Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I enjoyed playing on this map, and I'm interested in how it will turn out
+This map has some original gameplay ideas that work really well(I think). The square on A site, like by the T entrance that CT's can camp behind, is a cool idea. The drop down on B when T's cross allow for some 'interesting' plays. My favourite thing is the chute at T spawn, which allows for a fast drop down towards middle(That part really shines).
-The lower level of the map feels weird to play in, and needs work on, as it could be overpowered and let T's gain easy mid control(This would become relevant with PROPER playtesting).
The site on B is a little too small for comfort, but again playtesting would be required to get a proper analysis on this.
The T push towards A feels really exposed, and I think this is the opposite for T's on B, which could push them only to play on that side of the map, again playtesting required.
Aesthetics
+Personally, I do love the aesthetics of T spawn. Your work on the office feel is really convincing, with some, I think, unique props that really fit well. My only gripe with the area is how white it is, especially the white shrubbery(which I understand is white for a reason, but I feel some colour could really spruce up the area).
- Obviously a WIP, concrete texture does get boring, but I understand that isn't the final look. The best thing about this map that would make it stand out would be a more industrial/modern colour scheme i.e more bright fluorescent colours, shrubbery etc.(In my opinion).