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First off, thank you for maintaining this essential mod! I’ve noticed a small hiccup with the digging water function in the 1.6 update: Currently, it only allows placing one blueprint at a time and doesn’t support drag-placement. Will this be addressed in a future patch? Regardless, appreciate all your hard work—hope life treats you well!
Incidently,I discovered my boat can go through, even if the drawbridge is down, even through the static part of the bridge. Also, the land vehicles probably see the water tile and consider it blocking. That might be it.
I double checked and vehicles can go through the standard foundation/bridge couple.
All that being said, that might not be so easy to patch. Way I see it, you would need to make the water tile disapear (or change to foundation maybe) when bridge is down.
Tell me if that inspires you. After that, promises, i'll go to vehicles framework team/guy if you tell me :)
I have no clues how hard it will be to implement. Maybe it's only a flag to set ? If not, no big deal.
[Ref FC10D465] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Please advise. No error codes related to this seem to help.