Sid Meier's Civilization VI

Sid Meier's Civilization VI

Builder / Military Engineer Lag Fix
83 Comments
Adriaman  [author] 6 Jun @ 6:47am 
@桃子气泡水 I am not sure what you mean, make sure you are accessing the correct file.

@Oniwabanshu @FlyingThunder @ChrisMartin I added compatibility with BBG.
Oniwabanshu 2 Jun @ 6:24am 
Is there any chance you make it work with the better balanced game mod?
桃子气泡水 2 Jun @ 1:44am 
"LagFixHotkey.lua." There is no code in "lagfixStatusIdentifier = false; "
Adriaman  [author] 19 May @ 12:41pm 
You are welcome!
Justin848 24 Feb @ 10:15pm 
This fixed my problem beautifully and made my games playable again, thank you so much!
FlyingThunder 25 Jan @ 12:52pm 
@dave like i said BBG is incompatible with it
ChrisMartin 23 Jan @ 4:49am 
I don't know of any mods that is incompatible. Has been working just fine the last 4 years I've been using it, with 150 or so mods.
Dave Stevens 22 Jan @ 8:08pm 
Not working for me. Pressing J does nothing. Still does nothing with the always on file change. What mods are incompatible?
FlyingThunder 31 Dec, 2024 @ 5:24am 
The problem seems to be Better Balanced Game (in my case 6.2)
ChrisMartin 31 Dec, 2024 @ 2:19am 
Then some of your mods are incompatible with this.
Works great in my game.
FlyingThunder 30 Dec, 2024 @ 11:51am 
doesnt work in singleplayer either for me. J does nothing, only mods i have active are

bbg, bbm, RHAI, configurable goody huts, top panel extension pro, better report screen, MPH, extended policy cards, notificationclear, terra mirabilis
FlyingThunder 28 Dec, 2024 @ 1:59am 
does this mod not work in multiplayer?
mrp8196 8 Dec, 2024 @ 10:51pm 
works great the home much it improves is off any way especially the more advanced one like corporations and when you get tile bonuses
tuzaoxingr 11 Oct, 2024 @ 2:06pm 
still working
andrews94 18 Jul, 2024 @ 4:03pm 
Thanks for this mod, what a difference it makes great work.
phenyxasher 3 Jun, 2024 @ 6:53am 
The author gave me this fix to have the fix always on, so you do not have to activate it when reloading or starting a game. o start activated, change "useOriginalUnitFunction = true;" to "useOriginalUnitFunction = false;" in ..\Steam\steamapps\workshop\content\289070\2040092722\LagFixHotkey.lua .
Ilúvatar 27 May, 2024 @ 7:48am 
Mod still works fine. Thank you author this saved my standard domination only victory late game
vextryyn 10 May, 2024 @ 5:33pm 
Still works, very very well. God Tier:steamthumbsup:
wildwb 26 Feb, 2024 @ 10:04am 
Great mod, absolutely a must have, thanks for saving the late game !!
Johnnie Worker 12 Nov, 2023 @ 5:55pm 
For those of you trying to use this mod,
1. It is working like a charm without any side effect or problem (2023-11-13)
2. The yields show fine
3. Press 'J' key "while" you have a builder/engineer selected. (You will see a exclamation mark in the notification section)
4. All of you reading this are wonderful
KrossRoad 9 Oct, 2023 @ 3:23pm 
This mod is a must, just make sure you activate it with "J".
ChrisMartin 27 Jul, 2023 @ 6:27am 
I use this mod, and have no issues with the Great Works screen.
Tommi_712 27 Jul, 2023 @ 4:00am 
It looks like this mod breaks the great works screen. Cant access it by clicking the icon or the W hotkey
Adriaman  [author] 24 May, 2023 @ 12:12pm 
@i bad at game You should see a notification icon (like for any event)
@marius8990 You are welcome :D
marius8990 23 Apr, 2023 @ 5:12am 
Works like a charm, thank you.
i bad at game 16 Feb, 2023 @ 10:23am 
>You are notified when the fix is activated / deactivated.

how? where is it? im not seeing anything
phenyxasher 9 Jan, 2023 @ 5:46pm 
Thank you, great mod BTW. recommend it and is a must have for all my games.
Adriaman  [author] 7 Jan, 2023 @ 7:40am 
@Wuzzle Good point, fixed.
@phenyxasher To start activated, change "useOriginalUnitFunction = true;" to "useOriginalUnitFunction = false;" in ..\Steam\steamapps\workshop\content\289070\2040092722\LagFixHotkey.lua .
Wuzzle 7 Jan, 2023 @ 5:22am 
The link to Better Unit List leads to Better City List
phenyxasher 27 Dec, 2022 @ 11:24pm 
is there any way to not have to press the "J" key when you start or reload a game. Like have the fix always on?
安卡 12 Dec, 2022 @ 10:46am 
you save me:steamhappy:
Sentient_Worm 19 Aug, 2022 @ 10:04am 
Still alive for now
Adriaman  [author] 19 Aug, 2022 @ 9:49am 
@Sentient_Worm Still there?
@Rowan :D :47_thumb_up:
Rowan 11 Aug, 2022 @ 5:53pm 
Oh THANK YOU THANK YOU THANK YOU!!! I'm on turn 307 and dragging along. I stopped playing to Google how to fix builder lag. This was in a link. Works smoothly now.
Sentient_Worm 21 Apr, 2022 @ 10:56am 
Ok that will make it easier since I use alot of the DLC myself
The game I have a going right now uses most the game mode DLC your mods a couple custom civs and unlimited builder.

I should mention I have been running into a similar issue with thew traps/barricades from zombie defense mode
Adriaman  [author] 21 Apr, 2022 @ 10:51am 
Yes, all of them.
Sentient_Worm 19 Apr, 2022 @ 8:14am 
I forgot to ask
Do you have any of the DLC?
Sentient_Worm 17 Apr, 2022 @ 5:46pm 
Ok I will get on that.
Adriaman  [author] 17 Apr, 2022 @ 2:32pm 
It's better without mods.
Saves are in ..\Documents\My Games\Sid Meier's Civilization VI\Saves.
Sentient_Worm 16 Apr, 2022 @ 6:37pm 
Stock game or with mods I normally use?

Also where would I find the save files?
Adriaman  [author] 16 Apr, 2022 @ 12:44pm 
@Sentient_Worm Please do, that would be very helpful.

@东兴呱呱 To change the hotkey or disable the notifications, modify the options at the top of the file ..\Steam\steamapps\workshop\content\289070\2040092722\LagFixHotkey.lua. Regarding the conflict, there is unfortunately no simple way to do it. If you know a bit of programming, you could look for files named "UnitPanel" in the other mod and how you could merge my files into it (and then deactivating this mod). The tricky part is not to mess up LoadOrders and how expansion files call vanilla files, otherwise weird stuff happens (e.g., missing improvements).
ChrisMartin 15 Apr, 2022 @ 10:12am 
Read the description on this page.
东兴呱呱 15 Apr, 2022 @ 8:36am 
My God, this mod is great, but it conflicts with the "Harmony and Difference" mod in the Workshop, when the two are used together, the mod does not work properly, ask the author to fix it, please.:steamhappy:
东兴呱呱 15 Apr, 2022 @ 12:07am 
Author, why I press J in the game can not start the mod, key conflict needs to be modified, trouble to teach:steamthumbsup:
Sentient_Worm 10 Apr, 2022 @ 1:04pm 
Its happened in every game I've played with the mod.
I don't know where to find my save games off-hand but yea I can easily just send my current one or try one with just the automated and the base DLC. Which ever one is preferable.
I've also seen it happen occasionally with volcanic soil and when I run the zombie defense builders will spam build traps/barricades all over the place
Adriaman  [author] 10 Apr, 2022 @ 12:28pm 
Anyway, I think it's not the first time someone reported issues with floodplains. Do you have a savegame where I can check the problem?
Sentient_Worm 10 Apr, 2022 @ 11:16am 
Yea. I shoulda put my question there however I was half asleep when I posted that XD
Adriaman  [author] 10 Apr, 2022 @ 8:10am 
@Sentient_Worm
Are you talking about my other mod, automated builder?
Sentient_Worm 5 Apr, 2022 @ 9:25am 
@Adriaman
Have you ever encountered issues with the builders trying to remove floodplains and getting stuck waiting for orders?

I have it so builders remove features which I suspect is the issue since floodplains are a feature.
Adriaman  [author] 5 Mar, 2022 @ 10:38am 
@Kakutani's Fixed Point
No effect on AI turn duration. This only affects the player's UI.