RimWorld

RimWorld

Jin-Roh Kerberos Panzer Cop Armor (Continued)
139 Comments
Mlie  [author] 11 Jul @ 9:13pm 
@Creeper Gamer Yes
Creeper Gamer 11 Jul @ 4:59pm 
Is It able to survive space in the new dlc?
Mlie  [author] 24 Jun @ 5:55am 
@Танцор Fabrication
Танцор 24 Jun @ 5:51am 
What scientific research opens it?
Mlie  [author] 24 Jun @ 12:59am 
@Ariq20 Yes, as mentioned in the description
Ariq20 24 Jun @ 12:47am 
Can I use this while load to a an old save?
Great movie btw
Mlie  [author] 12 Nov, 2024 @ 2:15pm 
@saintbrutal It should be possible, and thanks!
saintbrutal 12 Nov, 2024 @ 11:48am 
mlie im sure u get this often but ty! ur awesome!

side question, does the armor have chance to spawn with enemies also wearing them?
Mlie  [author] 25 Sep, 2024 @ 6:02am 
@DestyNova Yes, I changed the description to reflect this when they released it
DestyNova 25 Sep, 2024 @ 5:56am 
The new CE 6.1 patch has the update for this mod so that it has the correct CE values.
sleepingpiranha 18 Sep, 2024 @ 7:57pm 
@Bababoi, copy the 1.4 CE patch, create a 1.5 folder, and paste the 1.4 patch into the 1.5 folder.
Mlie  [author] 17 Sep, 2024 @ 9:59pm 
@Bababoi I already answered this
Bababoi 17 Sep, 2024 @ 4:50pm 
armor is crazy thin for CE, is there a way to tweak that ? cause personnaly the armor could easly be 10mmRHA
Mlie  [author] 31 Aug, 2024 @ 11:10pm 
@sleepingpiranha The ce patch will be included in ce instead as soon as they merge it
sleepingpiranha 31 Aug, 2024 @ 10:46pm 
@Mlie, it seems as though you can simply place the 1.4 patch into a 1.5 patch. Quick testing seems to have no problems.
DestyNova 18 Aug, 2024 @ 3:50am 
Looks like the patch will be included in the next CE update.
https://github.com/CombatExtended-Continued/CombatExtended/pull/3314
Mlie  [author] 17 Aug, 2024 @ 1:42pm 
Ive never used CE so the best thing would probably be for the patch to be included in ce directly by someone that is more familliar with it.
blakOrkk 17 Aug, 2024 @ 1:27pm 
The armor is tinfoil thick seemingly in the 1.5 CE-update for me as well
DestyNova 28 Jul, 2024 @ 2:53am 
Is it just me or are others having problems with this armor in CE. When I make it it only has 0.91mm RHA sharp making it useless.
DestyNova 8 Jul, 2024 @ 5:45am 
Love this mod. Hope it can be updated as currently the armor does not actually provide much protection. I have seen this problem with a few armors with CE
Mlie  [author] 6 Jul, 2024 @ 10:11pm 
@llt Yes, I am aware. That is because CE hadnt released any 1.5 when this updated
llt 6 Jul, 2024 @ 7:45pm 
@Mlie in LoadFolders.xml
<li IfModActive="CETeam.CombatExtended">CE/1.5</li>
There's no CE/1.5 directory, so there was never any CE patch for 1.5.
Geargrinder 5 Jul, 2024 @ 12:43am 
Works fine in 1.5, got my colonists wearing the armor.
It is as though the game doesn't see them as armor. I can't put them on armor racks and the armor pieces are not being hauler to my armor storage.
Creeper Gamer 13 Jun, 2024 @ 7:38am 
@Mlie does the Armor Cover the feet and/or hands? Because my pawns get the damage there
Mlie  [author] 11 Jun, 2024 @ 10:01pm 
@Ꭰìʂçօɾժ Ҡìէէҽղ աìէհ Ꭰąժժվ įʂʂմҽʂ I assume CE has reworked their armor calculations again. I can take a look at it when/if they release it on steam.
Ku Klux Kevin 11 Jun, 2024 @ 4:47pm 
would you mind explaining me why normal special police armor has less than 1mm rha for combat extended 1.5 off of github? do i need to change anything?
Mlie  [author] 11 Jun, 2024 @ 12:16pm 
@Creeper Gamer Should be fixed now, they changed a lot of the EVA stuff in 1.5
Creeper Gamer 10 Jun, 2024 @ 9:11am 
The EVA Thing won't Work with sos2 i don't know what the Problem is
WiseArkAngel 18 May, 2024 @ 2:25pm 
Goated
DarkTemplarlord 14 Apr, 2024 @ 11:40pm 
Great mod glad to see it updated
Microwaved Banana 14 Mar, 2024 @ 6:47pm 
I agree with Metal, may the gods of all faiths bless thee so that thou socks shall never again come into contact with liquid.
Metalwraith031 13 Mar, 2024 @ 3:26pm 
Already updated for 1.5? Thank you and may your socks never be touched by pudles of water
BBBBilly 17 Oct, 2023 @ 11:28am 
@Mlie Thank you for your efforts!
Mlie  [author] 17 Oct, 2023 @ 10:58am 
@BBBBilly Should be added now
BBBBilly 17 Oct, 2023 @ 7:00am 
Between normal night vision devices and powered armored night vision devices, the normal night vision device is 0.4, recon headgear is 0.7, and power armor headgear is 0.6, so it should be 0.5
BBBBilly 17 Oct, 2023 @ 6:56am 
about CE patch
For film and television works, the helmet inside clearly has night vision function. Of course, the value is up to you.
<NightVisionEfficiency_Apparel>0.5</NightVisionEfficiency_Apparel>
Get Donked On 5 Sep, 2023 @ 1:13pm 
yes thats true.
Mlie  [author] 5 Sep, 2023 @ 12:59pm 
@Get Donked On Id rather not do such changes since it would cause issues in current saves. But you should be able to patch that or use a mod like RIMMSqol to modify it in your game.
Get Donked On 5 Sep, 2023 @ 12:47pm 
I love this mod but could the armor maybe cover the middle and outer shell layer feels a little strong to wear a vest under it
HIM🐀 21 Jul, 2023 @ 4:28pm 
SO COOL
Mlie  [author] 18 Jul, 2023 @ 7:40am 
@kreeg No idea, I dont use ce so I appreciate any contribution to improve that
kreeg 18 Jul, 2023 @ 7:20am 
this is really neat but the sharp and blunt values are super low is this intended? seems this wouldnt stop any bullets with ce
Mlie  [author] 14 Jul, 2023 @ 2:47pm 
@Axe Killer Guy Are armors supposed to be Royalty appropriate? Im not familiar with the lore behind this
Axe Killer Guy 14 Jul, 2023 @ 2:10pm 
Any chance we could get it flagged as Royalty appropriate clothing?
Halcyon 12 Jun, 2023 @ 4:30pm 
I mean, heavy enough steel plate can stop radiation, thats probably what its doing, and its also probably sealed well enough, making it hard for chemical weapons from touching the skin
Alexander Zagirov 11 May, 2023 @ 6:47am 
@Mlie, Well, I think the splitted stats are quite self-explanatory. And armor itself is from a very old anime “Jin-Roh: The Wolf Brigade”. It’s not a power armor or a space marine suit. Anime story is set during an alternate history of 1950s riots in Japan. You can guess how technically advanced this armor is form the time period :)
Mlie  [author] 10 May, 2023 @ 9:57pm 
@Alexander Zagirov I dont know what the intention was before they splitted up the stat. I just updated the mod
Alexander Zagirov 10 May, 2023 @ 3:20pm 
Toxic environment resistance does make sense, but why armor have toxic resistance too? It’s not like it has some kind of built-in blood filtration system.
Moka 27 Feb, 2023 @ 9:17am 
Amazing mod, became a staple on every game.