RimWorld

RimWorld

Horrors (Continued)
234 Comments
Buttons_Mashed 31 Jan @ 11:50pm 
These horrors should make a fun challenge for a medieval playthrough!
Nic 7 Dec, 2024 @ 11:03am 
I have a weird urge to ask if this is CE compatible
ShadowEater25 30 Oct, 2024 @ 4:03pm 
I wanna play as a hive of horrors! It would be so fun to role-play as spiders or something!
Mahzukie :3 23 Oct, 2024 @ 4:43am 
Whats the sinkhole for??
Mlie  [author] 1 Oct, 2024 @ 10:04pm 
@ShadowEater25 Compatibility in what way?
ShadowEater25 1 Oct, 2024 @ 3:31pm 
having a insectoids 2 compatibility would be very assume
Onyx 22 Jul, 2024 @ 5:45am 
Welp, I have 255 mods and 256 issues, and that isn't my main one at the moment lol
Mlie  [author] 22 Jul, 2024 @ 5:33am 
@Toothless Sounds like it
Onyx 22 Jul, 2024 @ 5:24am 
So like, what's the Bulwark? I got one sitting in my room for some reason even if it can leave, doesn't feed, doesn't do anything, and its invisible, mod issues?
Angrysquirrel 10 May, 2024 @ 7:31pm 
Thanks for the response Dragoon. I haven't seen them raid yet but I added them to an existing game with vanilla faction discovery mod. They did show up as a faction but I just haven't seen them.
ПΛПО Dragoon 10 May, 2024 @ 1:43pm 
I didn't make the og mod. I have no idea, I haven't played rimworld for a while (been busy working on projects) They could raid.
Angrysquirrel 10 May, 2024 @ 9:39am 
Hey Dragoon. So will I get a raid with these things? I was hoping I could see this thing in action. I really liked that cosmic horror mod. Have you tried that one before?
ПΛПО Dragoon 9 May, 2024 @ 8:21pm 
probably because the og owner didn't want the comments? Or maybe they weren't updating so they figured no one was seeing?
Angrysquirrel 9 May, 2024 @ 7:41pm 
Dude, why is the video private?
larry.rathbun 23 Apr, 2024 @ 4:08pm 
@General Shyguy I wonder if it is because each race has a meat label defined. I don't see that in anything Vanilla for insects. <meatLabel>insect meat</meatLabel>
General Shyguy 25 Mar, 2024 @ 1:40pm 
I noticed that as well, were they all given separate names in the code specific to each horror?
larry.rathbun 9 Mar, 2024 @ 8:21am 
I see something strange here. Each different horror gives me a different stack of "Insect Meat" Is anyone else seeing this behavior?
ketch10 3 Aug, 2023 @ 5:42pm 
prowlers give me ptsd
MrSharkey 10 Jul, 2023 @ 3:59pm 
:(
Mlie  [author] 13 May, 2023 @ 11:15pm 
@MrSharkey Probably not, I have little time to expand upon mods and my focus is more on qol-mods than content mods
MrSharkey 13 May, 2023 @ 10:49pm 
i hope you will add the things that were in the future plans section
Mlie  [author] 15 Mar, 2023 @ 12:24pm 
@O_O They inherit insects so it would be a bit much work to make custom ones
PoopyFart 15 Mar, 2023 @ 6:43am 
can you add actual bones to them cause it just goes to the regular insectoid bones ik this is a continued but i would appreciate it
Lucifearus 28 Feb, 2023 @ 10:40pm 
awesomeeee! thank you, i rlly wanted to use this one!
Mlie  [author] 28 Feb, 2023 @ 12:33pm 
@⎛⎝Lucifearus⎠⎞ Had a look at it and it seems that mod changed its defnames for harvesters in 1.3 so it should no longer cause issues.
Lucifearus 27 Feb, 2023 @ 3:53pm 
if it's possible to make this faction mod compatible with Rimsenal federation foundation pack, that would be so so sooo appreciated, reallly wanted to add this to my list :<! such a cool one!
frostmare11 24 Feb, 2023 @ 12:40pm 
this one of my favorite. i was thinking of idea that might suit this mod. the horror would trap there victims with the webs and bring them back to their nest and when there in a coccon state the horror would in inject some type of bug or virus that at some point would change the pawn to a horror. another is have a queen type and after a time she would get out to make a new nest at for a new location. . i just wish they would stop adding DLC to this game all of the time, making a headache for mod creator
Witch ~ 21 Feb, 2023 @ 10:01pm 
Damn so Rimpy isnt refreshing the Database correctly. And ah makes sense
Mlie  [author] 21 Feb, 2023 @ 9:55pm 
@Witch ~ The incompatibility was reported, there is a Harvester defname in that as well
Witch ~ 21 Feb, 2023 @ 2:22pm 
why exactly is it incompatible with Rimsernal? Also highly suggest to add that tag for Rimpy. Because I just wasted 4 days trying to figure out why things were breaking
dalebarrett 27 Dec, 2022 @ 1:24am 
Idea: horror meme, like the insectoid me from Vanilla expanded, but horror themed(and with maybe a bit more changes?)
Zetta 17 Dec, 2022 @ 3:45am 
When the terrorworms spawn in the just move around and don't do much until you attack them unfortunately :(
Crying with Fear 10 Dec, 2022 @ 2:57am 
same here but for me at least that was back when rimworld was in is number versions and the terrorworms would spawn in dark areas
Benny 9 Dec, 2022 @ 5:21pm 
@Mlie I remember playing the original mod, and they were just as aggressive as vanilla insects. It seems like this version is just broken
Crying with Fear 6 Dec, 2022 @ 1:37pm 
@Mlie so the creatures aren't moving because the original mod author didn't finish the mod?
Mlie  [author] 6 Dec, 2022 @ 9:59am 
@Crying with Fear Yes, the original author never finished the mod so some aspects of it is pretty basic
Crying with Fear 6 Dec, 2022 @ 8:30am 
the horrors don't seem to do anything when I create a new world there is no faction, and if I make a colony in the horror wastes there are horrors but they don't do anything apart from stand there if I make one of my colonists attack a horror the horror will fight back but won't chase the colonist unless the horror is manhunting

I tried spawning a terror worm in with no mods apart from this one and got this in the debug log:
Terrorworm46630 issued IdleError wait job. The behavior tree should never get here.
why are we here? just to suffer? 17 Oct, 2022 @ 5:23pm 
cant wait for 1.4
Mlie  [author] 27 Sep, 2022 @ 1:25pm 
@MasterTman3: Thank you, should be fixed now
Mlie  [author] 26 Sep, 2022 @ 10:09pm 
@MasterTman3 Can you share the link to the log?
MasterTman3 26 Sep, 2022 @ 4:45pm 
So small update, I get the exact same error even if the only mods I have running are this mod, Better Loading, and Harmony with Ideology and Royalty. Any idea what's going on?
Mlie  [author] 23 Sep, 2022 @ 6:15am 
@MasterTman3 No idea, if you can find out what mod is affecting it I can look into it
MasterTman3 23 Sep, 2022 @ 6:12am 
No, but I do have some mods for children installed if they have anything to do with this
Mlie  [author] 22 Sep, 2022 @ 10:07pm 
@MasterTman3 You using Animal Genetics?
MasterTman3 22 Sep, 2022 @ 5:47pm 
The viseral cryalises are ticking up past 100% and throwing an error about pawn generation. Any idea what could be causing this?
PavelKer 2 Jun, 2022 @ 9:04pm 
Does anyone know of a way to prevent the infestation from spawning inside furnished rooms and workshops? A bait room like with normal infestations doesn't seem to work. It'd be okay if they just went on and started to destroy stuff after spawning, but the hives just spawn on top of furniture, worktables and even walls, simply removing them with no trace and no drops.
GVLT 9 May, 2022 @ 8:44am 
It's jut me or horror infestations do really comes in much miserable numbers compared to insects? I usually got 100+ infestations and in case of horrors ~25
CTH2004 9 May, 2022 @ 6:44am 
could you list all availiable creatures here?

Maybe add more features to some of the advanced ones (Ranged biological attack?)

Also, how can I trigger this in-game (With cheats)? I wanna test my defenses... MWAHAHAHAHA
UltraEmailMan 16 Mar, 2022 @ 8:44pm 
Is the new game required only because the faction would be absent, or is there another reason? I'm gonna try to see if it works when the faction is added via Vanilla Expanded Framework.