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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511681210
LUA ERROR stack traceback:
local savedata = {}
local tablefunctions = {}
tablefunctions["shard_network_fn"] = function()
return {persistdata={shard_daywalkerspawner={location="cavejail"}}}
end
savedata["shard_network"] = tablefunctions["shard_network_fn"]()
tablefunctions["mods_fn"] = function()
savedata["mods"] = tablefunctions["mods_fn"]()
tablefunctions["meta_fn"] = function()
return {build_version="526348",level_id="ENDLESS",saveversion=5.156,build_date="1447",generated_on_saveversion=5.13,seed=1665340301,session_identifier="1BE95772D7129253",build_time="12:34:16"}
end
savedata["meta"] = tablefunctions["meta_fn"]()
savedata["ents"] = {}
tablefunctions["ents_mole_fn"] = function()
LUA ERROR stack traceback:
local savedata = {}
local tablefunctions = {}
tablefunctions["map_fn"] = function()
return {tiles="VlJTTgABAAAAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQA
**Mod ID:** 2039181790
**Issue:** `thrower` nil crash in fishing net visualizer
**Error:**
`attempt to index field 'thrower' (a nil value)`
**Location:**
`SGuncompromising_fishingnetvisualizer.lua:68` during `retrieving` state
**Cause:**
`thrower` entity destroyed before net retrieval completes (player death/disconnect)
**Fix Suggestion:**
```lua
-- In SGuncompromising_fishingnetvisualizer.lua retrieving state
onenter = function(inst)
if not (inst.thrower and inst.thrower:IsValid()) then -- Add this check
inst:Remove()
return
end
-- Original logic below
end
```
**Additional Fixes Needed:**
1. Nullify `thrower` reference when player removed
2. Validate `thrower` during visualizer creation
**Reproduce:**
Throw net → Destroy thrower → Trigger retrieval. Crash occurs during animation transition.
*(Full log/reproduction steps available if needed)*
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3235319974
please fix it if possible,thanks!
You can check the prefab names on the official wiki: https://uncompromisingmode.wiki.gg/
I need it for when it pops off the water and still ends up landing in the water out of reach, which for as much as I love the Raft, happens scarily often when it goes trough jagged ground tiles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3474361249
--3 meat + 1 monster meat ;
--at this time 4 meat > 2 monster;
--and UM's "Meat Soup" need 3.5 meat
I met the conditions,
--The server has added two mods: UM and Heap of Food;
--Using a portable cooking pot, three meats and one monster meat always get monster Tartars;
--UM's settings have disabled recipe modifications;
--Ordinary cooking pots do not have this issue
I consider that the ‘Heap of Food ’only added some dishes, so I think it may be a problem with UM;
-Clockworks: those are most likely not changing, as they affect all chars and it becomes really easy to disable clockworks with fire.
-Winter: the idea always was to change how fire works on Winter, even before Willow Skilltree, we just never got to it. Essentially it would be the same as Vanilla, but with the smoudering time for objects and fire from "wild things" giving less heat.
-Bees: this change mostly just showed up, I personally don't like affecting the acessibility of a char's ability, if anything I would nerf the effect of that ability if necessary; regardless, it was a change that just showed up one day and I can see it just going as well, will probably make a poll about it in our discord server to see the general opinion.
Thanks for the feedback!
Crippling regular fire in winter, and making clockworks immune, simply limits her ability to use regular fire and weaker pyromancies in play; which to me are the far less strong and more unique mechanics of her kit. Making Embers harder to acquire makes them more tedious - which just discourages the player from using weaker, less effective pyromancies in combat.
So I would say this mod indirectly buffs Lunar and Shadow Fire - as it nerfs all of Willow's other unique attack options aside from Bernie. To me this makes her weaker in play, but also much shallower, and doesn't actually tone down her strongest abilities. Willow's identity as a character has massively improved over the years, I personally consider these changes a huge regression.
From what I saw the mechanics she does gain in this content are niche and gimmicky, to the point that I had to look them up just to know they existed. While an amount of these changes can be toggled - they're still buried in a sprawling options menu, which does not change the fact that they're explicitly the intended default.
So that's a thumbs down from me, I find these changes extremely unfun as a Willow player.
When playing on compromising model, the snowball of original will never show up. It cannot make snowman anymore, please fix this.