Counter-Strike 2

Counter-Strike 2

de_Edge [WIP]
18 Comments
Thisted 2 Apr, 2022 @ 2:28am 
Sadly there's a bug making it unplayable. Whenever you look one way you'll see nothing
NoMerciBKK 7 May, 2020 @ 12:16pm 
Nice map but the B-side is a bit overloaded, to many corners to check. otherwise well made
Anton.botta 29 Apr, 2020 @ 1:36am 
For me, this is better than Vertigo
♡Alyx♡  [author] 18 Apr, 2020 @ 5:56pm 
New update out, layout is pretty significantly changed based on playtesting
天才少年的奇妙冒险 4 Apr, 2020 @ 6:43pm 
nice
james #CPAcertified #opentowork 4 Apr, 2020 @ 9:34am 
epic
Vape God ☁ 3 Apr, 2020 @ 7:32am 
I don't like big maps like that
takemetohell 2 Apr, 2020 @ 5:07am 
very good map for playing 3v3,4v4,5v5 with friends
buka 31 Mar, 2020 @ 12:26pm 
this map reminds me mirrors edge, good job
EwylKo♚ 31 Mar, 2020 @ 12:51am 
no worries, work fine now. I love the architecture style. The layout is complex, but very interesting. Very good so far!
♡Alyx♡  [author] 30 Mar, 2020 @ 1:50pm 
Fixed now, sorry about that
♡Alyx♡  [author] 30 Mar, 2020 @ 1:24pm 
I'm now realizing i completely forgot to pack the assets when I updated it, that should be fixed in ~10-15 minutes
EwylKo♚ 30 Mar, 2020 @ 1:23am 
The screenshots looks insane, but the models are not inbeded in the map file, so it is full of errors (for me atleast). I guess it happened when updating the workshop version. ill check it again later
♡Alyx♡  [author] 29 Mar, 2020 @ 4:35pm 
@vortey_65 Thanks for the feedback, I appreciate you taking a look
Hell-o | プリナゴス 29 Mar, 2020 @ 1:29pm 
THE BEST MAP:steamhappy:
vortey_65 29 Mar, 2020 @ 1:23pm 
Overall, this map is interesting, and the T side of the map is obviously well developed. In terms of aesthetics, colours and maybe some props could bring out the personality of this map. Gameplay-wise some more cover and stuff but playtesting is required when you feel ready.
I enjoyed playing on this map, and I'm interested in how it will turn out
vortey_65 29 Mar, 2020 @ 1:22pm 
Gameplay(I played solo with bots, so take this with a pinch of salt)

+This map has some original gameplay ideas that work really well(I think). The square on A site, like by the T entrance that CT's can camp behind, is a cool idea. The drop down on B when T's cross allow for some 'interesting' plays. My favourite thing is the chute at T spawn, which allows for a fast drop down towards middle(That part really shines).

-The lower level of the map feels weird to play in, and needs work on, as it could be overpowered and let T's gain easy mid control(This would become relevant with PROPER playtesting).
The site on B is a little too small for comfort, but again playtesting would be required to get a proper analysis on this.
The T push towards A feels really exposed, and I think this is the opposite for T's on B, which could push them only to play on that side of the map, again playtesting required.
vortey_65 29 Mar, 2020 @ 1:22pm 
This is a promising map, but there is obviously work required (I understand it is still in progress).

Aesthetics

+Personally, I do love the aesthetics of T spawn. Your work on the office feel is really convincing, with some, I think, unique props that really fit well. My only gripe with the area is how white it is, especially the white shrubbery(which I understand is white for a reason, but I feel some colour could really spruce up the area).

- Obviously a WIP, concrete texture does get boring, but I understand that isn't the final look. The best thing about this map that would make it stand out would be a more industrial/modern colour scheme i.e more bright fluorescent colours, shrubbery etc.(In my opinion).