Stellaris

Stellaris

Galactic Community Tweaks
57 Comments
Šĥįṽắ ૐ 7 Dec, 2024 @ 6:25am 
?
Xelan 24 Mar, 2023 @ 11:17pm 
anyone tested this with 3.7 yet?
Sheethead  [author] 27 Dec, 2022 @ 4:04am 
Thanks, fixed. Seems like the game defines fixed their inconsistency, it used to be without the `=`.
nomad 23 Dec, 2022 @ 3:42pm 
Irony mod manager says there appears to be a syntax error detected in: common\defines\communitytweaks_defines.txt
Maybe " NGameplay {" should be " NGameplay = {" ?
Sheethead  [author] 2 Dec, 2022 @ 1:47pm 
I've been able to load with this in isolation without issues. Updated compatibility metadata to 3.6.*.

Maybe post a crash log if you still think it's caused by this mod.
Sjru 🐲 1 Dec, 2022 @ 1:51pm 
Needs update, it CTDs on load
Sheethead  [author] 1 Jun, 2022 @ 3:21am 
I don't have much capacity to play or go through the changelogs nowadays.

It doesn't seem to me like 3.4 should interfere with any of this, but if anybody can give the all-clear or point out anything missing, I can at least bump the compatibility metadata to get rid of warnings.
Orionox 22 May, 2022 @ 3:21pm 
Any chance of this being updated?
Sjru 🐲 14 Mar, 2022 @ 6:14pm 
Update?
Skill Less 8 Jan, 2022 @ 9:33am 
nice :)
Sheethead  [author] 8 Jan, 2022 @ 9:11am 
Bumped compatibility, added the halved cooldown on council elections and resolution freeze.

@outkult not sure which situation you're referring to by "consensus" - all members unanimously throwing their votes into the same option? That's not necessarily a stable state when everybody can shift their votes around, definitely not something that I can capture just with these simple overrides.
outkult 7 Jan, 2022 @ 1:51pm 
thank god this is a mod. any way to add an option to speed up voting when the community reaches a consensus too?
Sheethead  [author] 25 Aug, 2021 @ 2:45pm 
@Skill Less the council election timer can be overriden, I suppose it could affect the formation cooldown as well. And halving the council election cooldown would make sense when all voting is happening twice as fast too. I'll keep it in mind and probably add it when I get to it.
Skill Less 25 Aug, 2021 @ 9:05am 
hey Bassline Junkee,
do you mind adding a tweak for the cooldown of the resolution for forming the galactic council? whould be cool if it whould be able after 5 years (or asap) of having the community instead of 20
:steamhappy:
Skill Less 5 Jul, 2021 @ 8:43am 
it is 5 influence for 1 favor
Silver Sabertooth 4 Jul, 2021 @ 4:15am 
so its 5 influence for 10 favors or 5 influence for 5 favors?
Sheethead  [author] 3 Jul, 2021 @ 5:37am 
@Silver Sabertooth it's keeping the cost relatively constant when all of the voting happens twice as fast. If the cost was at 10, you could only call in half as many favors per resolution relative to vanilla.
Silver Sabertooth 28 Jun, 2021 @ 8:35am 
seems perfect, but i am not a fan of the idea of 5 influence costing favors
WordyBird 10 Jun, 2021 @ 11:27am 
Exactly what I was looking for! The Galactic Community would be pretty fun if it wasn't still debating minor resolutions when the End Crisis starts. Cheers!
Phil Connors 5 Jun, 2021 @ 6:54pm 
Bravo good sir. Just what I needed. Now if only PDX would fix when resolutions get repealed and you have to start at the bottom of the resolution tree instead of falling back to the previously level'd resolution.
Sheethead  [author] 4 May, 2021 @ 9:24am 
@The Lady Laydralae good catch, updated.
The Lady Laydralae 30 Apr, 2021 @ 3:52pm 
No change was made to the Custodian/Emperor prematurely ending a session, so the time remains at 720 days. This setting must be manually changed in the defines.
Sheethead  [author] 15 Apr, 2021 @ 3:10pm 
Updated to 3.0
Tijaczer 10 Nov, 2020 @ 7:46am 
Is it compatibility with 2.8?
Nootie the Cutie 22 Jul, 2020 @ 5:55am 
Like the idea mate, cheers for the help
Sheethead  [author] 22 Jul, 2020 @ 5:53am 
Right, I haven't had time to play in a while, apparently even the base game shortened the timer a bit (so now this mod is actually making the community even slower than vanilla).
Halved times (360 recess, 720 voting) still seem reasonable enough and would make things more dynamic, I'll roll that out.
Nootie the Cutie 22 Jul, 2020 @ 5:28am 
@MrCanister the Senate time, I've recently gotten into Stellaris again but the time inbetween senate voting and senate sessions are just way too long. I like the mod you made but I believe the resolution voting time should be 560, Senate recess should be 365 and Voting cool down at 60. Just the Galactic Community feels slow and unprogressive
Sheethead  [author] 22 Jul, 2020 @ 5:23am 
@Tocon Noot Gaming split up the changes (separate influence cost, separate changes to senate time)?
I've been considering that since those changes aren't necessarily tied together.
Nootie the Cutie 22 Jul, 2020 @ 4:01am 
Could you make another mod but with half of what you made? If i knew how to mod I would've done so aha
烽燧煜明 12 Jun, 2020 @ 6:04pm 
I think the time it takes is still too long.1 year should be better for voting time.So does the recess.
voting cooldown should be 1 month.
키으기 4 Jun, 2020 @ 6:16pm 
Thank you I'll use it well
Ahsoka Tano 2 Jun, 2020 @ 3:07am 
well that's lame, just them forcing us to play on the AI's terms, which isn't always going to be too fun to deal with, especially if the AI is already stupidly OP and really hates you, but thanks for at least trying, guess we can slap the blame for any future issues with OP AI diplo power on Paradox, since once resolutions banning things are passed, repealing them does not avoid them causing GC members from breaching galactic law even after the repeal, which means that if you can't stop it's initial passing, you're basically stuck with it forever (which sucks cause the stupid advanced xenowhateverit'scalled bans outlawing AI, which pretty much FORCES you to run into later issues with AI uprisings, not something I want to be forced to deal with midgame)
Sheethead  [author] 2 Jun, 2020 @ 2:23am 
Since 2.6.3 the game enforces "Player can't use more than 10 favors per country per resolution", so I also set the favor cap back to default to prevent confusion.
The only moddable override I've found is for the total number of favors per resolution (100, which should be sufficient), the 10/country is probably supposed to create the logical illusion of not calling in more than 100% of someone's weight, which might be the reason why it's not open for modding.
Ahsoka Tano 1 Jun, 2020 @ 12:16pm 
so was the 30 favors at a time removed, and if so, is there a way to tweak it to readd that option, as I'm kinda tired of the AI automatically shooting down EVERYTHING I put on the floor, while making me opposing anything utterly pointless as it's an AI vs Player thing, and they keep passing stupid resolutions that half of the galaxy is in breach of anyway
Sheethead  [author] 21 May, 2020 @ 7:50am 
@Mc.turdle yep, didn't encounter any issues.
Mc.turdle 21 May, 2020 @ 5:36am 
is this working with 2.7?
Sheethead  [author] 29 Apr, 2020 @ 3:28pm 
Pretty sure that's already the case in the game? Homicidal ("evil") empires are excluded from GC considerations (can't join, don't contribute to the counter to start forming the GC), xenophiles are more likely to "aye" joining, xenophobes more likely to "nay" joining...
Dr. Quackers M.D. 29 Apr, 2020 @ 3:10pm 
I would love to see a mod that just makes it so formation might not happen if there is enough "evil" race. or that "evil" race dont join
greenche 27 Apr, 2020 @ 10:53am 
this mod looks cool, i always want small tweaks while staying vanilla, especially when it comes to reducing the ridiculous influence costs in this game. for what it's worth, i think vanilla has updated to allow you to use favours to oppose, i've done it already I think in my recent game a few days ago. did I imagine that?
Ahsoka Tano 18 Apr, 2020 @ 7:19am 
problem is, that's not how it works in game, you can't use favors when opposing stuff outright for some reason, but based on those patch notes you posted, that might be a bug
Sheethead  [author] 18 Apr, 2020 @ 6:16am 
patch notes: "[no favors if] abstaining or if resolution is proposed but empire is not supporting" - the "not supporting" part is supposed to be about the proposal queue imo, where opposing indeed doesn't matter (just automatically makes you oppose once it gets to voting)
Ahsoka Tano 18 Apr, 2020 @ 5:35am 
lol, suprised that didn't get patched, I remember the patch notes saying the feature of no favors when opposing by name, so it feels intentional, but if I read it wrong, it might get fixed
Sheethead  [author] 18 Apr, 2020 @ 5:27am 
I tried and confirmed a dirty workaround for now - call in favors while supporting, then switch over to opposing, the favor weight stays with you :)
Sheethead  [author] 18 Apr, 2020 @ 5:07am 
I see, yeah that feels wrong. I'll try to snoop around and see if it could be fixed. Honestly it feels like an oversight rather than intentional (I'd say what the patch notes say was the intention - just the abstaining state should make a difference)...
Ahsoka Tano 18 Apr, 2020 @ 4:50am 
what happened is they intentionally disabled the ability to use favors to oppose a resolution, and worse still, while abstaining may indeed be a waste of favors, opposing is not by any means, this will allow a single AI with a ton of power to steamroll force everything into acceptance, while opposing members cannot use favors by any means, it's totally unbalanced
Sheethead  [author] 18 Apr, 2020 @ 3:11am 
I didn't yet get to play a full game in 2.6.3 besides the test, so I didn't get to feel the consequences of that change yet :D Looking at the update notes, I thought it only prevents you from calling in favors if you're abstaining yourself (but can still call in anyone's favors?), effectively "preventing" you (or the AI) from using favors when they wouldn't affect anything?
However if it behaves in some really broken way, I'm afraid it's deeper within the game logic and hard (or impossible) to mod, and I'd hope it gets an official patch if there's a wider consensus.
Ahsoka Tano 18 Apr, 2020 @ 1:34am 
any chance you could reverse the latest update's change to allow favors only when supporting a resolution, as I feel that's supposed to stop players from shooting down awful ideas, and worse still, it'll cause the AI's constant repeals of their own resolutions to consistently succeed, which I think is just plain silly
Sheethead  [author] 17 Apr, 2020 @ 9:09am 
@锅巴 I set up a quick test, everything seems in order. Please be more specific if you're having issues.
锅巴 17 Apr, 2020 @ 6:20am 
don't work in 2.63?
TEC769 4 Apr, 2020 @ 1:22pm 
Thanks!!!