Killing Floor

Killing Floor

KF2005 2.5 ModPack
19 Comments
varico$evaynes 10 Oct, 2023 @ 4:54pm 
Everything works besides the sounds
Roseman 15 Feb, 2023 @ 7:19am 
lol
The0neThy0nly  [author] 15 Feb, 2023 @ 2:44am 
Decompile, reModify, reCompile.
Roseman 14 Feb, 2023 @ 6:32am 
Downloaded it, tried it with ScrN, and the weapons are not working. Shame.
Roseman 10 Nov, 2022 @ 4:54am 
Is there any way you could upload a version with JUST the weapons and nothing else?
Proy 6 Aug, 2021 @ 7:59pm 
cant wait to check it out
Proy 6 Aug, 2021 @ 7:57pm 
nvm
Proy 6 Aug, 2021 @ 7:56pm 
i went to the google drive and it said Sorry, the file you have requested does not exist.

am i missing something?
George Floydstein ✡ 18 Jan, 2021 @ 7:02am 
the zeds are working fine :D but when i use the old weapons but i only have the old 9mm pistol if i buy a shotgun from the shop it appears as normal?.
Ксилан 21 Nov, 2020 @ 1:22am 
mod is not working
Reptid 6 Sep, 2020 @ 6:00am 
get the ball
{OCS}xPaPaDx 18 Jun, 2020 @ 1:11am 
OOOO memory lane. THANK YOU!
Mary 11 Jun, 2020 @ 2:35am 
I don't get it still. I guess imma give up and do smth else
Mary 11 Jun, 2020 @ 2:08am 
Pardon my lack of knowledge, but what do I do with these:
TraderInventory=1:KFOldModC.ShotgunPickup
TraderInventory=1:KFOldModC.BoomStickPickup
TraderInventory=2:KFOldModC.SinglePickup
TraderInventory=2:KFOldModC.DualiesPickup
TraderInventory=2:KFOldModC.DeaglePickup
TraderInventory=2:KFOldModC.WinchesterPickup
TraderInventory=2:KFOldModC.CrossbowPickup
TraderInventory=3:KFOldModC.BullpupPickup
TraderInventory=4:KFOldModC.BatPickup
TraderInventory=4:KFOldModC.AxePickup
TraderInventory=5:KFOldModC.FlameThrowerPickup
TraderInventory=6:KFOldModC.LAWPickup
Vic 6 Jun, 2020 @ 5:43pm 
Also, is the Patriarch changed in this mod, and what is the difficulty balance on zeds (KFmod or KF1?). I mean, the Crawlers are fkin killing machines, the Pats is a god and Scrakes are useless shitbags that can't rage and run, and bloats puke does 0 damage, like in the original KFmod, or is everything working like in KF1 and the Pats is not harder than KF1 Pats?
Vic 6 Jun, 2020 @ 5:35pm 
By "Other 05 weapons" you mean only the useless broken pipe? Or anything else? Because all other weapons from 05 are present in KF1.
The0neThy0nly  [author] 30 Mar, 2020 @ 5:01pm 
Replace the main zeds(besides the Husk and Crawler) and weapons with KF2005(By the way, 05Crawler seems to have some bugs that prevent it from being properly invoked on Dedicated servers ).
If you only enable this Mut individually, the original weapon and zeds will be replaced with the 05, but other 05 weapons will not be available in the store. So that u need to use the [ServerPerksMut].
Paxty 30 Mar, 2020 @ 12:40pm 
is this a gamemode or does it replace the whole game?