RimWorld

RimWorld

RimFortress: Dwarven Plants
133 Comments
Mecha Neko 22 Jul @ 5:12pm 
love this mod ty
dismarzero  [author] 11 Jun @ 5:26pm 
1.6!
Owie 27 Nov, 2024 @ 3:02pm 
Very diggy diggy hole and rock and stone of you! :pickax: :redbeard:
dismarzero  [author] 16 Mar, 2024 @ 2:11pm 
1.5!!!
dismarzero  [author] 27 Jul, 2023 @ 9:26pm 
7/28
-Rock nut oil now correctly fuels workstations
-Recipe for Rock nut oil to make Chem fuel at bio-refinery
Lemaia Borb 29 Jun, 2023 @ 8:36pm 
Thats what i did actually, I used a mod that allowed me to make custom crafts and make a recipe to turn the excess into fuel
dismarzero  [author] 29 Jun, 2023 @ 8:26pm 
Maybe chem fuel recipe for it?

I could find other uses for it
Triel 27 Jun, 2023 @ 5:14pm 
Probably because someone complained rock nut oil was too plentyful? The ingame desc says it can be used as fuel, and you could edit the mod to add a nutrition value to it.
WarKittyKat 12 May, 2023 @ 10:07pm 
Same question here. The description here says the oil is cookable but in game it's not. No one buys it either so I'm ending up with piles and piles of it and nothing to use it for.
Lemaia Borb 13 Mar, 2023 @ 8:26pm 
Any tips on how to use up all the Rock Nut Oil? I got way too much, and Im hoping I can process it into chemfuel maybe? Or just toss it somewhere, idk
Bear Witch 25 Jan, 2023 @ 5:32pm 
Ah! Perfect, thank you!
dismarzero  [author] 25 Jan, 2023 @ 4:31pm 
So everything thing here is Fungus. If I recall correctly :)
Bear Witch 25 Jan, 2023 @ 9:07am 
Out of curiosity, would anything from this group of plants count of the ideology of "Fungus: preferred?" I'm not sure if that Ideology belief is apart of a mod or not but I figure it's worth asking about.
Singularity 5 Jan, 2023 @ 10:12pm 
well time to make one! :D
dismarzero  [author] 5 Jan, 2023 @ 7:42pm 
none that I know of :(
Singularity 4 Jan, 2023 @ 3:09am 
are there any mods that add some animals from dwarf fortress?
The Ducktor 2 Dec, 2022 @ 1:57am 
You can't plant these in caves' rocky soil under mountain roof? I'm on 1.3.
dismarzero  [author] 26 Nov, 2022 @ 3:38am 
me too :)
Holgast 26 Nov, 2022 @ 2:44am 
would love a retexture for this
BeefStranger 8 Nov, 2022 @ 12:59pm 
Tried it without Dwarves mod, and without everything other than medieval overhaul and vanillia ideology, and it still didnt work so its one of those 2, but remove either get rid of the scenario i could test it with so not sure which one is causing problems
dismarzero  [author] 7 Nov, 2022 @ 8:51pm 
Yeah that's probably it. It's working for me on my side
BeefStranger 7 Nov, 2022 @ 5:06pm 
Oh and [DW] Simple Dwarves, which adds a alcohol dependency. Might be this one
BeefStranger 7 Nov, 2022 @ 5:04pm 
Alcohol still isnt working for me, might be a mod conflict, the main mods i have that do something with alcohol/ideologies are:

Vanilla Ideology Expanded - Memes
Ideology Development+
Medieval Overhaul (unofficial)
+ Medieval Overhaul patches
Reformed Rabbi Woodrow Wilson 5 Nov, 2022 @ 10:46pm 
Looks like it works! thank you so much the mod is perfect now. <3
dismarzero  [author] 5 Nov, 2022 @ 2:26pm 
Dwarf
-Alcohol works in Biotech memes


I think I have this fixed now. It is working for me.
dismarzero  [author] 24 Oct, 2022 @ 1:49pm 
Thanks! Ill look into it :)
Reformed Rabbi Woodrow Wilson 24 Oct, 2022 @ 12:38am 
love this mod to death.

just a quick potential bug report. alcohol made from dwarven plants, or at least dwarven beer, does not seem to work for the "Alcohol: desired" meme from ideology
dismarzero  [author] 22 Oct, 2022 @ 11:24am 
RF Dwarf Plants

Removed Universal Fermenter coding.
-Competed PF coding conversion
-If you load Processor Framework coding you get an alcohol crafting.
Please refer to it's page for instructions:
Processor Framework
dismarzero  [author] 8 Oct, 2022 @ 9:09am 
Universal Fermenter coding removed till Syr updates the coding.
dismarzero  [author] 8 Oct, 2022 @ 9:08am 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!
dismarzero  [author] 16 Dec, 2021 @ 6:40pm 
DF plants
-Patched error with Seeds please losing UI at start
dismarzero  [author] 14 Dec, 2021 @ 4:40pm 
Yeah I was poking at it for a bit. I'm not sure what is causing the issue tho
MewMew 14 Dec, 2021 @ 4:30pm 
Alrighty, I'll post an error log sometime later.
dismarzero  [author] 14 Dec, 2021 @ 3:28pm 
This mod just adds basic items into the game. I would have to see an error log to understand were your getting the errors/issues.

As far a i know there is not mods this doesn't work with. If I have time I will look into the mods you have listed.
MewMew 14 Dec, 2021 @ 1:04pm 
Having the same issues as mentioned below. This weird no UI bug also happens when the other mods that have stuff that can automatically grow in caves are loaded into the game. Like Biomes! Caveworld Flora Unleashed and Underground Food. Also the UI bug happens with seeds plus. Not sure what it could be but I'm guessing it something that a lot of people us because I've seen people mention this on other pages. Sorry if this doesn't help much.
Svela 2 Nov, 2021 @ 2:46am 
For some reason this mod is conflicting with some other mod I have in my mod list. Using this mod with only Harmony and Mod manager works fine, and using my full mod list without this mod works fine. However, when it's included in the full mod list it causes the title menu UI to completely disappear. No error logs, not interaction, just the background picture without any buttons or text or anything.

I'd like to find the problem and fix it since I really like this mod. The problem is that my mod list is so huge that it would take me forever to figure out which mod this one doesn't like. Do you happen to know of any mods this one has any incompatibilities with? If so, then that could help me narrow the issue down. Please and thanks!
dismarzero  [author] 25 Oct, 2021 @ 6:29pm 
I pushed a small update see if that helps
Abom The Snowman 25 Oct, 2021 @ 5:47pm 
Sorry Rock nut cakes
dismarzero  [author] 25 Oct, 2021 @ 5:36pm 
I removed rock nut paste. What version you using?
Abom The Snowman 25 Oct, 2021 @ 5:14pm 
No error message or anything just doesn't feed them
Abom The Snowman 25 Oct, 2021 @ 5:11pm 
Not sure if its from mod interactions, but rock nut paste doesn't provide nutrition despite saying it provides .45
dismarzero  [author] 23 Oct, 2021 @ 5:56am 
Also i updated the pictures. And added the speed sheet I use for plant balance
dismarzero  [author] 23 Oct, 2021 @ 5:52am 
So you had some red errors that appeared today. Let me explain. I have not made any changes to this mod since I took it over. And I feel like there are a few things in the mod that need removed as they serve no purpose.

The errors should only appear once and I tested this for about a week and it should not break saved games.

I have removed a few items and recipes. And simplified the quarry bush recipe.

I wanted this mod to have a little bit of everything you need to live under the mountain.

You now get A chocolate type joy food, A fuel source, A cloth type, Alcohols, Dyes, etc.. everything you could need for mountain life.

Also all fungus that produce light is now darklight.
dismarzero  [author] 23 Oct, 2021 @ 5:47am 
Dwarf
-Bulk Dwarf Beer recipe corrected 1.2 /1.3
-Removed items :Dwarf Sugar, Dwarf Syrup,Rock nut paste
-Removed Recipe: mill rock nut
-Reworked Quarry Plant production
-Rock Nut oil is now a fuel source
-Rock cakes are now Simple meals.
-Sweet pods are now a Joy sourced food like chocolate can be made into meals.
-Balanced Cave plants to reflect Plants in DLC and 1.3
-Dimple cup added a version that makes Dye if using DLC.
-Many grammar and spelling errors found.
dismarzero  [author] 12 Oct, 2021 @ 6:48am 
I looked every where before finding that misspelling. I don't know why you can't just tell me where the issue is so I can fix it right away.

And yes I can add a recipe to make it into the dye for dlc players
Thundercraft 11 Oct, 2021 @ 9:56pm 
Quote, "Dimle cup. Purely decorative flower. Emits a bit of light. Available after Dwarven Plants research."

Umm... shouldn't that be "Dimple" with a "p"?

Anyway, I was wondering: In Dwarf Fortress, the Dimple Cup is a crop that can me milled to make blue dimple dye.

Would you considering adding a recipe that is an analog to the vanilla Ideology DLC recipe to use Tinctoria for dying jobs? (That is, so players could use them interchangeably, choosing to grow and use either, with a new recipe at the Styling station to use Dimple cup?)

Ideology added the Styling station as well as Tinctoria, a plant that is used to dye the clothes and hair of a pawn to a set color (usually the favorite color of a pawn).
dismarzero  [author] 11 Oct, 2021 @ 6:02pm 
Everything is fungus. even the trees.

Just working on the Quarry bush recipes. I have all the rest balanced out. I'll share my excel sheet as well when I publish
b3x1996 11 Oct, 2021 @ 3:10am 
Are quarry bush leaves supposed to be fungus? Asking for a colonist. He's really debuffed over it.
dismarzero  [author] 8 Oct, 2021 @ 10:59am 
Thanks everyone I'll be working on these over the next few days!
Shadox01 7 Oct, 2021 @ 7:40am 
Bug report: In the bulk brew of Dwarven Beer, it's outputting the same amount as the single brew in versions 1.2 and 1.3, when not using Garden Drinks mod. I downloaded and tested VGP Garden Drinks UF mod, which correctly outputs the right amount of Wort.