RimWorld

RimWorld

MacK's RimUniverse 1.1 RPG Medieval
66 Comments
Ultra 15 Jan, 2021 @ 6:16am 
@macklord222 Thanks, are those the crystals you mine? and is it a building or something or i just place them in storage somewhere?
macklord222  [author] 14 Jan, 2021 @ 4:53am 
@Ultra You can use cold crystals to lower temperatures
Ultra 14 Jan, 2021 @ 3:03am 
guys how on earth do you lower temperature with this pack cant see passive cooler or anything? my first run everyone died due to heatstroke couldnt see a way through it-
ToxicDruid 10 Nov, 2020 @ 8:47pm 
recommend using jecstools (unofficial) for newest updates
macklord222  [author] 20 Sep, 2020 @ 1:52pm 
@Et3rnus I haven't tested this pack in a while but, i will soon update this pack as soon as i can..:)
Et3rnus 20 Sep, 2020 @ 1:33pm 
My world doesn't generate. I used the mod list and everything, but as soon as I press generate world, it goes back to that same screen every time.
kashada 9 Aug, 2020 @ 1:09pm 
Amazing mod pack suck a ton of ours in and still loving it. Is the dwarf research bench meant to be locked? I cant even seem to god mod it in which means around 2/3 of the research is inaccessible.
macklord222  [author] 23 Jun, 2020 @ 7:55pm 
New Update v1.02 The new XML in main Descriptions.
Magnus SC 23 Jun, 2020 @ 5:57pm 
@macklord222 for information I also had this issue on 2 different playthroughs. (world map not loading)
Guts 20 Jun, 2020 @ 10:24pm 
@macklord222 Thanks take your time, been enjoying this modpack a lot :)
macklord222  [author] 20 Jun, 2020 @ 1:18pm 
@Everyone, Soon I will revamp this pack and my other packs. RL has been busy as of late. I wanted you guys/gals to know that I will test some new things and update this coming week. My update will come with a new xml file to download here or my discord channel.
Eldoween 9 Jun, 2020 @ 2:03pm 
@macklord222 thank you. He update all his mod but the bug is still here. :/
HeadHumper 9 Jun, 2020 @ 1:40pm 
@macklord222 great modpacks! I was about to complain some more, but loading my save the world map works again! before there was no ui and all keys were unresponsive. I was googling like crazy trying to figure it out, insane.
macklord222  [author] 8 Jun, 2020 @ 3:02pm 
@Eldoween The author has been notified..
@HeadHumper I will definitely look into this issue you are having.
Eldoween 8 Jun, 2020 @ 1:24pm 
good rating*
Eldoween 8 Jun, 2020 @ 12:40pm 
@macklord222 can you push the mod author to update his mod? I'm a random guy but you have a modpack with good notation. I think you are more "important" than me.
HeadHumper 8 Jun, 2020 @ 7:47am 
I have played both of your modpacks and after maybe 3/4ths a year passes the world map glitches and I have to alt+f4 out of the game. I have no idea maybe whatever mod causes faction wars and taking over settlements?
Eldoween 7 Jun, 2020 @ 11:28am 
yes but it's ugly and not fun :)
macklord222  [author] 7 Jun, 2020 @ 11:26am 
A workaround temporarily is to use mint menus research atm
macklord222  [author] 7 Jun, 2020 @ 11:24am 
Eldoween 7 Jun, 2020 @ 11:22am 
a lot of update!! ^^ but you find the problem and it's cool! :steamhappy:
macklord222  [author] 7 Jun, 2020 @ 11:20am 
@Eldoween, Update, Yes I see your issue now...I forgot to update the latest Rimworld update and now i am getting the issue. This is not on my end. It's up to the mod author to update research Tree to the current update. ugh.
macklord222  [author] 7 Jun, 2020 @ 11:05am 
@Eldoween Okay. I have just loaded up the modpack and I am not experiencing this issue. My resolution is 1440p 1.25ui.
Uncertainty 7 Jun, 2020 @ 10:39am 
same
Eldoween 7 Jun, 2020 @ 10:34am 
It's not only a problem of resolution? i'm in 1440p and x1 ui.
i can scroll on 3 vertical bar. I have the top of tree in one bar, i scroll down the tree disappear for one bar and if i continue to scroll down it reappear and it's the bottom of tree on last bar.
I have a seizure between the tree.
I have the entire tree but with a hole in middle.
And for discord, i'm not english native then i prefer to write and i think if you resolve the problem, it's better for all who read this post.
Thank you.
macklord222  [author] 7 Jun, 2020 @ 8:40am 
@Eldoween Try verify rimworld, then clear your config folder except modconfig.xml. If you already done so hop on my discord and i will help workout the issues.
Eldoween 7 Jun, 2020 @ 8:39am 
ok sorry it's the opposite. black screen with researchtree and no case with researchpal.
Eldoween 7 Jun, 2020 @ 8:37am 
Yes. With researchpal, i have a black screen between the up tree and the lower tree. With the mod researchtree, all case are disappeared and i see only arrow and line. With no mod, no problem but no visual comfort.
And thank you for your fast reply.
macklord222  [author] 7 Jun, 2020 @ 8:25am 
@Eldoween most of the redlines i see are could not resolve issues which is okay because of warhammer removing for medieval play. Also about the research tree, i haven't had any issues with the research tree. Have you tried replacing it researchPal instead which will load the tree on initial load up?
Eldoween 7 Jun, 2020 @ 7:02am 
And why tree research is broken? I see gameplay video with more mods and they have no problem with research.
Eldoween 6 Jun, 2020 @ 10:26pm 
i have a lot of red lines.
https://gist.github.com/8d1eba7c39c0a077b0fa2100c341ce3b
Thank you for help.
Uncertainty 5 Jun, 2020 @ 5:14pm 
Is dps in the pawn info tab suppost to have a seizure
macklord222  [author] 31 May, 2020 @ 6:32am 
@Prester Will you be able to hop on my discord channel when you get a chance and should be able to fix the issue.
Prester 31 May, 2020 @ 2:20am 
what is a hugslib log? i will try

just now some mod updated and broke everything. maps arent even loading completely now :-(
macklord222  [author] 29 May, 2020 @ 6:54am 
@Prester Okay, Gonna look into this issue now..Will you be able to post a hugslib log?
Prester 29 May, 2020 @ 6:27am 
Failed to find Verse.ThingDef named RB_AdvancedClimatizedBeehouse. There are 7133 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
...
...
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

...

Reached max messages limit. Stopping logging to avoid spam.
Verse.Log:Warning(String, Boolean)
Verse.Log:PostMessage()
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

.....................

continuing on and on. it seems to be related to the first missing files ...


Prester 29 May, 2020 @ 6:27am 
i followed the installation guide, used rimpy, loaded all mods

now i have 2 problems

1. i get constant red messages that things like advanced_beehive could not be found,
2. there is a zone in the research tree that blanks out everything. giving me this error:

Exception filling window for FluffyResearchTree.MainTabWindow_ResearchTree: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <567df3e0919241ba98db88bec4c6696f>:0
...
at FluffyResearchTree.MainTabWindow_ResearchTree.DoWindowContents (UnityEngine.Rect canvas) [0x000b3] in <cb6e849a5d1e4d71825e68115509d56a>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <0de063f107214aa3839ba3ee388b65f4>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

macklord222  [author] 28 May, 2020 @ 5:00pm 
@BUTTERSKY11 I use RimPy mod manager to build my modpacks.
Uncertainty 28 May, 2020 @ 4:29pm 
How do you make your mod packs
Uncertainty 26 May, 2020 @ 6:57pm 
I was able to swap RPG Inventory and Awesome inventory just fine, I just changed it to show list instead of rpg invenotry before hand and then saved and swapped the two
macklord222  [author] 25 May, 2020 @ 10:49am 
@BUTTERSKY11 Thanks for letting me know. Fixed! Updated! There is a new XmL Version1.0.1
Uncertainty 24 May, 2020 @ 7:36pm 
@macklord222 there is now a new version to survival tools due to the author unable to sustain the mod due to covid-19 and the mod list is unable to add empire and survival tools in rimmy due to a package id change
macklord222  [author] 11 May, 2020 @ 7:41pm 
@Dio There must have been an incompatibility issue when i was creating the pack with the Witcher mod..but i could test again to see if there is any conflicts. It is a must have in the RPG pack!
Count Freddy 9 May, 2020 @ 10:00pm 
@macklord222 They work great! I've been using the two (Rimhammer Magic and Beastmen) in your pack and haven't had any imcompatabilities. However, there could be an issue if a magical Rimhammer pawn happened to get a RoM trait (that hasn't happened in my game.) As far as balance goes, Rimhammer Magic looks to be far less overpowering than RoM. Beastmen has a lot of cool features, too. I would highly recommend including the two in this mod pack.

I have two other questions relating to this pack. First off, I couldn't get Royalty to work at all with any medieval mod pack (including this one) so I ended up taking it out. How did you go about fixing this?

The other question pertains to the load order and Rimpy. How did you set up the load order for this list? Did you just collect the mods you wanted and let Rimpy and the Rimpy Mod Manager Database auto-sort? I am awful at creating my own mod lists so any help would go a long way.
Thanks a ton!
macklord222  [author] 8 May, 2020 @ 5:02pm 
@Count Freddy Thanks! I haven't tested Rimhammer: Beastmen and Rimhammer Magic with the pack. I would assume Rimhammer: Magic maybe be incompatible with RoM or could be OP. You can test it out. Let me know what you came up with.
Count Freddy 7 May, 2020 @ 9:58pm 
Great pack! I've enjoyed playing it. I have a question though; is there any reason you left out Rimhammer: Beastmen and Rimhammer: Magic? Those mods add a lot to the game and I think they'd fit well with the pack. Do they conflict with Rim of Magic?
macklord222  [author] 12 Apr, 2020 @ 8:59am 
@Makurio YW! I think if you add the mod called "Medieval Royalty" possible support the royal nobility tasks. Not 100% sure.
Oswin 12 Apr, 2020 @ 12:29am 
Does the Modpack also support the royal nobility tasks?
and thanks for this great mod package !
Meskita 7 Apr, 2020 @ 6:32pm 
I've had the same problem so I started a new game just now to text in a tiny world and its working fine

@macklord222 do you know of a mod I could use with the modpack that removes mountain roof and is medieval?