RimWorld

RimWorld

[sd] Bridges (Continued)
182 Comments
Iris 'Piña' Silbermond 17 Jul @ 12:16pm 
This mod is a MUST have for me, thank you soo much for the updates, looking forward to the day it is v1.6 compatible
Mlie  [author] 14 Jul @ 12:44pm 
@红尘真仙谢诚信 When I update the mod it should be resolved. They changed dragging logic in 1.6
红尘真仙谢诚信 14 Jul @ 12:42pm 
Hi Mlie,
First off, thank you for maintaining this essential mod! I’ve noticed a small hiccup with the digging water function in the 1.6 update: Currently, it only allows placing one blueprint at a time and doesn’t support drag-placement. Will this be addressed in a future patch? Regardless, appreciate all your hard work—hope life treats you well!:steamthumbsup:
Mlie  [author] 12 Jul @ 8:27pm 
@John Doe Updating all my mods, see discord for progress
John Doe 12 Jul @ 3:20pm 
update plz. :)
evil yaoi wizard 1 Jul @ 2:06pm 
yaay thank you for all you do mlie
Mlie  [author] 1 Jul @ 1:15pm 
@GHOST Will be fixed when I update the mod for 1.6
Mlie  [author] 30 Jun @ 11:11am 
@GHOST Please link to that mod
evil yaoi wizard 30 Jun @ 10:54am 
heya, could I request a patch to support the water from biomes! islands? presently it cannot be built on it
F3iT 19 May @ 3:30am 
Alright i'll ask them, thank you.
Mlie  [author] 19 May @ 3:19am 
@F3iT No, what I mean is that they need to add the drawbridge terrain definition to their list of valid vehicle terrain. It is called a fake water terrain as it is normal traversable terrain but uses the vanilla water terrain graphics.
F3iT 19 May @ 2:49am 
Sorry to contradict, but vanilla bridges make the water tile disapear from the list in the bottom left of the screen (it states only the bridge, no more the water tile) while the drawbridge still list itself and a "fake shallow ocean water" tile beneath it.

Incidently,I discovered my boat can go through, even if the drawbridge is down, even through the static part of the bridge. Also, the land vehicles probably see the water tile and consider it blocking. That might be it.

I double checked and vehicles can go through the standard foundation/bridge couple.

All that being said, that might not be so easy to patch. Way I see it, you would need to make the water tile disapear (or change to foundation maybe) when bridge is down.

Tell me if that inspires you. After that, promises, i'll go to vehicles framework team/guy if you tell me :)
Mlie  [author] 19 May @ 1:24am 
I dont know how they path, the drawbridges are actual bridges when lowered. Perhaps you could ask them about them about it?
F3iT 19 May @ 1:19am 
Hello Mlie. Could you, by any chance, make the drawbridges vehicles compatible ? (as of vehicles framework). As they are not actual bridges, land vehicles don't path over them.

I have no clues how hard it will be to implement. Maybe it's only a flag to set ? If not, no big deal.
Bl4ckD3ad06 14 May @ 9:45am 
does this work with multifloors?
Mlie  [author] 26 Sep, 2024 @ 11:07pm 
@Ryujyo218019 Please see the Reporting Issues section described above
Ryujyo218019 26 Sep, 2024 @ 10:39pm 
I don know why but when I get the Simply More Bridges (Continued) away then all be normally,now I can place platform like before
Mlie  [author] 1 Jul, 2024 @ 7:31am 
@Oppa Let me know if you find out what mod it is
Oppa 1 Jul, 2024 @ 7:30am 
what i think is crash with other mod after update
Mlie  [author] 30 Jun, 2024 @ 12:22am 
@Oppa This error has nothing to do with this mod. There are no infested ship chunks in this mod.
Oppa 29 Jun, 2024 @ 11:43pm 
this is report? cant dismantle and draw up or down
Oppa 29 Jun, 2024 @ 11:42pm 
Exception ticking InfestedShipChunkIncomingSW2607216 (at (258, 0, 253)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref FC10D465] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Mlie  [author] 29 Jun, 2024 @ 3:31am 
@Oppa Please see the Reporting Issues section described above
Oppa 29 Jun, 2024 @ 1:28am 
drawbridge buged
Mlie  [author] 28 Jun, 2024 @ 8:59pm 
@鲁难未已 Please see the Reporting Issues section described above
鲁难未已 28 Jun, 2024 @ 8:57pm 
drawbridge bug report
cmb-msn 25 Jun, 2024 @ 6:23pm 
I found a workaround for the indestructible bridge situation: When this occurs, set the water under the bridge to WaterDeep (or another non-fake water type), then the bridge should behave normally. E.g. drawbridges that stop working. This seems to have happened for me when mods updated, including sdBridges and other mods (unclear on which mod exactly caused it).
cmb-msn 25 Jun, 2024 @ 6:17pm 
I had the same issue as Har2 and silverskane. As requested, I posted a bug on discord.
Mlie  [author] 25 Jun, 2024 @ 11:35am 
@CalamityCats I could add it but I have no gfx skill and just scaling up the current bridges looks really bad.
CalamityCats 24 Jun, 2024 @ 3:02am 
Sorry yeah I meant drawbridge. I was just wondering if there was any longer buildables like a 2x4 etc.
Mlie  [author] 23 Jun, 2024 @ 11:20pm 
@CalamityCats Not sure I understand the question. Do you mean the drawbridge? Because you can build the bridges as long as you want
CalamityCats 23 Jun, 2024 @ 4:56pm 
Are there any longer bridges other than the 2x2 ones?
Mlie  [author] 5 May, 2024 @ 10:08pm 
@⑨Har2 Please see the Reporting Issues section described above
⑨Har2 5 May, 2024 @ 10:02pm 
i can't remove platforms now:steamsad:
silverskene 6 Jan, 2024 @ 10:40am 
Started having a problem where the bridge exists, but cannot be removed or destroyed - but it is somehow still located there despite being at 0% health.
Please advise. No error codes related to this seem to help.
tzverg 15 Sep, 2023 @ 6:28am 
Nefilol Seflll 14 May, 2023 @ 11:14am 
@Halosos: This's a vanilla thing. Even the description mentions that bridges and floors are classified more or less as the same thing as far as the game is concerned so you can't put floors on bridges.
Halosos 14 May, 2023 @ 6:31am 
I cannot place platforms on Foundation bases, it says "You cannot build a floor without first deconstructing the bridge".
silverskene 2 Apr, 2023 @ 11:25am 
Thank you so much - just what I was looking for!
东方彩虹🌈 2 Mar, 2023 @ 8:45am 
Thank you very much
bit 7 Feb, 2023 @ 1:00pm 
a heads up if you make deep water with water freezes mod enabled the deep water tiles turn back into shallow water tiles
Faergen 25 Dec, 2022 @ 8:57pm 
How do you remove foundations? It does not seem to work.
Mlie  [author] 22 Dec, 2022 @ 10:44pm 
@The_Real_Oakley I have not tested that mod but I assume most fishing mods are compatible since they just need pawns to stand next to water.
Amuleto 22 Dec, 2022 @ 5:45pm 
Is the prepareforfishing mod (which is outdated) still needed for this mod to be compatible with Rikiki's Fishing mod? I saw on the forms that the original mod maker could have added compatibility... Is there another mod which is compatible with this mod that can be used instead? Many thanks and your work with updating all of these older mods is awesome.
Mlie  [author] 6 Dec, 2022 @ 11:30am 
@JleRstvie Should be fixed now, thanks for the report!
JleRstvie 5 Dec, 2022 @ 12:17pm 
Hi, i think i found a bug. Draw bridge wasn't working on deep river, so i looked in files and found that for fakeWaterMovingChestDeep there was pathing cost 36. i removed that line and it started working fine
BlueDestinyPiss 16 Nov, 2022 @ 3:23am 
thank you. that suck
Mlie  [author] 15 Nov, 2022 @ 10:08pm 
To avoid the queries about it Ive included info about floors on bridges
BlueDestinyPiss 15 Nov, 2022 @ 8:36pm 
can you floor on new terran/bridge?