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GetInspectString exception on <colonist's name>:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref A25297CF] Duplicate stacktrace, see ref for original
Far as i'm aware, i've not touched that specific mech and since the Drone Lancer should be it's own unit..? It shouldn't have been changed by any other mech mod.
You know me.
I have What the hack, draftable animals and VFE mechanoids if those would conflict in anyway
I like this mods concept. And that they are not fully controlled units like in Biotech or What the hack and the like.
They are unreliable for defense etc. though, because they seem to charge whatever, whenever. and likely one at a time at that. Just had a stage then attack kind of raid, and my replica lancers just made their way across the map to one of the groups and got picked off one by one. It was not even necessary to charge the enemy like that and if I had relied on them for defense...
Or the drones wandering around the map-> too far away to arrive in time when a raid shows up close by.
With something like zones, we could at least coordinate them to specific area.
Again, i really like the different take on mechanical units this mod offers.
Do drones cost anything to craft?
When i play the game and Mechnoids raid
Me who has the Mechnoid Assembler
Me again trying to figure out which one is which
At the moment I am more geared towards balancing these things and adding more features, they are a little strong
Are there any errors that appear relating to the mod?
If you have had the mod for more than 1 month then it may be some sort of glitch regarding a recent update of the settings, at that point I would try
- reinstalling the mod
- resetting the settings
Otherwise I don't know what the problem could be, hope this helps
sorry for the trouble
Thats really strange.... Have you tried fiddling with the mod settings?