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I love how it synergises with Trooper Armor from VE
Underarmor-clothes
Midarmor-Trooper Armor
Overarmor- these suits based on role and mission at hand.
Greatly enhances survivability in CE as well.
Though, it isnt too big of a deal, its something i can get used to. Thanks for the help!
Every other part of the helmet is normal, but im able to see the shiny bald head of my colonist from within, the same applies to any helmet with the sort of glass dome thing going on (and the face region of the enforcer/specialist helmets)
If this IS intentional, is there a way i can have it... Not do that?
Again, im confident its just something i fucked up, so feel free to ignore this, but yknow felt like i should at least ask.
https://pastebin.com/HLZJ1m15
I thought It was rather a design decision because of this line in the description
"balanced to be at the same tier of the vanilla marine armor."
which it is not, if it also allows for a flak vest (because you get crazy armor with flak + this armor).
In any case amazing work mate, thank you!
here, the helmet is a bit to the left, isnt aligned with the body/head so it looks a little wonky with the eyes or in combination with power(body)armor