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I have only one question... After the first room I was sure it hints on usage of the null-portal in the main room. But I finished main room without that technique and didn't cheat in any way. I'm confused, what was the first room about?
The central trick it uses is, despite a portal anchor you can put a portal on the edge of the funnel's platform to "stop" it from going through to the other side. You then jump through, get stuck, and with a bit of wiggling around (and moving the portal) you can cheap your way into the funnel room. Once you've got that sorted it's surprisingly easy to finish the chamber.
0. Calling the Island with Exit on top of it as i1, island with flip panel as i2, i3 for the Polarity Reverse button, i4 for pedestal and The Cage for funnel machine.
1. Drop cube and somehow have it sit the button in i2, i4 is no longer relevant in the game.
2. Do a portal link between i1 and i3 via way of i2.
3. Get the cube to i3 sitting on Polarity by way of i1.
4. Do a bit of portal shuffling so you can Mole Pop onto the opening to get a funnel, In to The Cage via the surface below Exit.
5. Quicksave here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836773823 , final choreographic move and beeline to the Exit.
@Lorne Malvo I hope you didn't get a notification for this... :P
Weirdly enough, the finale wasn't the hardest part for me. What stumped me longer than anything was how to get the cube to the funnel button without messing up your portal locations after the fling and I don't know why that was the hardest part for me, but I'm not even sure I remember the exact moves!
(Speaking of the fling , the funnel lets you do it safely every time, but if you're good enough you can even do it without the funnel. It doesn't change the overall solution, though.)
I'll surely keep an eye on your workshop for the levels you may publish in the future, though! ^.^
Thanks for the puzzle, I don't remember struggling against any puzzle like this, and completing it successfully was really satisfying.
Probably experienced players can finish them and i'm getting old. But easy? Nope. They're not.
I'm quitting here, to scared to go ahead for the last maps. Too much frustration.
But map design and puzzles are great. Good job! And loved the music too.