavy shit. Lots of useless stuff you'll never use.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2689247512
"Use ULOD to increase their render distance or convert them to POs if that's something that really bothers you."
I'm trying the ULOD mod now.
Thank you.
Otherwise a great MOD ;-)
Beim rauszoomen verschwinden die Props sehr schnell. Was kann ich einstellen, bzw. welche MOD kann ich abonnieren, damit die Props auch noch von der Ferne zu sehen sind?
Sonst eine super MOD ;-)
This mod is not good,it make PC take more time to loading in.
Vehicles in Vehicle are not actually in props. But it's really nice that it props through this mod. Another thing is that I don't have to subscribe to a separate prop on the asset... it's a mod that makes my computer run smoothly. Although the loading screen mod says the prop is missing, I still like this mod. I hope you will upgrade this mod soon. This mod will probably be one of the top ranked mods in the near future. People still don't know...
It will probably make you stuck on the loading screen.Can't find the reason,hope somebody fix it
I installed the mod a few days ago, and everything went fine: Trees and vehicles were in prop versions, even the ones I installed from the workshop.
However, recently I downloaded some more vehicles while this mod was enabled, but now, I can't see the props! I'm searching them with _Find It_ mod but the props do not appear now! None of them, just the ones that I have installed appear but not the ones that this mod is suposed to "add".
I already checked the _options_ tab in the content manager and I enabled just the one from the middle, the one about vehicles, but I have also tried every combination and nothing seems to change.
I don't know if this is an error in the mod itself, or if I'm doing something wrong, or if there's an uncompatible mod or something like that.
Apparently the author does not check this comments section very often, but this is an awesome mod and if anybody knows what's happening please reply.
I'm using this along side 167 other mods without a single issue.
This is an example of how I used tree props where they needed to be elevated. Every tree, bush and flower on this passenger harbor is done with trees that were converted to props using this mod. Without it, this would have never been possible:
Click for Screenshot [www.dropbox.com]
Note: I know there's currently an attempt to fix the Tree Snapping mod's issue, at least as far as it's compatibility issues with the Unlimited Trees mod. The new Unlimited Trees Reboot is attempting to resolve this issue, but I believe it still has some bugs being reported.
I hope this has been helpful.
my english not weel
i don't knowing the English to seeing
T_T!!!
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BehaviourUpdater.Updater:Update()
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
at System.Convert.ToSingle (System.String value) [0x00000] in <filename unknown>:0
at Detail.Detail.SetRenderProperties (.PropInfo prefab) [0x00000] in <filename unknown>:0
at Detail.Detail.SetRenderPropertiesAll () [0x00000] in <filename unknown>:0
at Detail.Detail.ApplyProperties () [0x00000] in <filename unknown>:0
at Detail.DisableBlur.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at SimulationManager.FpsBoosterUpdate () [0x00000] in <filename unknown>:0
the error is more than >1000 characters long so it's in the next to message ;)