Stellaris

Stellaris

Nomads: The wondering Void Farers 2.6
142 Comments
tredavidson77 27 Oct, 2024 @ 10:33pm 
Anyone thinking of making a successor?
FirePrince 14 Mar, 2022 @ 1:47pm 
Anyone who can contribute something is welcome, the mod is simply too complex for a single modder.
FirePrince 14 Mar, 2022 @ 12:48pm 
Lover_Ov_Bears 26 Jan, 2022 @ 3:45pm 
why aren't the nomadic civics compatible with fanatical purifier?
FirePrince 11 Jan, 2022 @ 12:34am 
The beta version is now mentioned on discord...
FirePrince 20 Dec, 2021 @ 4:15am 
3.2 will be released soon - need some test plays.
Fetfrumos96 16 Dec, 2021 @ 1:20am 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 8 Dec, 2021 @ 1:28pm 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
✧Starshadow Melody✧ 28 Aug, 2021 @ 11:28am 
Maybe so you can mix and match? I hated having my ability to do that taken away from me, after all.
Necrorifter 28 Aug, 2021 @ 10:46am 
Curious question but why is there origin and civic? Are we meant to get both of them at same times is this for someone who like other origin but want this or like other civic but not origin so they pick this as origin?
らいあ 25 Aug, 2021 @ 6:13am 
Thank you! I'll work on a shipset for it!
FirePrince 22 Aug, 2021 @ 2:45am 
I will be working on a new release for 3.1.
spectre199 31 Jul, 2021 @ 7:58am 
I'm guessing that this mod is now dead?
Italy HWS 10 Jun, 2021 @ 9:09am 
im going to guess this mod is not being worked on anymore no?
Nozuki 21 Apr, 2021 @ 6:36am 
Update?
Dazed 6 Apr, 2021 @ 12:07pm 
plz update
A Mental Mammal 30 Nov, 2020 @ 7:17am 
Doesn't work with 2.8. Even with no other mods enabled, neither the origins or the civics appear.
spectre199 14 Nov, 2020 @ 12:58pm 
will this work with the newest update
Wuzi 18 Sep, 2020 @ 3:19pm 
im new to the mod but it seems like that the ancient drones do not have the mining & energy ships at all
Wreck 30 Jul, 2020 @ 5:49am 
does the mod work on newest version [if not when update?]
hbg31 29 Jul, 2020 @ 7:15pm 
dont use civic use origin. you dont have pop so you cant build colony ships, make a void dweller habitats, although im not sure if drones can make those
Darkgills 13 Jul, 2020 @ 1:13pm 
Also I can’t build colony ships
Darkgills 13 Jul, 2020 @ 12:22pm 
I tried using the scavenger bot civic and it said I would get a size 25 habitat but I didn’t
Bloodman123726 30 Jun, 2020 @ 9:45am 
The Ark Ship and Void Dwelling ships have no models even with vanilla shipsets, how do you fix this?
ุReshy 29 Jun, 2020 @ 9:16pm 
Noticed some quirks with the mod: The mining and Eco-based ships have incredibly high alloy costs, in addition to having mineral costs. I'm guessing this is because the mod was originally made before alloys were implemented. This however, does make using the ships prohibitably expensive due to their large-sized armor components which take over 40 alloys each. The factory ship is actually cheaper in this regard, as it has less armor component slots, and thus it requires far less alloys than the much smaller mining ship.
✧Starshadow Melody✧ 23 Jun, 2020 @ 11:04pm 
The Civics are due for removal. Do not use them.
rayden_solo 23 Jun, 2020 @ 8:40am 
there's origins and civis, do I need both? or only one of them?
CaptainKampfkeks 22 Jun, 2020 @ 3:38pm 
That's just not true since several of the 2.* patches had several game- and code-changing patches. It really depends on what aspect a mod touches and what has been changed since the last update.
Pancakes and Syrup 21 Jun, 2020 @ 6:39pm 
To all of y'all saying 'update!' 2.* mods work with all current versions, though it would be a good Idea to just use mods back 2.4, as any further the mods might be a bit unstable through lack of support.
✧Starshadow Melody✧ 16 Jun, 2020 @ 1:08pm 
when the purifiers are sufficiently murdered
Wreck 16 Jun, 2020 @ 2:37am 
when update?
Deanthelis 31 May, 2020 @ 6:49pm 
updaaaaate
creatorcharlie 28 May, 2020 @ 5:20pm 
This mod prevents research cooperatives from finishing their joint project, since nomads dont have a capital planet or system, their anomaly does not spawn. Since their anomaly does not spawn, they can not complete their project. If they dont complete their project, neither can any of the other faction members.
spectre199 26 May, 2020 @ 3:52pm 
update to 2.7 please
Below 22 May, 2020 @ 8:10pm 
update
Lost Fox 22 May, 2020 @ 8:14am 
drums of war and wild hunt dont seem to work. wild hunt doesnt show up if you have the reaver origen and drums of war does not allow satrap wars there grayed out. would be good if there was a wondering hive since i realy wanna purge all planets and are the colosies disabled i can do the event but there no weapon pop up and i cant build them. love the mod my favorite by far keep up the good work
Uppin' 20 May, 2020 @ 9:13am 
2.7 update?
✧Starshadow Melody✧ 18 May, 2020 @ 1:58pm 
Downdate!
Willi Sänger 17 May, 2020 @ 8:28am 
Update?
Crusader_Allie 12 May, 2020 @ 1:56pm 
Update please
Quiiliitiila 7 May, 2020 @ 5:42pm 
Is there any way to downscale the ridiculously huge factory ship? I build one and it completely covers the entire fleet, it's pretty silly. Swap it with a different model or something?
Claymore 5 May, 2020 @ 3:08pm 
what are the purposes of the mining and energy ships?
Sunconure11 3 May, 2020 @ 12:03am 
Does this mod have issues with starbase slots?
core_nxt 1 May, 2020 @ 6:58pm 
so the galactic nomads gorvernment civic says you are supposed to get a size 25 habitat station, but it seems like the origin removes it?
✧Starshadow Melody✧ 1 May, 2020 @ 6:05pm 
comment_melody.33351.beans
CaptainKampfkeks 30 Apr, 2020 @ 9:30am 
@MilanoMiliz Aside from overwriting the Vanilla mechanics, perhaps, none that I know of.
MilanoMiliz 30 Apr, 2020 @ 9:26am 
@CaptainKampfkeks is there a command or workaround to fix this Problem?
CaptainKampfkeks 30 Apr, 2020 @ 9:01am 
@MilanoMiliz It's less of a bug and more of the way the game works. Vanilla Stellaris has these country flags like type_Default, type_Fallen etc, and some mechanics check for the country type. If this mod is set up having a different flag, those mechanics won't work.
That same thing is observable in the Zenith mods; once you ascend you can't use certain things, because you're no longer a default country.

I have no info's from the mod author regarding than you, though.
MilanoMiliz 30 Apr, 2020 @ 8:14am 
@CaptainKampfkeks Is there any News about the Mod Author fixing this default_country Bug? Because this seems to be the reason vor multiple other Bugs.
CaptainKampfkeks 30 Apr, 2020 @ 7:36am 
@MilanoMiliz I'd wager a guess and say that's a function that only works for default_country types, wich the nomads probably aren't.
Definitely not sure, tho, just a guess.