Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Part of it is that I consider it to be a fixture of the character and less a normal summon.
Could you contact me on Discord? I may need to get some crash logs or save files from you. My handle is frasdoge#1996
Will be very helpful in tracking down what has gone wrong.
I see how you might've been confused by the menu. The way it worked was the text you could see was what it would change to, NOT the currently selected option.
I've changed that now -> the option you currently see in the menu is the option that is currently enabled. Eg. if it says OSR on a skill, you're currently using the OSR version of the skill.
This just makes more sense... I don't know why I ever had it the other way around. This change is propagated through localisations too if anyone was worried.
Due to this level of incompatibility, there's no point in patching out weird interactions like that. Fortunately there is a book to toggle between the Vanilla skills and my skills, so swap them out.
Keep up the good work though ,)
Updates to this mod moving forward will be mostly be adding localisation support if more people help out with it / are willing to translate for me.
I had thought about having Madness pierce armour but as a turn skipping status I thought twice about it. Interesting idea to have it apply to allies as well, as it would make it punishing to use Maddening Song around allies with depleted armour.
If I were to add that I'd have it as a separate option for users to toggle between rather than the default.
For one source point; I feel Lohse' ability should apply "Madness" to enemies and friend alike regardless of armour status, but change it to 'once per combat' much like Vanilla time warp.
I don't have any plans to make a DU compatible version in the future.
I can check through some class mods in the next day or two and add their statuses. Thanks for letting me know.
sorry to bother you, but i just noticed that 'Break the Shackles' does not remove 'Dazed'
the status effect is not included in the skill description as not removeable, but it's not actually in the vanilla game (or is it? been playing with mods for a long time now)
so I was just wondering if that was intended or not
As it is right now it guarantees either a CC or huge burst on a target. This is especially helpful against a target that resists your, but not your allies, primary damaging type.
especially for Lohse
say, is there any chance you could include the deafening shriek to your list? the skill always seemed like a neat asset to me, but it's so damn useless
Having it scale to be equally as powerful as a dedicated build with none of the investment doesn't sound particularly balanced to me.