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-Rock nut oil now correctly fuels workstations
-Recipe for Rock nut oil to make Chem fuel at bio-refinery
I could find other uses for it
Vanilla Ideology Expanded - Memes
Ideology Development+
Medieval Overhaul (unofficial)
+ Medieval Overhaul patches
-Alcohol works in Biotech memes
I think I have this fixed now. It is working for me.
just a quick potential bug report. alcohol made from dwarven plants, or at least dwarven beer, does not seem to work for the "Alcohol: desired" meme from ideology
Removed Universal Fermenter coding.
-Competed PF coding conversion
-If you load Processor Framework coding you get an alcohol crafting.
Please refer to it's page for instructions:
Processor Framework
I have found no bugs in the day of testing I have done.
Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.
Please let me know if you find core coding that needs updating in my mod and I'll put it in!
-Patched error with Seeds please losing UI at start
As far a i know there is not mods this doesn't work with. If I have time I will look into the mods you have listed.
I'd like to find the problem and fix it since I really like this mod. The problem is that my mod list is so huge that it would take me forever to figure out which mod this one doesn't like. Do you happen to know of any mods this one has any incompatibilities with? If so, then that could help me narrow the issue down. Please and thanks!
The errors should only appear once and I tested this for about a week and it should not break saved games.
I have removed a few items and recipes. And simplified the quarry bush recipe.
I wanted this mod to have a little bit of everything you need to live under the mountain.
You now get A chocolate type joy food, A fuel source, A cloth type, Alcohols, Dyes, etc.. everything you could need for mountain life.
Also all fungus that produce light is now darklight.
-Bulk Dwarf Beer recipe corrected 1.2 /1.3
-Removed items :Dwarf Sugar, Dwarf Syrup,Rock nut paste
-Removed Recipe: mill rock nut
-Reworked Quarry Plant production
-Rock Nut oil is now a fuel source
-Rock cakes are now Simple meals.
-Sweet pods are now a Joy sourced food like chocolate can be made into meals.
-Balanced Cave plants to reflect Plants in DLC and 1.3
-Dimple cup added a version that makes Dye if using DLC.
-Many grammar and spelling errors found.
And yes I can add a recipe to make it into the dye for dlc players
Umm... shouldn't that be "Dimple" with a "p"?
Anyway, I was wondering: In Dwarf Fortress, the Dimple Cup is a crop that can me milled to make blue dimple dye.
Would you considering adding a recipe that is an analog to the vanilla Ideology DLC recipe to use Tinctoria for dying jobs? (That is, so players could use them interchangeably, choosing to grow and use either, with a new recipe at the Styling station to use Dimple cup?)
Ideology added the Styling station as well as Tinctoria, a plant that is used to dye the clothes and hair of a pawn to a set color (usually the favorite color of a pawn).
Just working on the Quarry bush recipes. I have all the rest balanced out. I'll share my excel sheet as well when I publish