RimWorld

RimWorld

Incident Count Multiplier (Continued)
12 Comments
200 2 Jul @ 9:03am 
amazing. i only wish there were more options under x1! amazing mod
KingsMan_ 27 Dec, 2024 @ 2:38am 
HOLY MOLY THIS IS WHAT AM I LOOKING FOR
123nick 14 Jan, 2022 @ 7:03pm 
Does this work with Better Random Incidents? cause that mod makes each incident kind a MTB of its own instead of a MTB of its parent category, so idk if it would work with this mod since its similar things being modified
Mlie  [author] 6 Mar, 2021 @ 7:24am 
@Headless Rainbow The texboxes had no error-checking whatsoever. But if I get the time I can add boxes as well perhaps
Crimson Prose 6 Mar, 2021 @ 7:10am 
Glad this is here, but text boxers were way easier than sliders. It's a pain to try to get the slider on exactly the value that I want.
KhanKanin 26 Sep, 2020 @ 9:15pm 
Thanks so much for reuploading this! I thought for sure this wasn't around anymore but this one is so great to have.
Mlie  [author] 6 Jun, 2020 @ 10:42am 
Replaced the text-boxes with sliders instead.
Tom 6 Jun, 2020 @ 4:17am 
Works great! Thanks for the hard work! <3
I will say that it is hard to put in decimals. By the time you see this, you'll probs have read the message on Discord, but essentially you have to type 11 to get to 1.1 or 110% increased rates. Pretty sure this occurs because the mod is using some Rimworld text field, which imo isn't really user friendly.
Mlie  [author] 5 Jun, 2020 @ 10:26am 
@Tomstah Should be fixed now, thanks for the report!
Tom 4 Jun, 2020 @ 2:02pm 
Looks like a great mod! But it doesn't seem to be working. Was really hoping to use this for debugging, but it seems like when you open the mod setting it throws an error.
System.MissingFieldException: Field 'Verse.SimpleCurveDrawInfo.labelY' not found.
The trace comes from somewhere outside your mod so I'm assuming it's an input error.
Tank Commander 2 Apr, 2020 @ 7:13pm 
THANK YOU SO GOD FUCKING DAMN MUCH DUDE!
rabbet 31 Mar, 2020 @ 1:19pm 
This looks like chaos

Thanks heaps I can't wait to try!