RimWorld

RimWorld

More Vanilla Turrets - Turret Extensions Patch (continued)
32 Comments
Mlie 20 May, 2022 @ 12:40pm 
dictator putski 29 Mar, 2022 @ 9:07am 
yeah any news on this?
Viper 12 Jun, 2021 @ 7:31pm 
oh that's excellent, will do, thanks!
Viper 12 Jun, 2021 @ 4:51am 
$0.50 for a devastator mortar from a trader. Can this mod get an update? it has problems
飘渺0之云 2 Mar, 2021 @ 10:10am 
we need 1.2 pls
hyno111 13 Jan, 2021 @ 8:24am 
Random weapon merchant sells an upgraded handheld Devastator mortar with a price of 0$. Replace "BaseGun" with "BaseArtilleryWeapon" in Defs.xml to fix it.
ShadyBhaz 12 Dec, 2020 @ 11:24pm 
Dear author, may we have this updated to 1.2?
dictator putski 10 Sep, 2020 @ 6:32pm 
does this still work in 1.2 then?
Gallonidas 30 Aug, 2020 @ 1:06pm 
Can you please update the required mods ? "Turret Extensions - Continuum" replaced "[XND] Turret Extensions 1.1"... thanks
Gearhammer 10 Aug, 2020 @ 8:21am 
How to find that Turret Extensions folder?
Target 27 Jul, 2020 @ 6:12am 
I thought i have some mod conflict when i saw the handheld dev mortar, i tested it on a mountain, it was gone in a few sec, beautiful destruction but to OP for my game
Poet 23 Jul, 2020 @ 9:42am 
@Roet The version error is actually the mod/patch complaining about the version formatting. Simply going to the Turret Extensions' About folder, opening Manifest.xml and changing the version value from "1.3" to for example "1.3.0" should make the error go away. Worked for me.
denty  [author] 20 Jul, 2020 @ 2:17am 
The version problem is part of the module manager mod. It's exclusive to that, I don't know how to fix it and I don't personally use that. Last time I checked it worked despite the error.
NickNakNok 18 Jul, 2020 @ 12:30pm 
same question as Roat, thankyou!!
Izzatguy 15 Jul, 2020 @ 8:50pm 
@alonto ive noticed that too with more or less all of the turrets
Roet 18 Jun, 2020 @ 10:42am 
Gives me a version error with xnd turret extensions. Says it wants 0.0.0 but 1.3 is loaded.
alonto 13 Jun, 2020 @ 8:54am 
I think there's some display problem. I upgraded the precision turret, and the only changes displayed were: power needed 250W->500W, shots until barrel change 40->48, ranged cooldown 3s->6s.
I also created a military turret, and after upgrading I see there's no change in displayed stats.
Omega13 23 May, 2020 @ 6:19am 
Also having the super cheap hand held dev mortars in my game.
Tobi 4 Apr, 2020 @ 3:37am 
I'm not 100% sure, but that was what stood out. Every other turret there has one entry for BaseBullet and one for BaseWeaponTurret, just the devastator mortar has BaseBullet and BaseGun. And I haven't had any devastator-wielding raids yet ^^
denty  [author] 2 Apr, 2020 @ 10:20am 
Is that all it is? It was like that in the 1.0 patch, it just propagated across. I changed those that were BaseHumanGun because that def no longer exists. Didn't realise it was wrong.
Tobi 2 Apr, 2020 @ 8:20am 
Fix for the devastator mortar problem: Go to 1.1\Defs\Defs.xml, line 315, change ParentName="BaseGun" to ParentName="BaseWeaponTurret"
}EC{Menoske 28 Mar, 2020 @ 11:32am 
After loaded this patch, devastator mortars became a very cheap (50s) weapon available from traders that colonists can wield like guns. They work just like the normal devastator mortals, just handheld and extremely OP when each of your colonists can wield one. After removing this mod from my mod list, the handheld mortars were removed from my game. Not sure if anyone else is having this issue.
legodude17 27 Mar, 2020 @ 11:21pm 
Thanks for this! I just linked it from the description of More Vanilla Turrets 1.1
sweetjinx24 27 Mar, 2020 @ 8:38pm 
UPDATE the game actually pauses whenever you try to upgrade EVERYTHING except the gun complex.
sweetjinx24 27 Mar, 2020 @ 8:35pm 
Weird issue happening, where the game pauses about every 30 secs whenever you try to upgrade the rocket complex
denty  [author] 27 Mar, 2020 @ 1:31pm 
Yeah, dunno why it does that and it's quite low priority for me to sit and figure it out. It's essentially a display error. The dependency is declare correctly within about.xml, it works correctly, if you have the required mods. You can ignore the error from mod manager for now.
veovisx 27 Mar, 2020 @ 12:52pm 
getting error: Depends on [XND] Turret Extension version >= 0.0.0, version 1.3 is loaded.
D_F_N 25 Mar, 2020 @ 3:05am 
thank you again denty!
denty  [author] 25 Mar, 2020 @ 3:00am 
Sorry, thought it did that for me from about.xml. Fixed now.
elĐeve 25 Mar, 2020 @ 12:04am 
+1 to AerosAtar
AerosAtar 24 Mar, 2020 @ 6:19pm 
You might want to add the two mods this patches to the requirements in the Steam interface.
D_F_N 24 Mar, 2020 @ 4:42pm 
Than you denty! Can you also post a link to the XND's patch as also update the mod's dependencies?