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回報翻譯問題
it only retracts when turned off so you would need to build a system which detects the enemy and then activates the weapons.
the answer lies inside the moddescription.
also if the turrets are based on a ctc and dont use modded nonwc weapons they should still be working, though there where cases in the past where a ctc and preexisting weapons needed to be rebuild after wc was added to an existing world to be properly replaced by the internal or the choosen alternate replacer for the vanilla weapons and ctc.
working link for it: https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips#december-2022-addendum-on-non-wc-weapons
Can I make this turret automatically retract and activate when an enemy is nearby?
Regards
did you let steam check for file integrety?
did you make sure you deleted modfiles of this mod from both storage folder and the workshop folder before making the new download?
in case you use a inventory management script tag the wepaons accordingly so that they are ignored by the script.
i already encountered them not reloading while using isys inventory manager cause it did pul the ammo out faster than they could reload till i set them to be ignored.
also always a possibility is file corruption of game and/or modfiles and mod conflict, did you check for that?
Hello There.
i found the Issue. I copied the world from my Drive to my Serverblend Server. It doesn't recognize the mods correctly.
I need to download it, insert the mod and reupload it again.
Mod "Revived Large Ship Railguns", it doesn't use WeaponCore and there were no compatibility issues prior to last WC update. The Lord @DarkStar had tested compatibility between these mods and fined no issues. But as soon as I removed your (the only one) WC mod from my world, all come back to normal.