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And on that note, I wasn't even planning on updating this for 1.5 in the first place. Someone else can continue it, or maybe the mod authors of mods that add bones can just patch stuff instead. Anything in this mod is free to use.
[Insects don't have bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
Thanks for making the game more immersive for pedantic entomology nerds like me who hate endoskeletons in arthropods haha
- The mod is no longer marked as requiring Rim of Madness - Bones, as it now uses loadfolders.
- Added a patch for Alpha Animals, thanks to Hiroyan!
Lala finally added in my bone and fat stuff to Medieval Overhaul, and never told me. As such, this mod now prevents certain animals from giving bone when butchered, with some not giving fat as well.
Guess I'll just have to add you.
I checked how Alpha Animals handles things and it turns out they did the exact same thing they did for the Alpha Biomes mod:
They added their own "copy" of the class for BaseInsect (which they did for the base class of the chunks (stone chunks etc.) in Alpha Biomes).
AA_AlphaBaseInsect
I'll make a quick patch for myself based on this one, but I will gladly share it with you once I upload it on my Google Drive, since no one else seems share their links.
Are Black insects from "Alpha Animals" affected?
They drop black insect chitin by defoult, so bones are too op.
joke aside, I see why you have this mod, I just dont know if it should be such a worry