RimWorld

RimWorld

Traps Plus (Continued)
77 Comments
朝嵐 20 Jul @ 4:26am 
they can's use for 1.6 ...... ( ;=_=) help
Mlie  [author] 12 Jul @ 6:09am 
@Gen_kazzum Updating all my mods, see discord for progress
Gen_kazzum 12 Jul @ 5:28am 
any interest to update to 1.6?
derichastings 9 Jun @ 6:01pm 
this mod made me want to make a giant mountain of traps
LumberingTroll 8 Mar @ 12:26pm 
@Mlie yeah I suppose that is true, wasn't aware they are that open to adding support, I am in so many discords as it is.
Mlie  [author] 8 Mar @ 11:01am 
@LumberingTroll You could always request a patch on the ce discord
LumberingTroll 8 Mar @ 10:59am 
Damn, really wanted to like this mod but it doesn't have stats for CE, and so the traps basically do nothing to enemies.
B 6 Feb @ 2:11pm 
yay! I lost this mod for a time. glad i found it again.
Mlie  [author] 26 Jan @ 8:24am 
@Nickdes Only if the dependency adds it, this mod just uses their trap-types
Nickdes 26 Jan @ 8:11am 
Does the Traps contain a self reloading feature?
Siegmernes 16 Jan @ 6:27am 
Fully fair. I just wanted to check I'm not missing something like a central console that is needed or something.
Mlie  [author] 16 Jan @ 4:50am 
@Siegmernes Please see the Reporting Issues section described above
Siegmernes 16 Jan @ 4:48am 
For me the Body crusher, Steel Slicer and Bear Trap did not work on any of the vanilla Insectoids. The steel spikes worked however.

Am I missing something or is this intentional?
Severynn 16 Nov, 2024 @ 3:56pm 
Referring to the saws, but a reload fixed it. Not sure what the problem was or if it'll happen again
Mlie  [author] 16 Nov, 2024 @ 6:00am 
@Severyn What traps are you referring to?
Severynn 16 Nov, 2024 @ 3:58am 
Not sure if this is intended or a bug, but the traps don't work on the next enemy if one dies on top of it
Stokovski 20 Jun, 2024 @ 12:42pm 
@I haven't had sex since 2003 you sir, have the best alias on the internet
I Haven't Had Sex Since 2003 12 Apr, 2024 @ 3:22pm 
No I know, I was saying they have still be in the red for me
Mlie  [author] 12 Apr, 2024 @ 3:07pm 
@I haven't had sex since 2003 All mods have the supported versions as tags on the top-right part of the mod-page.
I Haven't Had Sex Since 2003 12 Apr, 2024 @ 3:04pm 
Okay I'm pretty sure it was still red when I saw it an hour ago, but hold on, I'm doing a clean install right now
Mlie  [author] 12 Apr, 2024 @ 3:01pm 
You should probably take a look at the actual version before spam-posting on mod-pages
I Haven't Had Sex Since 2003 12 Apr, 2024 @ 2:14pm 
PLEEEEEEEEEEEEEEEEEEEEEASEEEEEEEEEEEEEEEEEEEEEEE UPDATE
I Haven't Had Sex Since 2003 11 Apr, 2024 @ 3:51pm 
pleeeeeeeeeeeeeaseeeeeeeeeeee update
andrewjameshaddow 23 Sep, 2023 @ 5:17am 
can you add some poison traps please
In Vitriol 23 Jul, 2023 @ 12:44pm 
@ El Capitan Kirk., bit late but you can use Rimmsqol to change everything, including pathing cost.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457
El Capitan Kirk 12 Jun, 2023 @ 3:32pm 
Does anyone know how to change how much traps slow down colonists while they walk over them, or to stop it from happening?
I'm talking about how a pawn slows down while walking over furniture and the like, not the purposeful slow-down of traps like the caltrops.

The alternative for me is to up the damage and use less traps, but that would feel meh...
Honestly though 1 Mar, 2023 @ 1:41pm 
Does anyone else feel like bear traps are triggering way less often than they should? I know it's not 100% but I've had 3-4 enemies run over one just fine.
ignis 17 Nov, 2022 @ 7:51am 
Caltrops are surprisingly effective against armor. Basicallly you impale yourself on it, using your own mass and momentum. I'd say they should have 70-90 penetratin (for steel).

Spike traps look like they should be quite damaging, but not as effective at penetration.

Bear traps should do blunt samage instead of sharp, with low penetraton but strong stun.

Body slicer looks like it should be rearmable clone of vanilla spikes.

Body crusher - same as slicer but with blunt damage.

Saws - low penetration, but aiming for head and neck.

Heat pad - low penetration but hich chance of setting on fire

Freeze pad - there is no armor against cold damage so it is basically a force damage.
Mlie  [author] 17 Nov, 2022 @ 6:21am 
@ignis But what traps should get it? For example caltrops would probably not affect someone in full armor.
ignis 17 Nov, 2022 @ 5:47am 
Vanilla spike traps have 150 penetration (with steel). I suppose reusable traps should have half of that value.
Mlie  [author] 16 Nov, 2022 @ 10:08pm 
@ignis What would be appropriate values for that?
ignis 16 Nov, 2022 @ 3:05pm 
Looks like all traps here are lacking armor penetration stat, making them extremely inefficient against any armored target.
[+DG+] Sir_Castic 11 Nov, 2022 @ 1:23pm 
legend says that he is still cumming to this day
I Haven't Had Sex Since 2003 31 Oct, 2022 @ 6:16pm 
I'm going to cum!
Mlie  [author] 31 Oct, 2022 @ 2:24pm 
@Mazinkaiser It already is
I Haven't Had Sex Since 2003 31 Oct, 2022 @ 2:20pm 
Hey! PLEASE. PLEASE UPDATE THIS. I LOVE THIS MOD SO MUCH, THERE ARE MANY OTHER GOOD TRAP MODS, PLEASSSE. I WANT MY SAWBLADE TRAPS BACK.
Ramiell 4 Aug, 2022 @ 7:51am 
any way to make this work with ed enhanced options safety traps setting?
Aegis J Hyena 25 Jul, 2022 @ 12:06am 
Another mod adds bear traps... forget at the moment which one. Wonder if this plays nice with it...
200 17 Jun, 2022 @ 3:11pm 
hey man you're a cool guy.
Mlie  [author] 2 May, 2022 @ 12:44pm 
@fabio.pinhao.mello See my last response in this matter, its a bug in fluffys
fabio.pinhao.mello 2 May, 2022 @ 11:18am 
There is a message: "Depends on BetaTraps 0.0.0. Version 0.1 is loaded."
I guess you could update the version dependency from 0.0 to 0.1.
CrackaJack 16 Oct, 2021 @ 4:56am 
"crashes the manager" what? never ever happened to me, just ignore message and go^^
whoami 7 Oct, 2021 @ 5:15pm 
I know you didn't make it yourself, but I love this conceptually, i haven't used it yet. I'd love to see barbwire or some sort of snaring traps so your ranged fighters can set up and avoid melee enemies overwhelming them
Cain 12 Aug, 2021 @ 5:13am 
@!.Petey.Bong.Along.! I'm pretty sure the message is irrelevant, I've been using this mod and it seems to work fine.
Mlie  [author] 30 Jul, 2021 @ 9:08am 
@ !.Petey.Bong.Along.! Known bug in Fluffys mod manager, thats one of the reasons I stopped using it
!.Petey.! 30 Jul, 2021 @ 8:42am 
depends on beta traps version 0.00 ---> version 0.1 is loaded. i got this message, just to let you know it
Mlie  [author] 2 May, 2021 @ 9:48pm 
@flame rain insane There is no version defined, it just needs beta traps active. I have no idea why fluffys manager has such a hard time with that.
frostmare11 2 May, 2021 @ 3:53pm 
it doesn't work with the fluffys manager it crashes the manger and the whole game for some reason the manger seems not to understand the version and throws everything off. just thought i would give you heads up on this :)
Mlie  [author] 2 May, 2021 @ 2:08pm 
@flame rain insane I assume its Fluffys mod manager? It has issues with understanding versions, there is no error.
frostmare11 2 May, 2021 @ 12:51pm 
been getting this issue from mod manager about traps plus having the wrong version of beta traps version 0.0.0 any suggestions ?