RimWorld

RimWorld

Project RimFactory Revived
2,912 Comments
Taiho 32 minutes ago 
Looking forward to the 1.6 patch, rimfactory is my favorite rimworld mod, if i had to only run one big mod it'd be it :)
truthwraith 4 hours ago 
Thank you so much for working on 1.6 so early. This mod is so fun I can barely play the game without it anymore.
炸飞小月饼 5 hours ago 
Thanks for working on 1.6!
[IoD]Sn1p3rr3c0n  [author] 7 hours ago 
The update Process for 1.6 has started and an initial test version is already available on our Discord. If you are interested please feel free to join the testing process.
Steam will be updated once I’m confident enough with the state of things.
Bat stealer 19 hours ago 
i need 1.6.. i need those storage and batteries
astonvt 20 hours ago 
1.6 plsss
poetic doubt 12 Jul @ 10:52am 
good luck bro
Muad'Dib 11 Jul @ 11:22pm 
Favorite mod for years, good luck with exams and I look forward to 1.6 update
The KotU 11 Jul @ 3:04pm 
it just launched, give them time to actually play the game and update the mod
oscarmdsh69 11 Jul @ 2:03pm 
1.6 update coming?
Storm2k 11 Jul @ 10:23am 
With 1.6 cannot create new game. Button not click
AlioJet 11 Jul @ 7:38am 
1.6plz:dip:
[XGm] XTCProbstA2_TTV 8 Jul @ 2:06pm 
Will def subscribe and install when it doesn't show red anymore I'll move it into my mod list! GL on your exams bro!
D9sinc 5 Jul @ 10:47pm 
For anyone curious on the update, check the next page and you will see this comment from SniperRecon

"Regarding 1.6

As University Exams are coming up again, those take priority.
I would not expect much progress from my side until those are done by mid July."

Give it time fellow PRF enjoyers.
Colezeveryepik 5 Jul @ 6:52pm 
Hey is there a confirmed date for 1.6 update? This mod does automation so much better than VME and Desperately need it for when I update to 1.6
量产型作死翁 4 Jul @ 1:50pm 
i dont know how to play this game without your mod,Because I feel that no matter how far I build the colony, the colonizers cannot escape the fate of eternal suffering and hardship. However, your mod gives me a stronger sense of achievement after building a highly productive and advanced colony
󠀡󠀡 27 Jun @ 10:11pm 
this mod i can not live without is one of the main mods i use i does what VE can't do and i like it
Playzr 🐵 23 Jun @ 1:17pm 
Will this mod be updated in time for the new DLC? It's pretty essential, especially if I'm building a whole space ship, I need auto crafters and drills etc.
Sususu 23 Jun @ 1:35am 
I need to repair and move the workbench, but no one is responding. Right-clicking shows that it has been reserved for PRF_Static, but there is no further action. After inspection, I found that I must move the automatic workstation SAL first.
Kigsfoo 22 Jun @ 12:49pm 
... never mind. i researched self cooking and it somehow started working. might be a prerequisite
Kigsfoo 22 Jun @ 12:43pm 
cant figure out how to autocraft medicine. am i using the wrong machine? currently trying to use adaptive assembler
SpiderMonkey2470 21 Jun @ 10:03am 
Just submitted a report/Hugs Report in the troubleshooting section of Discord. Thanks for being able to work with me on this btw!
[IoD]Sn1p3rr3c0n  [author] 20 Jun @ 11:53pm 
@SpiderMonkey2470
See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log

TLDR: Get HugsLib, Install it, Observe issue, Upload Log (CTRL & F12), Share link at appropriate location.
SpiderMonkey2470 20 Jun @ 1:19pm 
No clue whats causing the issue. I deactivated every mod besides this one and still experienced it, and I abandoned my other settlement I had to see if it caused the issue. How would I be able to get that HugsLib log? I'm pretty inexperienced with this stuff, its just been "Install mod, activate mod, autosort, plug and play"
[IoD]Sn1p3rr3c0n  [author] 20 Jun @ 6:05am 
@SpiderMonkey2470
Sounds like you have some incompatible mod causing that issue.
With a HugsLib log I might be able to assist you.
You can also use a Binary Search to find the offending mod.
Please feel free to report Incompatibilities, that way we can look into resolving them.
SpiderMonkey2470 19 Jun @ 12:46pm 
Just a slight problem that's annoying but not irreparable. Whenever I put items into the Digital Storage Unit, it doesn't say that the items in it are in the inventory of my colony. For example, if I want to trade gold, I have to drop it from the DSU inventory, haul it to a storage plot or shelf, and then sell it. Any recommendations to fix this?
[IoD]Sn1p3rr3c0n  [author] 19 Jun @ 5:39am 
@Nitsah
If you are running into any issues please feel free to make a Report.
See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
Nitsah 17 Jun @ 1:14pm 
Really wish the DSU wasn't so buggy to use
YouKnowWhoWhooo 16 Jun @ 4:59pm 
I apologize for my gross negligence in not reading the rules regarding mod permission use. I have deleted the mod and won't repeat my mistake.
Elgate 16 Jun @ 1:14am 
Greetings,

Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498605357
[IoD]Sn1p3rr3c0n  [author] 15 Jun @ 6:18am 
Regarding 1.6

As University Exams are coming up again, those take priority.
I would not expect much progress from my side until those are done by mid July.
[IoD]Sn1p3rr3c0n  [author] 15 Jun @ 6:14am 
@Mr. Harwood
There is not much I can tell you with the minimal info that is provided. It's probably some sort of incompatibility. A HugsLib Log could help. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log

@ian.conrad
We can consider that.

@MangoCobra
No Idea. Try it out. Depending on the Implementation you may need the “Generic Animal Harvester” if it works at all.

@Tomoyboy
That report is incredibly vague, I can’t help you if you don’t provide details.
How much is “very low yield”? How much were you expecting and Why?
A HugsLib Log could help as well. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Bronips 14 Jun @ 8:29am 
1.6?
Tomoyboy 3 Jun @ 11:47pm 
For some reason my auto butcher is giving very low yields of meat and leather when butchering, is this configurable or a bug? Thanks
Boogie_Woogie 3 Jun @ 3:18am 
bruh
MangoCobra 27 May @ 10:24pm 
Does the Milking Automation with Milkable colonists?

Just curious.
ian.conrad 25 May @ 7:56am 
It would be amazing if the DSU's I/O ports worked across maps when Multifloor was loaded.

I have no idea how complex that would be to implement though, given how storage inventory is global at the individual map level.
Mr. Harwood 20 May @ 2:49pm 
I'm having an issue when pawns try to craft something and there are both an advanced port and a normal IO port (as input) nearby - both pointed at the same DSU... their status says they are crafting, but all they do is haul from the advanced to the input IO port...
Telescopa 16 May @ 6:32pm 
@[IoD]Sn1p3rr3c0n ok thanks bro, i'll give it a try :)
< blank > 14 May @ 1:30am 
G'day @[IoD]Sn1p3rr3c0n I just wanna ask about the Automated Fish farm. I am not sure how to make it work. It says "Searching for Ingredients". I can't seem to figure out what to fill it in.
[IoD]Sn1p3rr3c0n  [author] 13 May @ 1:49pm 
@Telescopa
Well there Is an Input IO Port.
The standard IO Port can either be a Input Port or an Output where the item on top is available for all possible users.
Telescopa 13 May @ 6:15am 
well hoping a input I/O port in future which will save a lot of time of pawns. thank u for your answer
[IoD]Sn1p3rr3c0n  [author] 12 May @ 1:05am 
@Snow Blood Wolf
We are aware of this issue. This is caused by the vanilla reserving behavior.
Uninstalling, repairing and reinstalling is the way to go.

@Not Alexander
We will look into it

@Telescopa
The Advanced IO Port is an Output only device that only works for Pawns.
Telescopa 11 May @ 7:30am 
pawns can get any item from Advanced AI I/O port, but cant put anything in it even the I/O port had connected to a storage? when workers got materials,had done their work, taking the product to the further storage but not the closer AI I/O port. that's a kind of waste of time
Not Alexander 7 May @ 9:21pm 
Just confirmed that removing adaptive storage framework returns the storage amount to what it should be for crates/DSU etc in devtest, so it looks like it's overriding some settings by default
Not Alexander 7 May @ 8:48pm 
Anyone run into issues where the DSU only has 9 stacks available? I have a feeling it might be Adaptive Storage Framework since I have that as a dependency for Reel's Expanded Storage.
The overlay on the sprite shows 0/768, but the 'contents' tab which is part of the framework shows 0/9 which leads me to believe that it's changing that property.

I'm able to use Rimmsqol to edit the max storage per tile property of the DSU and fix it that way, but I'm not sure if that's going to cause other issues.
Snow Blood Wolf 7 May @ 4:44pm 
Hi there, i don't know if it's me who should touch some settings to fix it or if it's a bug/issue but my prostetic table broke down and it is attached to an assembler, the problem is that colonist won't repair it nor can i force them to do so, i tried moving the table thinking it was blocked but they couldn't because it was already prioritized by the assembler, i had to unninstall the assembler, start fixing the table and reinstall it
[IoD]Sn1p3rr3c0n  [author] 5 May @ 12:23am 
@fridgeBaron
It's intended as an option to get fish, if your map does not have the relevant water source.

@steel of pants
Wall Belts are unlocked with "Basic conveyor networks”.
It should be in the same group as the “Wall splitter”, if you see that instead right click on it.

@El Vice Presidente
Advanced IO Ports are for Pawns only.
El Vice Presidente 4 May @ 3:47pm 
Can anyone give me advice on this please:SAL Assembler (mk2) is refusing to take any items from the I/O port. Basically, I have my digital storage away from the workshop, I have a SAL assembler doing its thing on the fabrication bench, and an advanced i/o port right next to it. Paws gain access and use it, but assembler does not., What do?
Maticalfikt 4 May @ 11:00am 
I'd love a creator of the mod. He thought about players than only wants a conveyors.:steamthumbsup: