RimWorld

RimWorld

Risk of Rain: UES Contact Light Armory (Continued)
60 Comments
Mlie  [author] 25 Jul @ 1:42pm 
@Kokorocodon They are now
Mlie  [author] 14 Jun @ 2:22pm 
@Magic Pants Ill gladly include higher quality textures but I have no gfx skills to make any myself
Magic Pants 14 Jun @ 2:20pm 
Would It be possible to update the textures for this armor as Right now they are low res for me it's okay if not tho
Splotchy9 1 Dec, 2024 @ 10:50am 
this mod should be called risk of rimworld
blackrave 10 Nov, 2024 @ 4:21pm 
YES! My favorite overarmor mod is at 1.5
I love how it synergises with Trooper Armor from VE
Underarmor-clothes
Midarmor-Trooper Armor
Overarmor- these suits based on role and mission at hand.

Greatly enhances survivability in CE as well.
Robo 3 Sep, 2024 @ 10:30am 
Ah! didnt know it was possible to do that. Thanks for letting me know and thanks for helping me out despite my incompetence! :praisesun:
Mlie  [author] 3 Sep, 2024 @ 10:23am 
@Vice:AKUMA The transparency is intended as there are masks that allow it. Trouble is that if the hair is rendered, there are hairstyles that will be larger than the helmets. You could remove the mask-files from the textures folder if you do not want the transparency
Robo 3 Sep, 2024 @ 4:21am 
Well, I disabled every mod and tested, and sure enough, transparent.

Though, it isnt too big of a deal, its something i can get used to. Thanks for the help!
Mlie  [author] 3 Sep, 2024 @ 4:11am 
@Vice:AKUMA Easiest way to check is if you load just this mod, spawn in the helmet and verify
Robo 3 Sep, 2024 @ 3:51am 
Im fairly confident i might just have some mod thats causing a compatibility issue, because i highly doubt this was intended, but the conscript helmet appears to be translucent specifically in the parts where the face is?

Every other part of the helmet is normal, but im able to see the shiny bald head of my colonist from within, the same applies to any helmet with the sort of glass dome thing going on (and the face region of the enforcer/specialist helmets)

If this IS intentional, is there a way i can have it... Not do that?

Again, im confident its just something i fucked up, so feel free to ignore this, but yknow felt like i should at least ask. :steamthumbsup:
Creeper Gamer 9 Jul, 2024 @ 12:40pm 
@Mlie thx
Mlie  [author] 9 Jul, 2024 @ 11:51am 
@Creeper Gamer The hazmat suit should have sos2 properties now
Creeper Gamer 8 Jul, 2024 @ 2:43pm 
Does it Work with sos2 ?
Shade 5 May, 2024 @ 10:21pm 
I just wish it was higher resolution. x.x Love it still, and glad for the update regardless tho.
S-Tier Bussy 11 Nov, 2023 @ 2:59am 
rest in peace...
Mlie  [author] 28 Nov, 2022 @ 1:36am 
The CE patch is better to send to the CE-team so they can include it instead. I have no knowledge of CE to keep it updated.
Duck 3 Nov, 2022 @ 10:11pm 
Quick fix, copy paste the 1.3 CE patch into 1.4, it should still work as CE hasnt changed any functions
Duck 3 Nov, 2022 @ 10:09pm 
CE Update broke, Do you need help fixing it?
noghettoblastrs 20 Jul, 2022 @ 8:36am 
Man, I wish the original modder finished this....
Mlie  [author] 9 Feb, 2022 @ 12:21am 
Updated the CE-patch, thank you @DegenerateDUck!
Duck 6 Feb, 2022 @ 6:59am 
I made a pastebin with the correct layers
https://pastebin.com/HLZJ1m15
Duck 6 Feb, 2022 @ 6:36am 
for the CE patch, the outfit isnt in the correct layers, it should be covering middle and outter, right now it only covers outter
Roque the Rogue 27 Jan, 2022 @ 10:05am 
Hey Mlie, does the armors include the <li>ApparelArmor</li> and Combat Prestige armor tags? otherwise Alpha Memes and Meme Defense won't recognize them for being armors and apply mood debuffs.
Steve 14 Aug, 2021 @ 8:56am 
Incredible mod, the kind of thing you never knew you needed. It's nice to be able to spec out your whole colony with different abilities instead of just marine armour.
Mlie  [author] 9 Aug, 2021 @ 10:14pm 
@Whollyspokes I have not had time to play ideology so I cant say
Whollyspokes 9 Aug, 2021 @ 7:04pm 
if im using ideology does that make paint shop redundant
PaperBagMan 26 Jul, 2021 @ 5:45pm 
Nvm I'm stupid
PaperBagMan 26 Jul, 2021 @ 5:45pm 
Is it ce compatible?
Mlie  [author] 25 Jul, 2021 @ 12:23pm 
@Tony93 There should be mods that makes armors stuffable, not used them myself.
Tony93 25 Jul, 2021 @ 11:40am 
Just a question, how can you make the armors "stuffed" so it can use different materials?
Mlie  [author] 25 Jul, 2021 @ 11:17am 
@PremierVader Should be fine, it just adds armor
PremierVader 25 Jul, 2021 @ 10:19am 
Hi is this working fine with Rimworld 1.3 Ideology and can i add it midgame? Thanks mate you are a champ!
Mlie  [author] 1 Apr, 2021 @ 11:25am 
@Froth That was the original authors plans, since the mod was abandoned that seems unlikely to happen
Froth 1 Apr, 2021 @ 9:36am 
I know it says that you're making the bandit set, but I thought I'd say that I'm really looking forward to that!
chadol.marovski 24 Dec, 2020 @ 12:37pm 
@Mlie Oh could be.

I thought It was rather a design decision because of this line in the description
"balanced to be at the same tier of the vanilla marine armor."

which it is not, if it also allows for a flak vest (because you get crazy armor with flak + this armor).

In any case amazing work mate, thank you!
Mlie  [author] 24 Dec, 2020 @ 11:06am 
@chadol.marovski Not sure its a bug or a design decision. Youd have to ask the original author about that.
chadol.marovski 24 Dec, 2020 @ 9:24am 
The armor is a bit bugged. It only occupies the outer layer, therefore allowing a flak vesk as well.
Elth 3 Oct, 2020 @ 6:54pm 
got to fight the predators from AVP some how...
The Bold Attack 29 Aug, 2020 @ 8:41pm 
WE NEED A FULL FLEDGED RISK OF RAIN 1 / 2 MOD THAT ADD EVERYTHING. plz :)
DootMaster64 10 Aug, 2020 @ 8:07pm 
nice
5katz 5 Jun, 2020 @ 10:44am 
thank you for updating anjd even improving all these great mods!
Mlie  [author] 5 Jun, 2020 @ 10:32am 
@5katz Should be fixed now!
5katz 5 Jun, 2020 @ 3:39am 
just add "EVA" to the apparel tags on pieces that occupy "overhead" and "shell" layers :)
Mlie  [author] 4 Jun, 2020 @ 10:13pm 
@5katz I assule its no problem of adding it, just need to remember how its done :)
5katz 4 Jun, 2020 @ 7:35pm 
are these patched to have the EVA effect from save our ship 2? no biggie if no just wanted to ask :)
AlienLab 13 May, 2020 @ 11:31am 
Thank you!
5katz 10 May, 2020 @ 10:24am 
thank you a lot for fixing such a small problem :)
Mlie  [author] 10 May, 2020 @ 10:20am 
@5katz Should be better now!
5katz 10 May, 2020 @ 6:00am 
https://imgur.com/a/77xJqHO

here, the helmet is a bit to the left, isnt aligned with the body/head so it looks a little wonky with the eyes or in combination with power(body)armor
Mlie  [author] 8 May, 2020 @ 11:41am 
@5katz Can you show me a screenshot of it because I cannot see what you mean? It looks centered in my test.