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* Update to game version 3.8.*
* Update to game version 3.7.*
* Update to game version 3.6.*
* Added support for all new map generators to all map sizes
* Update to game version 3.5.*
It looks like on the smallest size, you sometimes start a new game and your own empire does not have enough space to spawn (you end up as an observer). In that case, just restart and it should work.
* Added Russian translation by YanatoCherizhosa [github.com]
* Update to game version 3.4.*
But while it might support as many as 10 empires even at 50 stars, if you picked advanced start for them or added a Fallen Empire, those empires would get shafted and have too little territory, so I made it that all of the sliders could be maxed without such weird cases (and kept it in line with vanilla constraints scaling with galaxy sizes).
From the description, I'm guessing that even if you specified a 50 stars 10 AIs galaxy, some AIs wouldn't spawn with the default stellaris generator algorithm ?
Is that right ? That makes me a little bit sad.
* Update to game version 3.3.*
* Update to game version 3.2.*
* Update to game version 3.1.*
* Update to game version 3.0.2
* Migrated mod to GitHub (you can report and track progress on bugs there, as well as take a look at the source code)
Wild space and a few black holes/other systems will generate around the galactic center, which makes for a nice and small disk-shaped galaxy. However, the hyperlane connections get a bit funky (on every density setting)
Definitely another interesting way to play! Please report back if you should encounter any issues (even though it seems unlikely). Have fun!
* Update to game version 2.8.0
Nothing changed, this is just a minor maintenance release.
* Removed "Gigantic" (1500 stars) map size
* Added "Microscopic" (25 stars) map size (thank you for the suggestion Jerwin )
* Added "Diminutive" (150 stars) map size
* Added support for the 10x and 25x crisis strength options to all included map sizes
* Updated both "Tiny" and "Small" vanilla map sizes to support all different galaxy shapes
* Renamed "Nanite" map size to "Infinitesimal"
* Renamed "Microscopic" map size to "Nanoscopic"
* Renamed "Miniature" map size to "Minuscule"
* Renamed "Minuscule" map size to "Miniature"
Since support for the "Gigantic" (1500 stars) map size has been removed in this update, the description now features a link to another mod by Ariphaos that complements this one perfectly and supports even bigger map sizes (you can also just click here ).
Have fun!
* Update to game version 2.7.2
* Improved thumbnail
That is fine, I was looking more at the 1500 galaxy one.
Now with the newest update it should soon be possible to add specific systems only to specific map sizes. That means it can be possible to spawn ultra dense solar systems with multiple habitable planets only on small sizes where its bearable for our hardware. I've seen an idea for multiple single system empires battling it out. This might be really fun. I hope somebody does something like that, but if it doesn't happen soon not - that person might just have to be me!
I'm currently trying to work out a mix of mods for a "dense" game with a friend, by which I mean small galaxy size + an absolute chaos of events and unpredictable shit happening all around. This seems like an excellent starting point. Hopefully it will end up being interesting and slightly memorable.
Thank you so much!