Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

TH3 DLC - Journey to San Francisco -
22 Comments
XAndUkarE  [author] 30 Sep, 2022 @ 7:10am 
hahaha yeah
Shockwave 30 Sep, 2022 @ 6:25am 
The cutscene with Sam punching righteous Robert is one of the best things I’ve ever seen
XAndUkarE  [author] 30 Sep, 2022 @ 6:00am 
I mean it also kicks ass literally I remember I exagerated a bit with enemies at the begining xD
XAndUkarE  [author] 30 Sep, 2022 @ 5:59am 
@Shockwave haha thanks man! Happy to see someone enjoying this so long after release!
Shockwave 29 Sep, 2022 @ 6:28pm 
This map kicks ass
Thanadrax 29 Mar, 2020 @ 5:35am 
It's alright, take your time and come back with a better mood
XAndUkarE  [author] 29 Mar, 2020 @ 4:54am 
Maybe comeback to survival maps won't be that bad after all. For now I need to take a break, and advance at model making and scripting so I could provide my maps with higher quality but I really would want to wait for SS4, so the popularity will jump up. You know what I feel sometimes? That I make maps only for people from SeriousZone and 7Smoke :lunar2019crylaughingpig: It's ok to me but it would be way more motivating to see that a lot of people are waiting and giving likes etc..
Thanadrax 29 Mar, 2020 @ 4:42am 
I think the reason most people are upset is because they just didn't enjoy it. It's not bad, instead, it's an opportunity for you. I suggest you to make just something small, and check what works the best for you. Maybe you're really good at maya stuff, maybe you're really good at some steppes or mountains. It's all different, so don't give up and try more. SV, DM, SP/COOP - doesn't really matter, it's all about how you do it.
XAndUkarE  [author] 29 Mar, 2020 @ 4:38am 
@Thanadrax|Cream It's over for me, I won't produce anything for this game. Just look, not a single positive comment, what is this community? Btw. did you mean a survival map?
Thanadrax 29 Mar, 2020 @ 12:14am 
i think you should make something smaller and different than Through Landscapes
John Madden 28 Mar, 2020 @ 5:18pm 
Missed the opportunity to call it Sam Francisco
XAndUkarE  [author] 27 Mar, 2020 @ 11:12am 
Laki, I added a spot to hide, and decreased the number of helicopters. I saw that some of them were shooting with rockets, probably that was confusing. I didn't see that in editor. Very strange.. but anyway, I "optimised" the first battle a bit, so you can try to replay it.
Mike Uchiha 27 Mar, 2020 @ 10:18am 
You are just too weak AndukaRen have right LAKI LAKI LAKI LAKI
Laki 27 Mar, 2020 @ 9:56am 
No, it's not that I'm weak. I could pass the whole level like other 3 levels you made but I couldn't bother because it's not fun. Last 3 maps were fun, this isn't. It's not about difficulty. You can make something super difficult but that's fun at the same time. I can't even call this difficult. It's a fake difficulty because of dickish mapping moves. It wasn't even rage, it's just that it's annoying and that's what turned me off. But better that than a crash like you said.
XAndUkarE  [author] 27 Mar, 2020 @ 9:44am 
You are just too weak, I tried to give the player some other experience, I told you it will be difficult, if you can't adapt, well that's a good thing that you unsubscribed. Even though you should try that second part of the map, it's way more on "your expectations" and more structured. I guess rage quit is better than glitch quit :lunar2019laughingpig: btw. thanks for opinion.
Laki 27 Mar, 2020 @ 9:23am 
Yeah, no. A hitscan hell right at the start of the level where you can't even hide is the worst thing I have seen in all BFE custom maps I ever played. Then there's that "just throw 100 enemies at once" without any fight structure where you have to use Cannon only to survive. And then there was that Kamikaze that spawned in front of me when I used the crystal. That's where I stopped and unsubscribed. Optimization is horrible, I had 10-20 fps at all times. Map layout from what I saw in beginning of the map and from screenshots here looks like it's not a random mess anymore but terrain is still very rough with obvious triagonal polygons and textures are very very stretched out.
Mike Uchiha 27 Mar, 2020 @ 8:57am 
;3
XAndUkarE  [author] 27 Mar, 2020 @ 8:48am 
Everything is fine and done, no more glitches :3
Mike Uchiha 27 Mar, 2020 @ 8:38am 
@AndukaReN i have i5 8400 with GTX 1050 ti OC :lunar2019piginablanket: and nice glitch you fix it ?
XAndUkarE  [author] 27 Mar, 2020 @ 3:58am 
Only drop of FPS are caused by my trees, that I optimized already before. At the begining I have 52-65 FPS and after 1/3 of the map, behind that magic gate, it goes up to 90 and then 170 in the city, till the end of the level. I have this on medium and on GTX 970, intel Core i7-497, so guys please don't over exaggerate. :lunar2019piginablanket:
XAndUkarE  [author] 27 Mar, 2020 @ 3:15am 
Man, if I could know what to do about it.. It's time to change the calculator i guess :/ Btw. the second part of the map works on high FPS, I confirmed it already with other player.
Швим 27 Mar, 2020 @ 2:35am 
Poor optimization.