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@Oniwabanshu @FlyingThunder @ChrisMartin I added compatibility with BBG.
Works great in my game.
bbg, bbm, RHAI, configurable goody huts, top panel extension pro, better report screen, MPH, extended policy cards, notificationclear, terra mirabilis
1. It is working like a charm without any side effect or problem (2023-11-13)
2. The yields show fine
3. Press 'J' key "while" you have a builder/engineer selected. (You will see a exclamation mark in the notification section)
4. All of you reading this are wonderful
@marius8990 You are welcome :D
how? where is it? im not seeing anything
@phenyxasher To start activated, change "useOriginalUnitFunction = true;" to "useOriginalUnitFunction = false;" in ..\Steam\steamapps\workshop\content\289070\2040092722\LagFixHotkey.lua .
@Rowan :D
The game I have a going right now uses most the game mode DLC your mods a couple custom civs and unlimited builder.
I should mention I have been running into a similar issue with thew traps/barricades from zombie defense mode
Do you have any of the DLC?
Saves are in ..\Documents\My Games\Sid Meier's Civilization VI\Saves.
Also where would I find the save files?
@东兴呱呱 To change the hotkey or disable the notifications, modify the options at the top of the file ..\Steam\steamapps\workshop\content\289070\2040092722\LagFixHotkey.lua. Regarding the conflict, there is unfortunately no simple way to do it. If you know a bit of programming, you could look for files named "UnitPanel" in the other mod and how you could merge my files into it (and then deactivating this mod). The tricky part is not to mess up LoadOrders and how expansion files call vanilla files, otherwise weird stuff happens (e.g., missing improvements).
I don't know where to find my save games off-hand but yea I can easily just send my current one or try one with just the automated and the base DLC. Which ever one is preferable.
I've also seen it happen occasionally with volcanic soil and when I run the zombie defense builders will spam build traps/barricades all over the place
Are you talking about my other mod, automated builder?
Have you ever encountered issues with the builders trying to remove floodplains and getting stuck waiting for orders?
I have it so builders remove features which I suspect is the issue since floodplains are a feature.
No effect on AI turn duration. This only affects the player's UI.