Tabletop Simulator

Tabletop Simulator

Point Salad Scripted
27 Comments
Samuelw  [author] 25 Mar, 2023 @ 8:49am 
While this mod is functional, I'm marking it unlisted it so jkk 's mod can be found easier. :-D
jkk 25 Feb, 2022 @ 2:27pm 
I published a scripted Point Salad mod here to add scoring, address the script lag, and make some ux improvements. Thanks to Samuelw for the component images (I don't see Bloomers original mod on the workshop).
Frango Robô 25 Feb, 2021 @ 6:53pm 
Samuelw, I know you made the scripting and not the cards, but I'm saying it here because you seem to be more active: there is a total of 24 cards with incorrect scores. In the actual game, a set of 3 veggies (same or different) is always worth 8 points, and a pair of veggies (same or different) is always worth 5. For some strange reason, in this mod, 3 different veggies are shown as being worth 7, and 2 different ones are worth 4.
Samuelw  [author] 19 Dec, 2020 @ 9:04pm 
Thanks for the suggestion but I don't plan on creating automatic scoring. Sushi Go has 22 types of scoring, 7 that aren't scored automatically. And the Sushi Go module does an excellent method of scoring the remaining 15 types of scoring. I don't plan on writing code to evaluate 108 types of scoring methods. (And re-code it for all the other language variations built off this module.)

Thanks for your support and enjoy.
ParkTheBus 18 Dec, 2020 @ 1:40pm 
Great mod! Lags for a second when the 'Take' button is pressed but nothing too serious at the moment. Looking forward to scripted scoring :)

If you need help with ideas, there's a mod for Sushi Go with automated scoring
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2180160477
Shep 3 Dec, 2020 @ 3:08pm 
Awesome mod and scripts, thanks.
+1 for the very high ping; we had several games, changed host, reloaded the mod, and it kept lagging badly.
Samuelw  [author] 29 Nov, 2020 @ 11:40am 
hmm. I thought I fixed that. I'll look at it again soon. sorry. :-(:steamfacepalm:
Jon 29 Nov, 2020 @ 8:47am 
The scripting looks great, but every time someone pressed the Take buttons my Tabletop Simulator would freeze (and the other players saw a high ping for me). It wasn't actually related to ping, my voice chat was totally clear throughout.
DawerCZ 13 Nov, 2020 @ 1:27pm 
hi, the script is great, but the TAKE button will write an error script
o_p_oo 23 Oct, 2020 @ 11:08pm 
Laggy af, I think it was better in the previous version
lustforpeaches 22 Oct, 2020 @ 11:57pm 
I like how the script tracks everyone's vegetables but it's very laggy for my friends and I to play at the moment.
Samuelw  [author] 24 Aug, 2020 @ 5:46am 
@Nezmaster. Please try this. In tests, I've not seen anyone else have this issue.

Menu>configuration
uncheck Mod caching

reload the mod . will redownload everything from the internet instead of document folder

recheck mod caching when done
Nezmaster 24 Aug, 2020 @ 2:37am 
that was my point. The 2 ploayer game when i played it still used 72 cards, Also instead an even amount of each vegetable, we had like 2 lettuce, and all the tomatoes. it iddn't seem to split them up evenly.
AzureGameUtopia (肥龍) 18 Aug, 2020 @ 8:16pm 
Very THX. I use this mod create a game rule video. (chinese)
超級感謝模組作者的分享,讓我可以用來拍教學影片
Game Rule video
得分沙拉-規則教學
Samuelw  [author] 4 Aug, 2020 @ 6:31am 
@Nezmaster, I'm not following how 2 and 4 use the same number?. 2 player uses 36 cards, 4 player uses 72 cards. Etc. (Rules page 4). The rules describe it in an interesting manner counting out [to include] or removing [to not include] to simplify for real life setup. But thanks for the feedback.
Nezmaster 3 Aug, 2020 @ 6:33pm 
I really like what you've done, but instead of removing a certain amount of each vegetable, it seems to juse remove x amount of cards. Also two and three players 'removes' x cards instead of playing with x cards as intended, so that 2 and 4 players has the same amount of cards instead of the intended 36 cards for 2 player game.
Samuelw  [author] 2 Jun, 2020 @ 4:49pm 
Thanks I'm fine with modifications. I've no ownership or authority to give or deny permission. And My work is based on the work of Bloomers before me.
fried raccoon 31 May, 2020 @ 6:36am 
Hello! What a wonderful work!
Is it ok to make korean localization of this workshop?
I want to korean people enjoy this auto setting..!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2114624149
Samuelw  [author] 10 Apr, 2020 @ 11:59am 
No, it isn't intentional and I need to fix it. It's on my list for the near future. It doesn't like it where all the decks are almost depleted.
NettleSoup 10 Apr, 2020 @ 9:48am 
This is beautiful, good job!

One thing we noticed, when refreshing the market with the last cards, if you don't have a card in slot 1, it won't refresh the 2 and 3 cards into the market. We weren't sure if this was intentional or not.
⛧Achirimotedo⛧ 4 Apr, 2020 @ 7:13pm 
Thanks for the update!!
Samuelw  [author] 4 Apr, 2020 @ 4:57pm 
Thanks for noticing. I had some problems updating the table, but v 1.2 fixes it. Thanks! I also added the expandable table and modified all the zones to make it work.
prrt949 4 Apr, 2020 @ 3:27pm 
I think there are too many cards in the deck. It should be 18 of each card with 108 different scoring. We played today and I had 2 cards that scored the same. When I reset the game I noticed there were 36 cards of each vegetable for a total of 216 cards rather than 108
Samuelw  [author] 3 Apr, 2020 @ 8:58am 
Thanks. I enjoy the Flex table mod. I can update it this weekend. :-D
⛧Achirimotedo⛧ 3 Apr, 2020 @ 7:34am 
Hi! Just a few days ago I made a much bigger table for Point Salad, is there any way to implement that table into this mod?
I've tried to use additive load but the scripting fails once it tries to refresh the market.
I could just edit the script tho (if that's ok with you) >w<

I wanted to ask if you are interested in using this bigger table too as I find the one that comes with the mod way too small ^^''

Anyway, such a great mod, thank you so much!
Samuelw  [author] 2 Apr, 2020 @ 12:39pm 
I'd also like to do some artwork changes, but it may be a while until I add these features.
Marowfreeze 2 Apr, 2020 @ 11:46am 
Hey been playing the unscripted version of the game and its very nice to have a scripted version. I do want to ask if you can put a button that can toggle the setup tile back so we don't have to reload the table every time we want to restart. An on/off switch that only the host can push? thanks for the great work!