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Anyway, hopefully Arma4 will provide a better platform for this kinda mission editing.
converting any of my missions to coop would be problematic plus I have zero experience on mp mission making... and right now I just don't have it in me to take on the learning curve which with arma is (probably) a steep one.
But thanks for playing my missions and for the positive feedback!
It used to work, it really did... many people played it through with absolutely no problem... I know know this because those people gave me feedback on my mission, right? And then one day it just got broken. Some genuine and proven Arma bullsh*t.
I tried to look into this, but once I opened this up in the editor and remembered how much stuff there was in this mission that could go wrong and cause problems and how much sh*t I would have to check... it just made me wanna puke. I'm not kidding. It took me 400-500 hours to do this in the first place.
If, and thats a big if, I someday get this sucker back on the road, I'll let you all know.
a tiny workaroud for the windmill transformer task:
use the console to delete two Objects: peku7 and pekut
Syntax:
deleteVehicle peku7
deleteVehicle pekut
then you can speak to Trina and go on!
Work for me!
Have a nice day!
Greetings from Germany
But! Some of my missions have had some trouble with certain kind of triggers lately, I dont know if BIS changed something in their updates or something... all I can say it USED to work, for me and a lot of folks who played this, but if its broken now, I have no effing clue why that is. I guess you could try to load a save game from before you first picked up the tools and try it again?
ATM I have ARMA uninstalled, so I can't really get into this properly. Just... try it again, and if its broken, please do tell. I'll get on this after I finish some other things and install the game again.
Recommend another proof read. Not sure how many landmarks East had but I didn't find a whole lot.I didn't quite enjoy the right side of the map compared to the scripted west side. Playing the Apex mission now.
Question: How did you make text for the intel tab? Can't figured it out in the editor.
Please note there is also a two-man perimeter patrol outside the castle you need to kill... and if any of the tank crew survives, you need to get them too... so, if you are not able to open the jail door, that means you haven't got ALL the hostiles...
Also, there is this one guy at the base level in the main tower that appears only when the prisoner has asked you to kill the hostiles... this I did just so that when the guy asks you to kill everyone, there would be at least one guy left...
So, basically, somewhere there is a hostile left...
... anyway, thanks man, I appreciate the positive feedback.
Cheers!!!