RimWorld

RimWorld

Spawning through egglayer for Mantodean insectoid race
106 Comments
LordHarambe 3 Mar, 2024 @ 9:05am 
Ratcatcher 29 Nov, 2022 @ 12:08am 
this is a great mod.. but im having a real problem playing it.
sometimes people wont craft eggs, some eggs produce things others than it states (such as how make a worker drone and it made a sentient)
ElTwoFour 19 Oct, 2022 @ 4:40pm 
I think I might know whats up. I'm going to make an update to the 1.3 version of Mantodeans C+E. I'm not sure it will fix the current pawns but it should fix any subsequent pawns.

Let me know what happens either here or in the Mantodeans C+E mod page.

Short version: I think I mislabeled the Lifestagedef compared to the def in the race file.
Queen 19 Oct, 2022 @ 1:40pm 
I'm having the same issue as other people here, hatched mantodeans are not aging properly. I have 4 larvae all way over the expected growth time. My oldest larvae is around 2 quadrums old and it only has 0.5% growth completed... I am using the continued and expanded version, so i'm not sure if this is the cause of the issue.
Nilserrich 10 Oct, 2022 @ 8:18am 
It also works for Mantodeans Continued And Expanded. Would it be possible to adjust the prerequisites for the new version? I think people prefer to use the new one instead of the old one anyway.
ElTwoFour 7 Oct, 2022 @ 10:28am 
Are you using Mantodeans Continued And Expanded by chance? Depending on load order the race def may have been using either smiths or mine. I have updated mine a moment ago so that should not be a problem if that is the case.

Try letting rimworld do a download and see if its still persisting.
Chickenug 7 Oct, 2022 @ 6:53am 
mantodeans still take years to develop. ive had several hatch and theyre all over a quadrum old without becoming adults. is there a conflict with the royalty DLC?
Angus Beef 10 Sep, 2022 @ 5:06pm 
1.3 with both DLCs.
smith589  [author] 8 Sep, 2022 @ 8:42pm 
Was fixing before so they should reach maturity in days.
What version of rimworld are you using?
Angus Beef 8 Sep, 2022 @ 7:43pm 
Would it be possible to have the hatched mantodean colonists achieve maturity in a few days after hatching? As it stands they're largely useless for over a decade in-game.
ElTwoFour 8 Sep, 2022 @ 6:18pm 
Put this mod after the Continued and Expanded version and it will work.
NonExistantFlower 8 Sep, 2022 @ 4:52pm 
does this work with the continued and expanded version of the race?
ElTwoFour 31 Aug, 2022 @ 11:24am 
@smith589 I wanted to let you know that Sig is letting me take over the Mantodean Insectoid Race mod going forward, so I've made a new version of it with my two submods, Mantodean Simple Weapons and Mantodean Simple Buildings, built in. I have some ideas about adding onto your own mod as well and wanted to reach out. Would you mind adding me as a friend so I can toss you my ideas and see what you think?

Absolutely love how much your mod adds to Mantodeans and I never play without it! Very thankful you made this.
Sammich 6 Aug, 2022 @ 4:03pm 
i just thought of something cool, some randomly generated mantodeans as well as all mantodeans evolved from blockers should have the "mantodean blocker" childhood instead of larva, giving them a boost to melee skill
smith589  [author] 20 Jul, 2022 @ 4:32am 
Seems that was steam's "not a bug".
Requirement to accept new rules update stopped mod.
ElTwoFour 18 Jul, 2022 @ 10:27am 
I remember them using Insect jelly in 1.2, but with the 1.3 it hadn't been using it. Thanks for the fix!

Don't know if it was a glitch with steam or not but your mod was gone for me for a few days. Glad to see its back!
smith589  [author] 13 Jul, 2022 @ 8:57am 
Should use mantodean jelly for rburn in 1.3 now after fix.
smith589  [author] 13 Jul, 2022 @ 8:28am 
Rburn should use manto jelly in 1.3, insect jelly for earlyer rimworld if i remember correctly.
Do mantodeans use mantojelly in 1.2 and earlyer too?
ElTwoFour 12 Jul, 2022 @ 2:50pm 
Is the Rburn jelly meant to still use Insect Jelly rather than Mantodean Jelly?
Just a Floating Eye 29 Jun, 2022 @ 9:27am 
I had a Mantodean larva crashland near my place and it looks like a human.
Miradus 10 May, 2022 @ 5:02pm 
I have one who is still a larva at 9 days, still at speed 1. They should be adult in 4?
Rince 14 Feb, 2022 @ 10:51pm 
oh i jist thinkin, what if there was a simple evolution mechanic like research new type of Mantodean race that eggs you can craft. Like Space ones that resiliant to conditions of vaccum or Archotech ones. How hard to make that addon to this mod you think guys? I love mantodeans so much but transfer they minds in human bodies to conqer space every time is kinda lame.
??? 29 Jan, 2022 @ 5:10am 
Retexture?
smith589  [author] 13 Nov, 2021 @ 5:48pm 
They should be young in 1 day, and adult in 4 days.
At least, what i set for 1.1 and 1.3 versions.
Unfortunately, i couldn't understand patching in rimworld mods, so had to replace race file as a whole.
So, missing file for 1.2 version, that likely has default values of Mantodean race, which i can't fix without outside help currently.
Ivelios 13 Nov, 2021 @ 9:34am 
How long do the sentient Mantodeans in the Larva stage take to advance to adulthood? I have had them survive 1year+ and remain near-useless.
Thank you for your time and for the mod :)
begginer43 4 Oct, 2021 @ 3:52pm 
hello, i am playing this mod and have a few questions to ask. i have thoroughly enjoyed it and i thank you for making this mod, however i'm wondering if i could set it so the mantodeans eat kibble sooner before they get into a starving stage. also, regarding the mantodean egg that creates mantodean pawns, do they eventually age up and get a mantodean type or is there somw way i could influince this? i know in vanilla rimworld as they age up they dont get their adult hood bonus. anyways to conclude i very much enjoy this mod and hope you are doing well.
smith589  [author] 28 Jul, 2021 @ 9:56pm 
Another fix.
That reserch gain jelly should work now.
3 recipes for it - 2 hearts, or 4 natural bodyparts, or 2 corpses.
Giradore 27 Jul, 2021 @ 2:59am 
part 2/2

System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Giradore 27 Jul, 2021 @ 2:59am 
Part 1/2

Could not resolve cross-reference: No Verse.ThingDef named ResearchGainJelly found to give to Verse.ThingDefCountClass (1x null)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
smith589  [author] 26 Jul, 2021 @ 6:52am 
It is. One unintended recipe got to files.
Updated. Should fix it.
Ribera 25 Jul, 2021 @ 9:09am 
So i didn't test deeply yet, but i just got new error, and i am not sure if this error is related strict to your update
Ribera 25 Jul, 2021 @ 9:09am 
Could not resolve cross-reference: No Verse.ThingDef named Brain found to give to Verse.ThingDefCountClass (1x null)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
smith589  [author] 25 Jul, 2021 @ 8:48am 
Updated to use new mantodean jelly instead of insect one.
Updated to correct folders for 1.3.
Worked at quick test. Didn't have time for detailed test.
Ribera 25 Jul, 2021 @ 6:26am 
Same here, this mod do not work, my jelly maker do not have any other recipes except from oryginal mod.
SneakySnacker 24 Jul, 2021 @ 4:32pm 
Hello I'm on 1.3 and this mod will not load. The Mantodean race will load and work properly but this one will not take effect.

It does not break things but with it loaded the log complains about a mismatched version.
Bhaer 12 Mar, 2021 @ 3:52pm 
could you add more types of Mantodean based off of more Bugs? such as more ants like the bullet ant so the could be good at melee but bad at shooting and more likely to have the brawler trait. Then there could be Trapdoor spider-types with a ability to burrow to ambush or to gain some time to recover from a fight?
xKamikaze3x 9 Jan, 2021 @ 6:55am 
Haven't got*
xKamikaze3x 9 Jan, 2021 @ 6:55am 
Not sure why, i started with a queen but she doesn't seem to be laying eggs, i haven't hot any error for this mod so maybe im doing something wrong?
EvilNecroid 15 Dec, 2020 @ 5:24pm 
still dont know what im looking for tho sorry
smith589  [author] 15 Dec, 2020 @ 5:09pm 
Original mod is that https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1294507772 one.
My additions mightnot have needed files/lines.
EvilNecroid 15 Dec, 2020 @ 6:28am 
i found this bit
<litterSizeCurve>
<points>
<li>(0.5, 0)</li>
<li>(1, 1)</li>
<li>(1.01, 0.02)</li>
<li>(3.5, 0)</li>
</points>
</litterSizeCurve>
but it makes no sense to me
smith589  [author] 15 Dec, 2020 @ 5:12am 
you will likely need to search in original mod, by names of larva stages from Race_Mantodean.xml.
EvilNecroid 14 Dec, 2020 @ 7:13am 
in an attempt to learn how to mod things i was messing around in the files and set a mantodean pawn to a smaller size. at 1st this worked till i made a baby and the baby grew to be much larger then the other pawns till it got to adult and suddenly shrunk down to match its brothers??
where can i find the part that controls the baby sizes?
Tetzer 9 Dec, 2020 @ 9:42pm 
Have you looked into incorporating Advanced Animal frameworks into the mod, so the other castes can have specific work they can do? Like Mantscarab can retain the hauling, and maybe building. The Herb eater could be able to cut trees (explanation could be they cut down trees to get to have easy access to leaves) and the Warblocker could do mining. The mod maker Ogliss has an updated version that they incorporated into the Adeptus Mechanicus playable Orks mod if you want to check it out and get in touch with them! Would def flesh out the hive gameplay more
lechkingofdead 25 Nov, 2020 @ 11:36am 
its safe to asume if you have a queen colonist your gonna get eggs. *im starting with one in my roster from adulthood*
Xarizon 22 Oct, 2020 @ 4:07am 
It would be cool if the queen could use the graphics of the queen from Vanilla Factions Expanded - Insectoids. Right now it just kinda looks like some sort of blob rather then an insect. Maybe as a sub mod?
Well anyway i love your mod and have had lots of fun playing with it. Be great to see it expanded in the future
smith589  [author] 15 Oct, 2020 @ 6:32am 
Separating from storage - possible, just forbid fertilized eggs (or just those types of eggs in freezer's storage).
Forbidding to eat eggs - only if limit animals current zone to forbid visiting eggs storage.
Gobbo 14 Oct, 2020 @ 9:52pm 
also the eggs get ruined by refrigeration so is there a way to separate them from other storage?
also sorry for commenting so much on this mod just don't know how else to ask lol
Gobbo 14 Oct, 2020 @ 7:26pm 
Thanks figured that out is there a way to stop drones and queens from eating the eggs there is plenty of jelly but they keep going for the eggs
smith589  [author] 14 Oct, 2020 @ 5:27pm 
Crafting 4, not cooking.
You need different skills to make jelly and to work on eggs.