RimWorld

RimWorld

Sun Lights [1.4+]
29 Comments
Winetoo 20 hours ago 
FYI, one year later, the best light still works in 1.6!
Mlie 6 Jun, 2024 @ 12:23pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
FlynnRyder 2 May, 2024 @ 6:52pm 
question here its 19 tiles long by 19 large also ?
Winetoo 20 Apr, 2024 @ 3:28am 
Great news everyone, it still works on 1.5 yay
Winetoo 19 Apr, 2024 @ 5:53am 
Dear Zhrocks, could i please humbly ask you to update this staple of my previous playthroughs?
Wall light is cool and all, but its not so cool - sun light turns off in night, regular light gives just 50%. Yours was perfect. Much appreciated.
Kizzycocoa 13 Apr, 2024 @ 5:07am 
Will you be updating this for 1.5?
Hebrux 12 Apr, 2024 @ 8:10pm 
Is this mod obsolete?
Bluewave101 22 Dec, 2023 @ 10:47am 
i cant see item Sun Lights... iam unsub
axl 11 Jun, 2023 @ 7:46am 
mod seems to work perfectly fine with a slight visual offset as what Hellebus stated. but in Rimpy, it seems to have a warning icon for some reason. one of the only mods with a 24/7 sun lamp :steamhappy:
Hellebus 4 Jun, 2023 @ 7:04am 
I have an issue where the light is not actually attaching to the wall. It is hanging slightly off it of.
Kenpa 24 Mar, 2023 @ 11:32pm 
I still see zhrocks11.sunlights_copy as the packageID. Will that harm anything I should know about, or is it simply a sorting issue for RimPy?

Sorry, but for the first time in years I'm actually fighting the OCD to add 3,000 mods at once and I would like to keep this one. hahahaha
Owner1098 8 Feb, 2023 @ 5:57pm 
Found something, and it isn't unique to any light mod in particular, the visual light we see dims even though the area classified as 'bright' doesn't change. i was able to semi-fix this by increasing 'glow radius' by half. This, however, did not affect the visual light much. The effect i was hoping for, and maybe you or another modder might be able to address, is increased light 'saturation'. The way light disperses normally requires roughly 3 lights close together for maximum 'penetration' of surfaces in an area. I want my bunker bright as midday damnit XD
TITAN 8 Dec, 2022 @ 8:05pm 
disabled resting. plants still resting. yes I restarted.
Proxyer 28 Oct, 2022 @ 6:49pm 
Thank you zhrocks11! Have a nice weekend. :lunar2019smilingpig:
zhrocks11  [author] 28 Oct, 2022 @ 5:49pm 
will be fixed within 48 hours
Proxyer 27 Oct, 2022 @ 5:35pm 
Hi zhrocks11. Thank you for update. but It looks like it has some garbage (_copy) on it.
packageId : zhrocks11.SunLights_copy
zhrocks11  [author] 27 Oct, 2022 @ 2:39pm 
Updated for 1.4
L 25 Oct, 2022 @ 11:31pm 
update?
TRB 25 Oct, 2022 @ 12:56am 
1.4?
Mekkie 23 Aug, 2021 @ 9:41am 
Thanks for this <3
zhrocks11  [author] 22 Jul, 2021 @ 4:34am 
For you Non Steam users, a GitHub version is now available Here!

https://github.com/zhrocks11/Sun-Lights-1.3-/releases
zhrocks11  [author] 22 Jul, 2021 @ 3:36am 
Updated to 1.3
fuzzzbutt 21 Jul, 2021 @ 8:13pm 
that is AWESOME news!
zhrocks11  [author] 21 Jul, 2021 @ 4:55pm 
yup! Planning on having all my mods updated within the next day or 2
fuzzzbutt 20 Jul, 2021 @ 11:14am 
love this mod. hope it will eventually be updated to 1.3. thanks for the work!
Droante 14 Aug, 2020 @ 1:20am 
the original mod works fine with 1.2, just fyi
Proxyer 13 Aug, 2020 @ 1:35am 
Thank you for your update works!
zhrocks11  [author] 13 Aug, 2020 @ 12:44am 
Updated to 1.2
Tiffyjiffy 9 Apr, 2020 @ 10:59pm 
it says its out dated and updated at the same time and causes an error causing all my mods to be removed from mod list