RimWorld

RimWorld

(New Version linked in Description) Ore Yields [Deprecated]
116 Comments
Ferm 6 Feb, 2021 @ 7:51pm 
This version of the mod bricks caravans, please use the updated version everyone!
NECEROS  [author] 26 Jan, 2021 @ 1:16am 
Description now contains link to Mlie's proper version. Do not use this version. Use Mlies.
Mlie 26 Jan, 2021 @ 1:10am 
Made a rework of this mod, with permission:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2374350066
Now uses harmony so should not cause the same problems.
Also works with any modded minable things as well.
Hope it helps anyone!
g3 22 Jan, 2021 @ 12:27pm 
this mod corrupts alot of mods it seems
Offutticus 10 Jan, 2021 @ 3:44pm 
So it is marked safe for 1.2 but doesn't work? Okay then.
BlackWaterAquifer 28 Dec, 2020 @ 8:14pm 
Remove the flag for safe for 1.2 then?
Gunseeker 26 Nov, 2020 @ 12:18am 
Why is this tagged as 1.2 if it doesn't work in 1.2?
NECEROS  [author] 25 Nov, 2020 @ 3:22am 
This does not work in 1.2 and I don't have the time to fix it.
HyenaDog 22 Nov, 2020 @ 4:57pm 
There seems to be a conflict with Simple Sidearms. With both enabled the pawns will no longer move or even respond to commands like force pickup and drafting.
nullsynthe 14 Nov, 2020 @ 3:48pm 
This mod causes literally all factions to not show up when generating world map. Sometimes I get one or two. I have a couple other mods loaded so I'm not sure what the conflict is, but this only happened when I activated this specific mod.
Bud 11 Nov, 2020 @ 12:19am 
just bumping the mod author's message that they're on hiatus and anyone is free to fix this mod which can be found here https://github.com/Neceros/OreYields
scary 10 Nov, 2020 @ 5:42pm 
Looks like there is a conflict with Simple Sidearms mod. Pawns don't move for me with both of these mods enabled.
Pitounezh 8 Nov, 2020 @ 2:53pm 
Same bug for me, took me 3 hours to figure out... Pawn won't move with this mod installed for me...
ZettaCrash 5 Nov, 2020 @ 7:07pm 
Posting here in case anyone else is looking for a solution but somehow, someway, this mod was preventing me from sticking people into shuttles. I have no idea how the hell a mod that modifies yields effectively trapped me from traveling, but it did. Hope that helps someone out there.
St.George 30 Oct, 2020 @ 1:43pm 
Same issue here. The pawns will not move if I have this mod installed. It used to work perfectly, but not anymore
Malikyte 29 Oct, 2020 @ 2:52am 
+1, this mod is broken even on 1.1. Avoid like the plague until the modder fixes it.
MagDux 25 Oct, 2020 @ 5:51am 
Same here: Pawns don't move. And I also had to go through my 100+ mod list to pinpoint the problem to this mod... This should be set to 1.2 incompatible right now so others don't have to go through the trouble of finding that out the hard way.
Argon (eski) 25 Oct, 2020 @ 3:29am 
Came here to report the same bug as everyone els aperantly already had...took me a solid 4 hours of activating my mod list one by one to find it
=) 22 Oct, 2020 @ 9:56am 
After hours of looking for errors among my 100+ mods, I found out that this mod broke both the planet (factionless planet, but with 1 faction on map. Weird.) and the pawn (Pawn won't move at all. They just standing there, looking up north.).
Neosuduno 16 Oct, 2020 @ 12:41pm 
Too many incompatibilities, with many common mods too. The big problem is that it affect all weight in the game, and that causes conflicts across the board.
Mildred 12 Oct, 2020 @ 8:07pm 
This is a great mod but seems to have insane amounts of incompatibilities. for seemingly no reason either.
AGenerikUsername 8 Oct, 2020 @ 10:49pm 
Interesting. Having this mod active while trying to make a new world, deleted EVERY SINGLE FACTION IN THE GAME. How does that even happen with such an inconspicuous mod such as this? No fucking clue. If anyone wants the same effect that this one has, you can use RIMMSqol to change the ore yields yourself, or find another mod that does the same as this.
odaswifteye 6 Oct, 2020 @ 11:11pm 
After a lot of trial and error a bug that caused my pawns to fire a ridiculous amount of bullets and then go on permanent cooldown was being caused by a mod the modifies ore yields.

I don't get it either but I was apparently warned, I just didn't know what kind of warning I was supposed to look out for.
ShazamKnight 6 Oct, 2020 @ 12:10pm 
Breaks the game as of Oct 6, 2020, but I think it's not supported anymore, oh well!
Thanks for the great mod while it lasted!
biguan9 3 Oct, 2020 @ 10:34am 
hay un bug que hace que las miciones no salgan (no den botin de busqueda ) no se porque es, pero solo lo reporto
NECEROS  [author] 29 Sep, 2020 @ 6:00pm 
I'm on Hiatus for a while. Someone is free to fix and port this

https://github.com/Neceros/OreYields
MigaczRaven 29 Sep, 2020 @ 6:15am 
Do not use it breaks game at least for me
Eeo 25 Sep, 2020 @ 6:13pm 
First off, without royalty being loaded in the modlist, this mod does work fine. I'm using it right now and have for a couple days. *Assuming that the 1.2 issue hasn't been resolved yet*
Second, @Neceros, I've noticed an odd interaction between this mod and Run and Gun. Apparently Run and Gun references something that this mod also references, in a way that somewhat breaks Run and Gun (is in modlist but doesn't actually operate at all in game, as if it wasn't in the modlist) while also slowly breaking hauling jobs until eventually pawns cant haul anything but pull haul jobs nonstop, resulting in constant error messages and eventually killing the game. Not sure if the interaction is on Run and Gun's end or yours, so I'mma drop a message in both.
This mod is super helpful for casual games though, so thanks a bunch for the hard work!
Adorablorp 18 Sep, 2020 @ 10:50am 
The Reaper 15 minutes ago
NECEROS [author] Aug 16 @ 1:00am
This mod doesn't work in 1.2 unfortunately. I've been too busy to figure out why. I'll try to get to it

Before anyone else complains about it not working.


Just for good measure.
Grand Cheese Wedge 18 Sep, 2020 @ 10:33am 
NECEROS [author] Aug 16 @ 1:00am
This mod doesn't work in 1.2 unfortunately. I've been too busy to figure out why. I'll try to get to it

Before anyone else complains about it not working.
Cat Burglar 16 Sep, 2020 @ 4:01pm 
Yeah ok guys. This mod is not compatible with Empire. Just FYI if any of you have crashes or anything related to Empire try to disable this mod.
Cat Burglar 16 Sep, 2020 @ 3:51pm 
I think I found my mark here. God damn why is this mod so incompatible? Like holy fuck why? I look all through my modlist finding the culprit, decided to turn on developer mode, and within a second my log is full of red errors.
blank 15 Sep, 2020 @ 7:46am 
Hope you dont be too hard on yourself, just try to become a better version of yourself, next time :)
Adorablorp 14 Sep, 2020 @ 11:37pm 
Whoops, I have become one of those people I dislike. I have brought embarrassment and dishonor upon my family. Beyond me why I didn't see a few comments before mine, I blame it being like late at night or something.
Agent654 14 Sep, 2020 @ 6:34pm 
@Necros - keep up the hard work! Love the mods!

Take care of yourself!
blank 14 Sep, 2020 @ 5:50pm 
@Bud here in the comments, read 10 comments bellow. All u ppl write, was already written a month ago
Bud 14 Sep, 2020 @ 5:42pm 
@zaiyan where did he say this?
blank 14 Sep, 2020 @ 5:33pm 
NECEROS [author] 16 Aug @ 9:52pm
Just remove Ore Yields.
NECEROS [author] 17 Aug @ 2:19am
I'm working on a fix. No ETA.
Bud 14 Sep, 2020 @ 5:29pm 
how does this mod clash with literally every other mod on the workshop lol
Kable 14 Sep, 2020 @ 4:13pm 
There is also an incompatability between this mod and simple sidearms. It spams the log with an error and cripples frames for anyone having that issue.
abolition.6 14 Sep, 2020 @ 9:21am 
This mod broke the RunAndGun. I enjoyed being able to modify the ore yields to suit my playstyle better so I hope that it's something that can be resolved.
Timmerman73 11 Sep, 2020 @ 8:20am 
So when I try to load transport pods it doesn't show everything.
And when i check the game logs it shows these errors corresponding to this mod.

When I remove it from my game all problems dissapear

I first had all object mass at 0 (not on purpose) but changing that did nothing.

https://gist.github.com/139d2d7856073f3a362c43b58b7ff507
These are my game logs (Important stuff near the bottom)
But the error keeps repeating until it hits the maximum

idk if this is a compatibility issue on my end since I use quite a lot of mods
Hope you can find the source

(Btw thanks for making these mods:) )
Stardust 🌠 7 Sep, 2020 @ 1:32pm 
Not a bug or anything but for anyone installing this mod, for the love of god, dont set your mass values to zero on all of the ores. It literally broke my game for the longest time until i discovered what mod had broken it. Theres nothing wrong with the mod itself, just my stupidity cost me hours of my life trying to troubleshoot something which was my fault :P
Gslash 2 Sep, 2020 @ 10:08pm 
@adorablorp idk where too but i think the discord i guess?
Adorablorp 2 Sep, 2020 @ 7:46pm 
Don't know where you want your bug reports, but I dropped something on your github here. [github.com]
OreOMll 27 Aug, 2020 @ 2:32am 
my weapon not show when im use this mod please fix it
Bud 23 Aug, 2020 @ 6:15am 
there's also an issue with the replimat mod
troopersmith1 18 Aug, 2020 @ 3:19pm 
@Azuke

Come on man, read before you post. He said *right there* that he is aware of the issue and is working on a fix, no ETA. Don't pester him. It'll get updated when he has time.
Azuke 18 Aug, 2020 @ 10:38am 
doesnt work 1,2 i hope you can fix it soon thanks ! i had comflicts with this mod in my mod list when i add it my character doesnt move