Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Heroes for Reikland - SFO
161 kommentarer
Maal  [ophavsmand] 30. maj 2024 kl. 18:26 
@SCARECROW
The author sort-of vanished from the modding scene and there's nothing to update, or port, to Wh3.
SCARECROW 30. maj 2024 kl. 15:21 
no update :(
Delta-118 20. okt. 2022 kl. 21:11 
Cool. I tested it and everything seems to work out fantastic! I thought that being able to build the Red Moon Inn was a cool little detail, but i was dissapointed by the Five only being garrison heroes (although obviously 5 heroes for Reikland available by turn 10 is a little busted, haha) so I'm glad I can have this gang roving around slapping skaven and vampires in my empire campaigns.
Maal  [ophavsmand] 20. okt. 2022 kl. 20:33 
@Delta118
Unless SFO did destructive (as in incompatible with save games) changes to the empire since the release of WH3, it should still work in theroy if both submods are enabled too.
Delta-118 20. okt. 2022 kl. 19:47 
Does this still work?
n.pedrazalis 22. maj 2022 kl. 22:39 
oh okay i didnt know i am new to sfo , some modded units i have go up to 15000 20000 thats why i was worried about thank you
Maal  [ophavsmand] 22. maj 2022 kl. 22:11 
@n.pedrazali
Unless SFO did a big change recently, their hero HP was fairly variable between hero type. Caster being low, hero on large mount being high and so on. 5-6k was normal for low level unmounted heroes iirc. Which hero are you comparing to what sfo hero?

Like for example, in SFO witch doctors have 4500 hp and captains 4750 hp.
n.pedrazalis 22. maj 2022 kl. 15:56 
hello hp is too low for this heroes sfo noon ? only 5000
Ming Da Merciless 16. maj 2022 kl. 6:21 
Great work man!
Maal  [ophavsmand] 26. jan. 2022 kl. 17:07 
I started with doing stand alone SFO patches because of the limit on how many mods you could have (they're all patches now). It's SOOOOOOOOOOO much more work to update.
Archdeacon Monseigneur 26. jan. 2022 kl. 15:47 
exactly, hence my comment.
way too many sfo mods neglect mentioning whether its standalong or a submod, and im going crazy because of it.
that being said, your mod works like a charm <3
Maal  [ophavsmand] 26. jan. 2022 kl. 15:28 
@JaggSauce
In theory, if it require the base mod it should be a requirement in the box on the right. Not doing so or adding the requirement for a standalone will just confuse people.
Archdeacon Monseigneur 26. jan. 2022 kl. 8:10 
this has nothing to do you with you personally, but people making SFO versions of mods really need to point out whether its a stand-alone mod or an actual submod (where activating both the original and SFO version is required) because this is driving me nuts.
NRKE 14. jan. 2022 kl. 18:03 
Maal! Thank you for the mod my friend!
Jon 16. dec. 2021 kl. 17:44 
All good brother thank you!
Maal  [ophavsmand] 14. dec. 2021 kl. 22:09 
@Jon
It should be updated for The Last Kiss. Is there any problem when you used it?
Jon 13. dec. 2021 kl. 9:47 
Update still in the works?
klowNz 27. nov. 2021 kl. 2:11 
Thanks for trying to update! Your mod is fantastic!
Maal  [ophavsmand] 26. nov. 2021 kl. 15:09 
SFO did some big naming change so most patches might need an update.

There goes my weekend.
NoddingSagely 26. nov. 2021 kl. 12:07 
CTD on startup since the new SFO update dropped. Might need an update.
Maal  [ophavsmand] 1. nov. 2021 kl. 17:07 
@Majora
Have you tried with only these 3 mods enabled? In the default load order? The default launcher is a bit messy because you cannot really save profiles to test different load orders, KMM does a better job for testing if you hadn't tried it.
Majora 1. nov. 2021 kl. 16:32 
@Maal if u didnt do anything here then im very sorry for that accusation. But with this mod comes the problem, cant say why. thanks for ur work, too bad it doesnt work for me :(
Maal  [ophavsmand] 1. nov. 2021 kl. 14:33 
@Majora
.... I beg your pardon? This mod does not modify ANYTHING from vanilla or SFO, much less a faction other than the Empire. Just look at the mod with RPFM and you'll see nothing about the blood knights.

And I did check in game for you, using only this patch+base mod+sfo, and the blood knights have their 20 units, just as they are meant to in SFO, not 30.
Majora 1. nov. 2021 kl. 9:08 
It took me around 3hours to get to the point that this mod
LOWERS THE COUNT OF BLOOD KNIGHTS OF VAMPYRES FROM 30 TO 10!!!
Correct that pls and dont play around in the roster of other factions cause it causes incompatibilities.
Maal  [ophavsmand] 27. aug. 2021 kl. 13:36 
Mod list which contain updated SFO patches are always nice. Some mods got several patches over the years and finding which one one is actually updated every SFO update is annoying.
The Black Kaiser 27. aug. 2021 kl. 5:36 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Krimson 26. aug. 2021 kl. 15:09 
Could you shorten them by a little? I don't think this will work with the other resize submod since they both affect variants_tables
Matdori 24. aug. 2021 kl. 15:49 
thx
Maal  [ophavsmand] 3. maj 2021 kl. 17:40 
I think that they are recruitable ONLY for Reikland. Starting as Gelt wouldn't let you recruit them. Might be worth verifying with 99Kingcarl.
Wyzilla 3. maj 2021 kl. 16:45 
I'm wondering as I can't seem to recruit them. I'm playing as Gelt and confederated with Altdorf, and while I got some of the five that Franz already had recruited, I can't find any option to recruit them.
Maal  [ophavsmand] 2. maj 2021 kl. 18:07 
If they do not conflict with vanilla's ubersreik, they won't with this one either. I didn't test it.
Wyzilla 2. maj 2021 kl. 0:43 
So does OVN Lost factions or the Imperial Engineer mod conflict with this mod?
Maal  [ophavsmand] 23. apr. 2021 kl. 17:02 
Do not need an update for The Sundering.
Maal  [ophavsmand] 11. apr. 2021 kl. 19:44 
@Jacubus
I have no idea how difficulty could even disable hero recruitment, or how SFO could if it's the guilty party. This mod been out for a year, SOMEONE had to have noticed that issue earlier than now if it was a simple error of this mod, I suspect a load order/conflict with another mod.

I started a game in very hard and could recruit them. So the problem is not this patch or SFO. I cannot help you more than that. It is most likely a conflict or load order issue on your end, but no idea how difficulty could break anything to begin with.
Jacubus 11. apr. 2021 kl. 11:41 
@Mall Dn't know didn't test it, i only test it with sfo and sfo patch for the mod. On easy, very hard and legendary. Do you wanna full tests?
Maal  [ophavsmand] 11. apr. 2021 kl. 10:12 
@Jacubus
That usually happens because you enabled the mod mid-game, but I doubt that's that since you said it worked on easy... Does it also happen without SFO and the patch?
Jacubus 11. apr. 2021 kl. 4:17 
Can i ask what's wrong? On easy i can recruit them, but on very hard and legendary i cnt just have permament this infp... https://prnt.sc/119krj4
It's ss from legendary difficulty
Rio 11. mar. 2021 kl. 1:31 
Its working. Awesome mod. Thanks
Maal  [ophavsmand] 5. mar. 2021 kl. 17:41 
@BreakdownBo
Yes, movie mods usually are for special particle effects which cannot be part of a normal pack mod to work, so the modders make a separate movie mod for their effects. But rarely some people make their normal mods into movie, which can cause plenty of issues since you cannot turn them off, but particle effects only movie mod do not actually do anything by themselve so those are safe.

Keadrin mod manager will tell you if your mods are movies or not, good to track that issue, and it is usually a better mod manager than the base launcher if you have a lot of mods, less clunky. Could be an option in the future.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399787504
BreakdownBoy 5. mar. 2021 kl. 16:31 
@Maal
I flushed all my mods and only installed the ones I wanted to play for Reikland. Apparently there are "movie mods" that don't deactivate, even when not selected in the mod manager window and this causes script fails. So your mod works fine now. Not sure what mod it was but it was causing all kinds of script fails.
Maal  [ophavsmand] 28. feb. 2021 kl. 4:29 
@Nono Cat
It shouldn't, or at least I haven't heard of an issue with that popular of a mod such as mixu's.
Nono Cat 28. feb. 2021 kl. 3:21 
could it be clashing with mixu's legendary lords?
Maal  [ophavsmand] 9. feb. 2021 kl. 18:38 
@BreakdownBoy
Several people seems to be reporting that in the base-mod comments too. Has to be some conflicts somewhere unrelated to SFO. Nothing I can personally do here beside suggesting trying various load order/disabling some mods until you find what break yours. You could send your modlist to 99Kingcarl, perhaps he'll have an idea.
BreakdownBoy 9. feb. 2021 kl. 17:52 
New game. I use one other mod that ads heroes to the game. LOW Legion of Myrmida, which ads a hero to the Warrior Monk Pool. In addition I use Swords of Empire which spawns in two heroes and a lord.
Maal  [ophavsmand] 8. feb. 2021 kl. 18:26 
@BreakdownBoy
Did you enable the mod before a new game or on an old save?
BreakdownBoy 8. feb. 2021 kl. 18:19 
Would love to play this mod but the characters do not appear in the hero pool screens. There are extra slots for them but their icon is not present, just says "No characters currently available", this is after building the red moon inn.
Maal  [ophavsmand] 20. jan. 2021 kl. 17:15 
OvN is a very large mod that changes a lot of stuff, and I do not think the patch is updated yet, smaller mods are usually fine to use un-updated but I expect that one this big will cause some issues. We can only wait now for the update.
Lowell 20. jan. 2021 kl. 16:37 
I think it was a conflict between OvN Lost Factions and SFO which caused my problems with this mod.
Lowell 20. jan. 2021 kl. 16:08 
It works fine for me now, thanks for the help.
It was a conflict between one of the mods when I used SFO.
Lowell 20. jan. 2021 kl. 13:18 
probably just a conflict between mods then, I'll just have to try and find out which one it is once I have time.