Craft The World

Craft The World

Imp House
57 Comments
A V.O.I.D Representative 24 Dec, 2022 @ 11:32am 
uk this is apart of a dlc right
Victorial 27 Oct, 2022 @ 12:38pm 
17 for now, including heroes.
steeamdreck  [author] 26 Oct, 2022 @ 3:33pm 
How many dwarfs do you have in your game?
Victorial 26 Oct, 2022 @ 3:30am 
I saw in the description of the building in the game that it spawns Imps. But it doesn't. I don't understand why.
steeamdreck  [author] 25 Oct, 2022 @ 4:00pm 
This mod does not work on MAC. On Windows you can now use the official Imp House, it works like a teleport carrier pet (needs enough gnomes for a pet slot) and this mod together.
Victorial 25 Oct, 2022 @ 2:06am 
If I understand correctly, now this is already part of the official DLC? But it doesn't work! :winetime::wizard:
pieterisme 13 Jun, 2022 @ 3:48pm 
@steeamdreck thanks for responding, I found that the imp_pet ai while having teleport is nice you have to make them only spawn once as imp_pet doesn't work with life_time. - I was wrong, the blocks do get removed just was lagged due to the eventual spawning of 500 imps and multiple houses
steeamdreck  [author] 11 Jun, 2022 @ 5:48pm 
@Pieterisme dind play for 2 years but if not patched
the block spawner should be remove automatic if the custom imp house is removed.
But i recommend not use pet ai. it has some strange behavior.
You can clear a save with imp_pets the mp_pets disallwoed in this world. Look at my orc mod, but the is no "in game killcomand".
pieterisme 11 Jun, 2022 @ 3:06pm 
@streeamdreck
I have been playing around with your mod and the xml, there is now a ai for imp_pet - i tried using imp_pets and everything works until the imps never despawn, forgot to add life_time to the imp_pet.
However are you able to update the block spawner to be removed when the house for imps is removed? also is there any way to destroy all imp_pets from world on last block remove?
cyranoder2te 2 Jan, 2021 @ 8:52am 
Okay, thanks for the help
steeamdreck  [author] 2 Jan, 2021 @ 8:22am 
@cyranoder2te the egg incubator is part of the new techtree in Bosses & Monster DLC.
cyranoder2te 1 Jan, 2021 @ 6:30pm 
Ahh .... Okay, so i can use the recipe only after finding it in every level in one of the underground "dungeons" or via the tech tree, got it.
But how to hatch one?
I haven't found the recipe for the egg incubator, nor does the wiki explain when to get it.
steeamdreck  [author] 1 Jan, 2021 @ 9:25am 
@cyranoder2te you have to find the recipe for the house (in some of the ancient stone rooms) or go on in the techtree. You can dismantel stone gargoyles for blue eggs.
cyranoder2te 1 Jan, 2021 @ 12:22am 
Please help me out here.
I'm in the campains third level (desert).
The shop sells the imp house (25 Gold),
from the house, imps spawn and i get eggs.
But when i try the recipes from your pictures, i'm not able to build anything.
What am i doing wrong?
Daffodil 31 Dec, 2020 @ 12:43pm 
nice
steeamdreck  [author] 11 Nov, 2020 @ 12:18am 
@RongOnly I did some LUA scripting here but first i am not a LUA Programmer, i am from the
30 years+ ago BASIC family with some rudimentary knowledge of C family, what helps for some small changes. For my understanding, LUA is not fully implemented or there are no further CTW functions, only which the DEF uses in your scripts. I search the CTW.Exe with HEX-Editor and found nothing more. So i think the functions / methods are Hardcoded.
With the Mountain DLC and the Hero DLC came some methods to call scripts.
天蓝 10 Nov, 2020 @ 9:23pm 
Thank you for this great MOD, can you tell me how to edit a LUA file to implement some functions that are not available in the game?I'm making mods too, but not on STEAM
Iscarland 20 Oct, 2020 @ 11:50am 
Thank you for mod :))
steeamdreck  [author] 28 Aug, 2020 @ 1:58am 
@Captain Seasick You don't understand. Pets a cap to level. My mod is not.
And is there for other modder to learn some tricks for there projects.
Captain Seasick 27 Aug, 2020 @ 8:58pm 
You may as well discontinue and delete this mod. It's obsolete.
steeamdreck  [author] 22 Aug, 2020 @ 9:15am 
@Peter34 Patch and Mod should work parallel, the stuff have differnd intern names and differnd
imps mobs.
The Dev Patch Imp House work like a Pethouse, which spawns a "Imp-Pet", i tried that first, but there whas no imp pet ai at this time, so it spawns normal imp a like a virus and did not stop, it would have overload your game.
Peter34 22 Aug, 2020 @ 3:53am 
How will this mod interact with the content from the recent patch?
Homura 1 Jul, 2020 @ 5:28pm 
great
Fedozzz 29 Jun, 2020 @ 9:10pm 
Самый лучший мод, как для меня.
Ещё бы найти мод, на максимально прозрачные окна. Чтобы была только рамка и стекло. И пространство стекла, не было заполнено ничем, кроме стекла.
Я был бы полностью доволен игрой.
steeamdreck  [author] 27 Jun, 2020 @ 11:07am 
Thank you for the Price Guys! :steamhappy:
天蓝 25 Jun, 2020 @ 7:45am 
I can't believe you're able to customize it! Implement a feature that the original version did not have! Can you tell me how you do it and what skills are need to learn?
基建狂魔 11 Jun, 2020 @ 1:15am 
小鬼之家!(仅适用于Windows操作系统!:/)



我在Boss和Monster DLC的游戏文件中找到了图形,但它并没有在游戏中实现。

所以我做了一些“XML魔术”来让它活过来。



它每5分钟5秒都能加速5次。(不需要法力)小鬼存活5分钟。有时它会掉一个小鬼蛋。你可以用它来制作更多的小鬼屋或孵化它,你会得到一个更大的更快的小鬼与2小时的直播时间。



石像鬼可以扔下小鬼蛋。而且有一个隐藏的方法,你可以不在techtree中进行研究就很早地制作它。



希望你玩得开心,喜欢我的版本,直到开发人员带来原始版本的房子小鬼!



@moddes看看,我想有一些技巧你可以学习,像让你自己滴葡萄酒spwan等,并为你的文件路径。
Krysuk 8 May, 2020 @ 1:26pm 
полезная и нужная модификация, помогающая собирать ресурсы с помощью импов.
steeamdreck  [author] 27 Apr, 2020 @ 10:56am 
@and-re.94 Yes i have a temple for others worlds mod, but not released. It is posible on 2 ways, one is very easy.
француз 59 rus 27 Apr, 2020 @ 10:16am 
сможешь сделать мод что бы храмы 4 стихий можно было добавить в другие биомы?
steeamdreck  [author] 19 Apr, 2020 @ 10:40pm 
Sry for your Dad.

The MAC Version ist not listet in Workshop, so other people should not run into it by acident.

I don't know the Game/Steam/files structure on MAC. I can not test this and i have no unix and her childs skills. Is there no "FileCommander" like tool on Mac?
This mod is tricky, something you can not do with the GameEditor.

Maybe ist just an error becouse of case sensetive filenames? I dont'know.
crowtalker 19 Apr, 2020 @ 6:13pm 
I took a look. I subscribed to the Mac version, found the files I needed to move. My Terminal skills are very rusty. I dont think I will have time to mess with it -- Dad just passed away sat.

Thanks for looking for a solution.

My guess is that a Mac would require sudo rights to copy to the game file. They are hidden and not in the user account. I will play with terminal when I get some free time. Currently, if that other mod is loaded, it hard crashes the game/steam and hard reset is required. Maybe put a warning on that other mod not to use-testing only.

steeamdreck  [author] 18 Apr, 2020 @ 8:45am 
@crowtalker
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2065655716
can you tes this version but you have copy 3 files by your own.

1. file

copy the file CraftTheWorld/mods/steeamdreck_imphouse/scripts/imp_f_drop.lua

to

CraftTheWorld/scripts


2. file
copy the file CraftTheWorld/mods/steeamdreck_imphouse/scripts/recipe_custom_imphouse.lua

to

CraftTheWorld/scripts


3. file

CraftTheWorld/mods/steeamdreck_imphouse/data/components/imp_incubatorbehaviour.xml

to

CraftTheWorld/data/components/imp_incubatorbehaviour.xml
crowtalker 17 Apr, 2020 @ 10:47pm 
@steeamdreck

I tried the new version, got the same results.
steeamdreck  [author] 17 Apr, 2020 @ 3:15pm 
@crowtalker please test the new version on mac.
steeamdreck  [author] 17 Apr, 2020 @ 3:02pm 
@King Slayer thanks for feedback

@crowtalker Aha now i have an idea. The Problem is your Unix based filessystem. As i write in the moddescription i use a special "pathing for files", a "old dos trick" for jumping in directories because pathing is hardcoded. The Game don't find 2 importend files on Mac. Maybee i can fix it.
King Slayer 17 Apr, 2020 @ 1:22pm 
I like the Imp house and being able to incubat some of the imp eggs collected to have an imp collection team!!
crowtalker 17 Apr, 2020 @ 11:22am 
Let me know if you want me to keep testing. I am not to worried, I just thought it was a nice idea and a great addition. If no one else is reporting the issue, then I may just me something with my Mac
crowtalker 17 Apr, 2020 @ 11:17am 
I had a bunch of mods enabled when I first reported this. I did a test today, I only used 1000 coins so I could buy the imp house and an incubator. New game, and restarted the game a couple of times. I had the same results:The imp house did not produce any imps and the mod broke the incubator so no normal eggs could be hatched.

version 1.7.002
OS X 10.11.6

I am running all DLCs except for Dig with friends
steeamdreck  [author] 17 Apr, 2020 @ 2:05am 
What other mods did you have acktive? You are the only one who report this. Wich game Version do you run?
crowtalker 17 Apr, 2020 @ 1:21am 
The imp house did not produce any imps and the mod broke the incubator so no eggs could be hatched.
steeamdreck  [author] 17 Apr, 2020 @ 12:06am 
Hy crowtalker, i don't understand your problem. I test and it worked for me.
Anybody else have a problem?
crowtalker 16 Apr, 2020 @ 5:29pm 
I uninstalled, incubator came back online without this mod.
crowtalker 16 Apr, 2020 @ 1:21pm 
no imps, breaks the incubator so no eggs will hatch. it drops blue eggs to make blue fried eggs.
Blue print finally showed up only in the underground.

@moddes maybe take a look and see where this went wrong ;)
King Slayer 3 Apr, 2020 @ 1:42pm 
I think this was perfect, have been waiting for something like this for the hard working imps!!
Harald Fairmane 3 Apr, 2020 @ 2:57am 
So far excellent update steeamdreck. Blue omelette for the win!

I used the incubator on the third level, the desert world. I bought one imp house and two incubators, it produced enough imps for the rest of the playthrough on that level. ;)
steeamdreck  [author] 2 Apr, 2020 @ 1:15pm 
Thanks for feedback @Harald

Ok i will decrease egg drob from Gargoles.

My mod is not responsable for what the doors drop, seem sometimes the drop all random stuff what is in game, even service items.

But maybee ist was from a mod or it was not the door but it can be from a block wich is somtimes near by them in some rooms :) but i will add a tick that it drops just once.

And an i will made Imp egg food too.

Did you hatch the eggs in the incubator?

Harald Fairmane 2 Apr, 2020 @ 3:28am 
An amazing mod. If you are going to tackle the humoungous map mods this is essential.

Note - i dont play with this mod only but with a collection of mods. Possibly the problems can come from a mod conflict as far as i know, i am not a modder.

The random spawns from this mod are still too high. Whenever i fight an invasion i am always left with 20-50 eggs and at the end of the level (campaign level 2 Ice world) i had over 300 eggs.

When i opened a rune door on the ice level i found the secret recipe 2 out of 3 times.

Is there a way to make the drops a bit less intrusive? When you have unlocked the secret recipe it doesnt drop again or similarly.

Alternatively make an imp omelette recipe, it would solve the problem of too many eggs in the inventory that can only be hatched.
steeamdreck  [author] 30 Mar, 2020 @ 7:13pm 
I changde the drop rate to 33% to 1 egg. So in 15min you should have 1 egg. Remove egg from the shop. I will think about the dragon eggs
Sandman 30 Mar, 2020 @ 11:13am 
I suggest removing imp eggs from the sale and a home recipe, too. Leaving only the sale of the house itself. And out of 8 eggs with the essence of fire, for example, get dragon eggs in the laboratory. How do you like this option? Well, the chance of falling out is also reduced.