RimWorld

RimWorld

Infinite Refuelables
75 Comments
Xeonzs 17 Jul @ 3:12am 
Yea, use braziers instead lol, the mod still works on those.
They take longer to build, but stone is essentially infinite with either deep drilling or quarry mod, so no needing to wait for trees to grow or constant refueling.

The only downside is that they provide a temperature of 23 instead of 17, this can be problematic depending on your temp needs.
Has anyone found a solution for the torches not working?
Gakko 16 Jan @ 3:38pm 
Torches are not being affected by the mod anymore, but the fueled andons from Erin's Japanese Furniture aren't either (it used to) :(
Dombie The Zombie 28 Jul, 2024 @ 1:44am 
Feels like a performance update. I'm not complaining :)
River_Hoopoe 6 Jun, 2024 @ 8:09pm 
Update for 1.5?
Xeonzs 27 Apr, 2024 @ 4:58am 
I mostly used it for torches :(
Daz 14 Apr, 2024 @ 7:19pm 
Correction for my last comment, it seems to work on most fueled objects, but not torches.
Daz 12 Apr, 2024 @ 4:48am 
Does not appear to work in 1.5
Vaarelsauce 11 Apr, 2024 @ 10:00pm 
Worked fine in 1.4, so should be the same for 1.5 as well
LightThief 26 Mar, 2024 @ 5:57pm 
If you want to get rid of the version mismatch in Rimpy go to the mod folder then About then about xml. Open it, then add <li>1.4</li> under <li>1.3</li>. That should fix it
SunkistMan 27 Oct, 2023 @ 8:03am 
if the mod is working fine go to the mod staging area
find the workshop folder of the game
find the mod folder|
in the mod folder make a new folder called 1.4
copy the shit in the 1.3 folder into the 1.4 folder

there 1.4 update done
Xeonzs 27 Mar, 2023 @ 8:39am 
Stop asking for an update and actually try before you ask.

It works fine in 1.4.
BattleGrown 10 Mar, 2023 @ 3:13am 
Please update :(
෴ ENTRECEIJO ෴ 16 Dec, 2022 @ 4:29am 
1.4 pleasee
Vakaria 29 Nov, 2022 @ 11:18pm 
Please update for version 1.4. Thank you!
DoubleNegative 22 Oct, 2022 @ 7:40am 
Knock on wood, I haven't seen any problems with this on 1.4. It still works as advertised with any item that you can refuel that I tried to build!
NylonWorms 21 Oct, 2022 @ 6:32pm 
I dont know if its a simple about change but can you update this for 1.4
Tinda 1 Sep, 2022 @ 3:22am 
Thanks for this <3
Is it possible to request a patch from you for medieval overhaul?
Prand 1 Jun, 2022 @ 3:10pm 
When I try to start a drum ritual it instantly cancels saying the campfire is not lit. Is it a problem with this mod ? Amazing mod btw <3
ruude 2 May, 2022 @ 4:32am 
I'd also love to see this compatible with VFE: Medieval. Thank you for this mod !
Kalmin 29 Apr, 2022 @ 10:20am 
Please make it compatible with Vanilla Factions Expanded Medieval. Wall torches and candles are a must have
Dartfish 22 Feb, 2022 @ 4:27pm 
It worked for a while but things started being fuelable again
0river0blood0 22 Feb, 2022 @ 12:14pm 
I would love to see a patch with the "Lanterns" mod :)
Grimiskitty 28 Jan, 2022 @ 3:55pm 
when using with ideology, ideology doesn't consider the campfire lit for rituals.
Denjin09 22 Jan, 2022 @ 9:44am 
can you please make a patch for Velcroboy's Japanese Revival https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2160109949 i love your mod :)
Vakaria 20 Jan, 2022 @ 9:05pm 
Update: I added a patch for this mod to my Medieval Sun Lamp mod. If you ever add mine to yours, that would be awesome, too :)
DIVIDERE 17 Jan, 2022 @ 11:38am 
I'd love compatibility with vanilla factions expanded medieval. it adds candles and wall torches
Vakaria 2 Jan, 2022 @ 11:12am 
If possible, please patch my mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2696246217

I can just add a patch for yours, but I think it makes more sense to include with the mod that is literally doing this for other mods, so it is all kept in one place.

Thank you!
Genaeve 19 Dec, 2021 @ 12:14am 
I'm having the same issue as @Vls. Anyone idea how to get around this?
Neosuduno 14 Nov, 2021 @ 4:58pm 
could you make a toggle menu to set what is and is not able to be refuelled? That would fix the Ideology issue.
dlwocnd124 26 Oct, 2021 @ 6:22pm 
Vis 22 Oct, 2021 @ 8:26am 
I think this has an issue with some things in Ideology. One of the beliefs in my colony has a ritual that has a better quality if started at a campfire, but when I try to start it, it says that the Campfire is not lit. No error log in dev mode.
Tsornin 9 Oct, 2021 @ 5:30pm 
Oops, I'm sorry, I left a comment on your torch mod, and I meant to leave it here. There's a cool candle mod, but the refueling is a pain, and a patch would be incredible. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2369955001
NylonWorms 4 Oct, 2021 @ 6:33pm 
This is the gist of how to add your item/or modded item

<Operation Class="PatchOperationFindMod">
<mods>
<li>ModsName</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<xpath>Defs/ThingDef[
defName = "DefNameOfObject" or
defName = "DefNameOfObject"
]/comps/li[@Class="CompProperties_Refuelable"]
</xpath>
</li>
</operations>
</match>
</Operation>

You can have just one DefNameOfObject and don't need the "or" for it. That's just for adding more than one item.

I hope this isn't spam but trying to teach people XML is difficultish
shilum_nehum 6 Sep, 2021 @ 5:49pm 
is anyone having an issue of the convert action not taking place? after removing this mod it starts working?
Annabellee 1 Sep, 2021 @ 1:05pm 
I'm pretty sure if you ask mlie to take over till you can mod again he/or she would
Arcanant 28 Aug, 2021 @ 11:03am 
Hey there, amazing performance mod(every tick counts after all ^_^). Is it possible you consider trying to add compatibility with ProxyHeat mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2365526329

Currently when both mods are loaded ProxyHeat doesn't work.
ChromePlate 14 Aug, 2021 @ 12:38pm 
Oh thank you!
The passive coolers where driving me insane with its constant running out of fuel and eating loads of wood, and taking time from my few poor pawns.(i am too low on steel to properly set up powerd cooling atm)
okradonkey  [author] 14 Aug, 2021 @ 10:52am 
Hey everybody! I'm moving to a different house soon and the new place needs a lot of repairs. I will be unable to work on my mods for at least several weeks. If anyone would like to take over (temporarily or permanently), I'm 100% okay with that. Or, if mlie or another modder would like to make a new "(Continued)" version, I would support that, too. Let me know so I can add a Contributor to this mod, or link to a new version from this description. Same goes for all my other mods too. Best way to reach me is probably the RimWorld Discord (same username).

@Dr. Nolegs - The new game code probably checks to see if it's burning fuel. If so, this simple XML patch wouldn't work and we'd probably have to exclude campfires. I'm not very familiar with the new DLC yet, so there may be other issues as well.
Richard Mc Nutbuster 7 Aug, 2021 @ 9:26am 
so vanilla expanded medieval has had an update and added wall mounted torches, these arent infinite yet, could we get a patch pretty please
Dr. Nolegs 6 Aug, 2021 @ 9:33pm 
This mod has an issue with the Ideology DLC, it doesn't count the campfires as being 'lit' so you can't do tribal drum celebrations off the campfire.
SailingPlane 4 Aug, 2021 @ 8:44pm 
So, I don't have a log since it wasn't shooting any errors... but for some reason when this mod is enabled all of my torches don't produce light. Whether I rebuild them or not there is no light from any torches in game. It fixes as soon as I remove this mod tho.
Richard Mc Nutbuster 24 Jul, 2021 @ 10:36am 
woot.
Genaeve 24 Jul, 2021 @ 10:08am 
YAY! Thank you! <3
okradonkey  [author] 24 Jul, 2021 @ 9:49am 
Well look who woke up from hibernation, it's me! Sorry I've been out of touch for so long. Here's a quick update for 1.3 and Ideology DLC that adds Darktorches. I'll put all the other mod requests to my to-do list and come back around for another update in a few weeks after the mods catch up to 1.3.

Is the Dubs passive coolers thing resolved (using the Dubs settings tip from @oicher), or is anyone still having problems with it?
Richard Mc Nutbuster 23 Jul, 2021 @ 3:05am 
1.3? :3
Arcanant 18 Jul, 2021 @ 3:33am 
RimCandles :D
Annabellee 16 Jun, 2021 @ 8:05pm 
For dubs their a setting with the passive coolers you can turn off
Fassina 25 May, 2021 @ 4:32pm 
Ran into this problem ae. Annoying, guess I'll turn off the water option, if that doesn't fix it this mod will be gone..
frost 25 May, 2021 @ 4:12am 
if using dubs bad hygeine with passive coolers refueled by water enabled, if you dont turn off refueling water job (w/fluffy's work tab or by disabling colonist hauling entirely) colonists stay locked in standing and flood the debug log w/errors -- if removed it works perfectly however :)