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这个mod的重做版在这发布了, 别在这留言了!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2411774658
Roll it back
Thanks to this my modded game is still fine.
还有堕落乱觉醒也是个毛病,原版觉醒设置到时候也会让机械爹爬起来
这是原版事件链,通常补丁事件早于叛乱。但不排除脸黑得二次叛乱事件链发生才刷出来。
原版事件机制就是这样的,只要场上不存在虫灾舰队或殖民地就会直接判定。
I dont know, disable this mod and test. It should not break the save when you disable it.
@Sjru
Not so well
PS - I also use A.C.E (Aggressive Crisis Engine), but I disabled it to test and the game kept crashing so A.C.E cannot be the problem mod.
I think so, you can try...
should be...
...我记得没有这方面的修改啊...
It is designed to work in this way...although the attributes is not so well done. Future version will keep mechanics like this, but more polished
None of the other crises behave like this, and none of my other mods should affect crises. If this is a vanilla issue, then I'm surprised not more people are talking about it. That pretty much leaves this mod (or one of it's settings) as the only remaining possible cause.
In the future I will totally rebuild this mod, khan will be supported, Mechanical Fallen will no longer awakens, and much more things will be done and optimized.
@龙舞
勉强可以
During that other game, the early awakening of the Fallen Empires resulted in most AIs getting wiped out or crippled long before the endgame. I can see the challenge aspect, but it messes with the pacing too much to be a default setting.
I don't mind the multiple crises too much, since they still happen when they are supposed to, but I don't think that should be the default setting, either.
Any chance the Greath Khan could be included in this mod? I remember the old Crisis manager having some interesting stuff in it, including letting the Khan unite all Marauder clans under his banner, or making him immortal.
It should... but it need a big update.