Stellaris

Stellaris

Altered Starbase Mechanics
5 Comments
Deviant 27 Jul, 2024 @ 7:43am 
3.12 - mod works
Deviant 16 Aug, 2022 @ 3:35am 
The name of the mod is wrong. The alternative implies the exclusion of the second option. Your mod adds mechanics but doesn't eliminate the core vanilla mechanics. I think you should change the name.
P.S. Thanks for the mod.:steamthumbsup:
Nuke1st  [author] 31 Mar, 2020 @ 4:12pm 
@atmankost, you've given me an idea! I might think about making a mod for that, it is definitely possible to check if there is a populated planet in the system, I'd need to think about how bonuses would work though. I'd assume there could be economic and production boosts I could add.
atmankost 31 Mar, 2020 @ 12:17pm 
I've always thought it odd that starbases didn't get a bonus to building ships, maintenance, upgrade times, etc, when they're built/upgraded in systems that have inhabited planets/habitats...
Hagamablabla 27 Mar, 2020 @ 2:52pm 
Thanks, now I can actually build starbases along trade routes.